Hello, everyone. This is FFXIV Producer and Director, Naoki Yoshida.
First of all, I'd like to thank our players for all the feedback and discussion regarding the "White Ravens" reward for the Rising seasonal event─an item which many remember from before the rebirth of FFXIV.
Combing through the global feedback, on top of a business trip and checking the content for patch 4.4, has prevented me from commenting on this issue in a timely manner, and for that I apologize.
I would also like to apologize to those who feel the decision to give away the White Ravens as a reward was unfair or disappointing, as undermining prior achievements was certainly not the intention of the development and operations teams.
We are deeply sorry for this oversight, and we now realize our mistake in not making the item a "replica" in the first place, as has been suggested.
With this in mind, I've put together a summary of what we hope to accomplish with this seasonal event, and how we intend to move forward after digesting your feedback.
- The Rising 2018
This marks the fifth anniversary of FINAL FANTASY XIV: A Realm Reborn. It is thanks to the many legacy players who stayed with us since the game's original inception that we were able to effect this rebirth. And now, five years later, with the support of new players from across the globe, FFXIV has grown beyond my wildest expectations.
Even as we develop the game throughout the year, promotional work takes me around the world, and since last year's Stormblood expansion, I've fielded an ever-increasing number of requests to recreate the story and atmosphere of FFXIV's early days in some form.
I've responded by explaining that the story for FFXIV's previous incarnation was, to be completely honest, a shambles. The original main scenario was abandoned─using the shaky servers and systems available, I took the Grand Company scenario and forcibly reshaped it to become the main thrust of the story. It was the sense of impending calamity and expectations for rebirth that made it come alive, which is not something that can necessarily be reproduced. The excitement also came from the legacy players themselves─the sense of community and support which arose from that shared experience.
We've also had requests for a "legacy server," if only a temporary one. Those servers have long been dismantled, and although the source code has been preserved, there is little incentive for us to restore them (some of those servers have, in fact, been repurposed to generate your character images that you see displayed on the Lodestone.)
Others have asked for the story alone to be told on a DVD or in a book, but as I've already mentioned, the plot was plagued with issues, and as I took the liberty of ignoring certain points of lore, it suffers from numerous inconsistencies. I think it's fair to say that it worked precisely because─as the rebirth was described at its unveiling─it was a "once-in-a-lifetime experience" that marked the end of an era.
When the new era of FFXIV began, we gained a host of new players who took to the game with a passion, and we in the development and operations team have as much regard and gratitude for these adventurers as we do for our original veterans.
Our legacy players stood with us through the challenging days of FFXIV's rebirth, but we've had our share of difficulties in the years that followed, and it is through the support of all our players that we've succeeded to this degree.
Despite the many requests, it's just not possible to faithfully recreate FFXIV as it once was. Our stance on the matter has not changed. But we did, however, decide that the fifth anniversary of the rebirth was the perfect timing to provide at least a glimpse into how the game was back then. And thus the theme for this year's Rising was born.
As well as giving legacy players the chance to reminisce, our hope is that the event encourages them to share those memories and experiences with newer players, and in doing so strengthen the game's community. Taking that idea one step further, having the reward be a "replica" is, I believe, more in line with the spirit of the event.
- Plans for the Future
Although some players were of the opinion that the reward was not an issue, many others voiced their disappointment. And the fact that these players came forth is evidence that we failed to give the matter due consideration.
Our legacy players have memories that are tied to that earlier time─I was reminded that the excitement and pride they experienced in acquiring the White Ravens is bound up in the item itself, regardless of its stats or appearance. I, myself, am the sort of person who separates the experience from the physical reward, but that doesn't excuse the failure to consider those who feel otherwise. I intend to learn from this lesson moving forward, and continue to develop FFXIV as a game that everyone can enjoy.
Once again, I offer our sincere apologies to those whom we've upset with our lack of foresight and consideration, especially in a time when we should be celebrating this anniversary together.
It has been five years since FFXIV's rebirth, and nine years since its original inception, and I hope we can enjoy many more to come!
FINAL FANTASY XIV Producer and Director, Naoki Yoshida