Quote Originally Posted by Snarky_Sunseeker View Post
Now I'm curious. Time permitting, would you please explain the reasoning behind the above statement and what exactly is meant by "personal damage mitigation"?

Not trying to sound stupid; I'm just trying to see if we're thinking of the same thing.
ALl tanks have access to rampart.
Paladins further have Sentinel (40% /180), Bulwark (Shield chance, unreliable, used for fluff or gauge buildilng), and Shelltron (28%, one hit)
Warriors have Vengeance (30% / 120), Raw intuition (20% on physical), Inner Beast (never used), and Thrill of Battle (+20% EHP, usually used for deepz)
Dark Nights have Shadow Wall (30% /120), Dark Mind (30% magic / 60), The Blackest Night (+20% EHP)

The difference between 30% and 40% doesn't really matter, so effectively the 30% can be used more often. Sentinel doesn't let you survive anything Vengeance / Shadow wall won't. Bulwark is a higher chance to block damage so you don't use it on things that can kill you. Shelltron can be hit off by other factors before the big hit comes in, so The Blackest Night still provides a layer no matter the circumstance.

Passively the Paladin is the most durable tank, but active mitigation is what matters, and it falls behind just a tad there, but makes up for this through Intervention and Cover. The Paladin effectively grants other Tanks additional mitigation cooldowns.