Originally Posted by Aosha [White Knight
You don't pay my sub.
/2 cents
Originally Posted by Aosha [White Knight
If you aren't willing to do what the roulette gives you, don't do the roulette...
You don't pay my sub.
/2 cents
Last edited by Usho; 09-19-2018 at 12:18 AM.
Seems someone never actually started as a new player and is not willing to share his almighty knowledge with other players.Aurum Vale can seriously die in a ditch. One of the worst dungeons conceived in ARR. The run is even worse when you have a clueless tank who pulls the entire first area, resulting in a early wipe, or a party who doesn't eat the fruit in the first boss fight. Seriously tanks, how hard is it to DODGE Bad Breath? You see it coming...so move the f**k out the way. Don't just stand there and expect to have your healers Esuna spam you, wasting mana, when you could have easily moved to the side to avoid the move.
Anytime I get Aurum Vale in a roulette, I glad take the penalty. I play to have fun not to wipe repeatedly on the first room. Thanks.
/2 cents
No, none of us pay your sub. But Aosha isnt wrong. The roulettes exist to help fill DF ques for content that might not otherwise get run in a timely manner(or at all in some cases). They offer extra rewards(some of them huge compared to the time and effort required) as compensation since you are choosing to help ease the ques rather then run the exact content you want. So yeah, if youre quitting out the second you see a run you dont like then you shouldnt be queing for that roulette.
I find healers who don't bring Esuna in every fights that contain chances with conditional damages to be...
you know how that feels
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Nice attempt smarta-- but you don't need knowledge to know when to DODGE VISIBLE orange circles or cones on the ground, especially ones like Bad Breath, which anyone who has played a FF game would know what happens if you get hit by it. Dodging doesn't take knowledge, nor skill...it's COMMON SENSE.
I was new to the game once upon a time as well, but it was pretty obvious to know when to move the hell outta the way when you see a aoe or attacks that are dodgeable. After 47 levels as a tank, even a new player should know their limitations at that point and know not to pull the entire first room of the dungeon if the healer can't keep up or the party lacks good aoes to deal with the horde. After a wipe or two on the first boss, it becomes clear what to do if you look around the room. And even if you enlighten newbies on how to do the first boss, I've encountered PLENTY who just flat out ignore the advice and proceed to die like fools. At that point, they are beyond help.
/2 cents
Last edited by Usho; 09-19-2018 at 02:39 AM.
It is funny when this map gets so much hate, but it is very reasonable because it needs a lot of team-coordination and strategy, but some people just want to do what they want without doing what the party wants. Wipes are very normal in this map until the point I'm no stranger to this.Nice attempt smarta-- but you don't need knowledge to know when to DODGE VISIBLE orange circles or cones on the ground, especially ones like Bad Breath, which anyone who has played a FF game would know what happens if you get hit by it. Dodging doesn't take knowledge, nor skill...it's COMMON SENSE.
I was new to the game once upon a time as well, but it was pretty obvious to know when to move the hell outta the way when you see a aoe or attacks that or dodgeable. After 47 levels as a tank, even a new player should know their limitations at that point and no not to pull the entire first room of the dungeon if the healer can't keep up or the party lacks good aoes to deal with the horde. After a wipe or two on the first boss, it becomes clear what to do if you look around the room. And even if you enlighten newbies on how to do the first boss, I've encountered PLENTY who just flat out ignore the advice and proceed to die like fools. At that point, they are beyond help.
/2 cents
First boss even has AoE red zone warning. Second boss's "1000 tons swing" is a circle medium range AoE and it doesn't even have the warning circle lul. I can dodge it most of the time but many tanks and dps insist on staying and eating a massive hit.
I'm one of those people who love Aurum Vale. I find it to be one of those dgns that is everything it's supposed to be: it's topographically inclined to give players a challenge, the roaming mobs tests your positional awareness and the boss battles keep you on your toes. When I think of what kind of harder content I want out of dgns, I think of Aurum Vale as the ideal template to start from.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
I ran into an AST who had no idea that Aspected Benefic and Aspected Helios put up HoTs when you're in Diurnal. I was in there as her co-healer on SCH. Noticed she wasn't using any HoTs at all and wondered what was up. When I asked why she wasn't, all her friends pounced on me to tell me I'm just bad and that she's a fine healer. And then scolded me that if she used her aspected spells it'd just overwrite my shields.
... I just. Ok. This is what Jump Potions hath wrought. Not just bad players, but friends who coddle and enable them.
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