
Originally Posted by
R-Pete-G
But the crux of this conversation is about the consequence of that. Using your example of someone going into a raid, that person totally should be reading up and making an effort. If they don't, however, what happens? They get kicked. They get criticised. They probably won't make it into any raiding FCs or Statics. But they still - and this is the really important part - don't have any risk of their Job levels being deleted. No matter how badly they play, no matter how much of a terrible Black Mage they might be, they still get to keep being a level 70 Black Mage because they worked for that.
Now, housing is a weird exception because there's an upside to demolishing a house, that there wouldn't be to taking someone's job levels away. Houses are finite - my house gets demolished, someone else gets a chance. I get why that exists. But the thing is, that system is not - and never was - designed to be a punishment for people who hadn't read enough Lodestone or Launcher articles. It's not a knowledge-check to see if you deserve to keep your Private Estate by being well-read. It's meant to take something away from someone that they've lost interest in, but the game isn't clever enough to gauge someone's interest. It has to use a metric to estimate that, and that metric is a specific kind of in-game activity involving that house.
What we're saying - at least, I know for sure I'm saying, and others seem to get it - is that if Squenix is going to use a specific metric for gauging your activity in something, they should really communicate that better. Ideally, when you start using the feature. Would that remove all possibility of user error? Nope. Someone could still forget, but you can't forget something you don't know. Someone could actually lose interest, but they'd do so knowing the consequences. And considering this is the only instance in the entire of FFXIV that I can think of where actual content gets permanently deleted without your interaction, surely you can agree that it's a bit odd that one of the severest consequences in the game has less messaging and in-game Active Help text than most other features.