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  1. #1
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The toggle idea has been tossed around a lot, and it's alright in theory... But I'm not sure how well it would actually work. When used, it'd just automatically use your basic attack at regular intervals... But what happens when you need to halt it to use another ability? It's still going to keep consuming your stamina, and moves like exaltation and tranquility use 100% of your stamina bar. A caster would have to disable the auto attack, wait for their stamina, then use the ability. It'd ultimately just weigh things down.

    Also, this game has a lot more AOE functionality built around it than FF11 did. Even the melee all have certain AOE's they are best off using situationally. A toggle for auto attack would make this pretty cumbersome as well, because you'd have to switch which skill is being used by the toggle in mid-fight... Example... You're a MRD and you're using Broad Swing to hit all of the Goblin NM's adds... They finally die... now using broad swing is wasting stamina, so you need to switch to a single target one... Well, you have to fool around with your toggle now to change that, ultimately slowing you down when you coulda just switched button presses instead... mash 1 instead of 2.

    Aside from that, I pretty much agree with what you have to say, Lusavari. I'm not against an ATB style attack que... Though it's already kinda doable.

    Below macro = pseudo auto attack:

    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    (0)
    Last edited by NoMX; 03-22-2011 at 12:25 PM.

  2. #2
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by NoMX View Post
    The toggle idea has been tossed around a lot, and it's alright in theory... But I'm not sure how well it would actually work. When used, it'd just automatically use your basic attack at regular intervals... But what happens when you need to halt it to use another ability? It's still going to keep consuming your stamina, and moves like exaltation and tranquility use 100% of your stamina bar. A caster would have to disable the auto attack, wait for their stamina, then use the ability. It'd ultimately just weigh things down.

    Also, this game has a lot more AOE functionality built around it than FF11 did. Even the melee all have certain AOE's they are best off using situationally. A toggle for auto attack would make this pretty cumbersome as well, because you'd have to switch which skill is being used by the toggle in mid-fight... Example... You're a MRD and you're using Broad Swing to hit all of the Goblin NM's adds... They finally die... now using broad swing is wasting stamina, so you need to switch to a single target one... Well, you have to fool around with your toggle now to change that, ultimately slowing you down when you coulda just switched button presses instead... mash 1 instead of 2.

    Aside from that, I pretty much agree with what you have to say, Lusavari. I'm not against an ATB style attack que... Though it's already kinda doable.

    Below macro = pseudo auto attack:

    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    /wait 3
    /ac "Light shot" <t>
    Which is why Auto attack would not work with the stamina system. The devs did say that they were thinking about implementing it and they did say in fact that they were revamping the battle system. Basically adding an auto attack and possibly dropping stamina adopting FF11's combat system.

    As far as AoE goes it's utterly useless. In fact you NEVER want to AoE any group of mobs as you will have a drastic lose in SP. SE implemented AoE grinds but penalized you for using AoE at the same time.
    (0)

  3. #3
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spuffin View Post
    Which is why Auto attack would not work with the stamina system. The devs did say that they were thinking about implementing it and they did say in fact that they were revamping the battle system. Basically adding an auto attack and possibly dropping stamina adopting FF11's combat system.

    As far as AoE goes it's utterly useless. In fact you NEVER want to AoE any group of mobs as you will have a drastic lose in SP. SE implemented AoE grinds but penalized you for using AoE at the same time.
    Never killed an NM huh?
    Also... Never done a leve?

    /randompics

    http://vanadiel-legion.com/blog/wp-c.../02/dodore.jpg
    http://www.thebitbag.com/wp-content/...r-Mosshorn.jpg
    And i cant find one of the goblin NM before all his adds are dead.

    Now tell me... Are AOE's still useless? Cuz we sure use them a lot.
    (0)

  4. #4
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by NoMX View Post
    Never killed an NM huh?

    /randompics
    http://vanadiel-legion.com/blog/wp-c.../02/dodore.jpg
    http://www.thebitbag.com/wp-content/...r-Mosshorn.jpg
    And i cant find one of the goblin NM...

    Now tell me... Are AOE's still useless? Cuz we sure use them a lot.
    Lol those were recently added with the currently fail battle system. Ever took part in a Guild Leve? I would hope so as its really the only content the game has.

    Thats great that they added NMs with adds... but did they fix the current problem with AoE usage in SP/EXP gain? I'll let you answer that.

    *cough* owned *cough*
    (0)

  5. #5
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spuffin View Post
    Lol those were recently added with the currently fail battle system. Ever took part in a Guild Leve? I would hope so as its really the only content the game has.

    Thats great that they added NMs with adds... but did they fix the current problem with AoE usage in SP/EXP gain? I'll let you answer that.
    Do they need to? They made it that way for a reason. They don't want Korroloka Tunnel all over again. But I'm certain the dungeons they are adding soon will have mobs that are in parties.
    (0)

  6. #6
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by NoMX View Post
    Do they need to? They made it that way for a reason. They don't want Korroloka Tunnel all over again. But I'm certain the dungeons they are adding soon will have mobs that are in parties.
    You're avoiding the issue.
    (0)

  7. #7
    Player
    NoMX's Avatar
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    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spuffin View Post
    You're avoiding the issue.
    No, I'm not. There's absolutely no point in AOE'ing mobs for exp/sp outside of leves. All it will lead to is a lot of grief. You have 2 parties in the same area gathering every mob up and aoe'ing them down.. They get pissed, throw some insults about, and a GM gets called for a stupid reason. And you can't deny that it would happen.

    Anything thats instanced (leves, behest, dungeons, etc) should have aoe'able mobs... Random field mobs? No... They shouldnt be Aoe'able for sp/exp unless they release mobs that travel in groups (a pack of wolves).
    (0)

  8. #8
    Player
    Nephera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoMX View Post
    Never killed an NM huh?
    Also... Never done a leve?
    people get pretty mad when you AOE in a leve and hit something that isnt red.
    (0)