Over this exactly? who knows?
But it is a part of a bigger problem and I do believe that it is one that many players do in fact leave the game over even if many don't actually say it on the forums. That problem is the general lack of reward or satisfaction from playing the game. It has a trend of destroying the significance of any trophy's and achievements players do earn by essentially handing them out to everyone and that in turn destroys any sense of value they have. You start giving trophies out to everyone and they become worthless junk in a game where everything else is already worthless junk and that all adds up to an overall unrewarding experience and ultimately pushes players away.
It's also bad for the game because as has been said before it does not entince players into improving themselves (and as a result improving the community as a whole) in an effort to earn whatever rewards they may desire when they know they'll basically get handed them at a later date for basically nothing.... So instead of helping players rise up and overcome challenges this game basically says "don't worry here you go.." and it destroys the satisfaction or the sense of accomplishment that comes from earning them. I genuinely believe that's a big reason why the games has so many issues keeping players subscribed.
It's been said so many times on the forums and elsewhere that one of the big reasons players don't take on the challenges in the game is because the rewards aren't worth the effort and they know they'll be nerfed to hell and the rewards will be significantly easier to get in a couple of patches... Players might want a mount but why bother with the ex primal? we can wait a month they'll add echo or even another month and we can over power it. or even unsync it...
I also think its a big part of why no matter what the devs try to do to reduce the huge skill gap they're always trying to close it only gets wider and wider, because the devs do it the worng way.. What they try and do is instead of bring the bottom players up through content they try and bring the top players down.
But the top players just smash the roof literally and continue to climb up. It's what they did with savage. You can argue participaion is up but that's because rather than help players improve they instead made savage easier and by making it easier they also made it feel less rewarding to clear. Which in turn makes the game less satisfying and again if players don't find it rewarding or satisfying they simply don't stick around for the most part...
4.4 isn't far away and you can bet that when it lands players will have roflstomped there way through all its content in a single day cleared alphascape effortlessly and generally be left feeling is that all we got..... wow this patch sucks...
They really not to stop with the handout policy and actually let trophies and rewards actually mean something. Rather than just basically hand em out to everyone.
QFT if people want the rewards or trophies they should go out and get them instead of waiting to be handed them for basically nothing