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  1. #10
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RiyahArp View Post
    People can improve to a point, then it gets incredibly hard to go further. And the threshold varies from person to person. At some point you just hit your wall, and its up to you if you want to invest so much in climbing it. And then there comes the cliff, where no effort will ever help. I don't think people here have discussed what they think everyone playing the game can reach, or how realistic is its. I mean, there's never going to be a time in this game where 50% of players complete ex trials when relevant, short of the game shrinking to the hardcore players.
    - Hard content may not improve player skill, but it would be designed to facilitate improvement, even if not successful.

    - Faceroll content not only lacks the facilitation of improvement, but also encourages complacency, laziness, and the expectation of more faceroll content (plenty of evidence of this in the community).

    You choose which is preferred.



    Edit: Actually... You know what, I'll elaborate and add more variables into the discussion. You talk about ex trials, and how people won't do those, but then we are talking about the difference between 4 and 8 man content. When you up the player count to 8, that's 3 more players who have their own need from the fight. When you have a smaller group of 4 in a dungeon, if the expectation is difficulty and a few wipes, then there is a higher chance of teamwork and individual contribution. Move this over to a real-world example where you are collaborating in a team of 4, and a team of 8, the dynamic is different, and it is arguably easy to learn in a group of 4 than a group of 8.

    So ultimately, shouldn't difficulty be taught and experienced in 4 man instances to teach players how to handle 8 man instances? Rather than throwing them into ex trials with faceroll 4 man content being their main experience up to that point. If players experience difficulty in an easier environment, wouldn't it make the ex trial and raid scene more healthy because people have been conditioned to the challenges available there without the pressure of being in an 8 man team?
    (10)
    Last edited by Lambdafish; 09-22-2018 at 09:35 PM.