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  1. #231
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Dualgunner View Post
    How would they be able to build a system where both could coincide?
    And now we're back at the beginning. They leave all the abilities alone, but give us a "Combo" button we could also add to our hotbar.

    Want to put your abilities on your hotbar as you have them now? Go for it. Want to add the combo button instead? Then do it.

    Want to do both at the same time? You can.
    (0)
    Last edited by MomomiMomi; 09-14-2018 at 10:44 AM.

  2. #232
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MomomiMomi View Post
    None of which is the problem I have with the songs. And the songs aren't even the main problem I have with BRD. I'm clearly not being understood, so let's just drop the whole BRD thing.
    Clearly I’m not being understood either. I’m addressing the songs because you explicitly said there were no options. You said SS/HS/RA all served the same function, but they don’t, and I explained that. Don’t say they’re the same. But let’s just drop it.

    The main thing is I don't like presing 1-2-3 instead of 1-1-1 and you don't like pressing 1-2-3 instead of 1-1-1. But I'm not even asking for you to have to press 1-1-1. I want myself to be able to choose to press 1-1-1 instead, while you can keep doing what you've been doing. That's all. I honestly have nothing more to say on the subject. It's just personal preferences.
    This was mentioned before, but the developers aren’t likely to make this an “optional system”. If it’s not optional, then people who don’t want to press 1-1-1 are going to be forced into it. That is the main complaint a lot of people that have been responding to you have, and I know it was mentioned several times before.
    (6)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  3. #233
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by HyoMinPark View Post
    This was mentioned before, but the developers aren’t likely to make this an “optional system”. If it’s not optional, then people who don’t want to press 1-1-1 are going to be forced into it. That is the main complaint a lot of people that have been responding to you have, and I know it was mentioned several times before.
    Then people can say "I wouldn't want it if it's not optional, and I don't think they'll make it optional" instead of "I wouldn't want it." Instead they're completely against it without even considering the optional part.

    Would you be against other players having this option if it was indeed made optional?
    (1)

  4. #234
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
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    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MomomiMomi View Post
    Then people can say "I wouldn't want it if it's not optional, and I don't think they'll make it optional" instead of "I wouldn't want it." Instead they're completely against it without even considering the optional part.
    Except several did tell you that they were against it because it would more than likely not be optional. We’re literally going in circles now.

    Would you be against other players having this option if it was indeed made optional?
    If it wasn’t, I wouldn’t care. But I do care because I doubt that it will be.
    (4)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  5. #235
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Except several did tell you that they were against it because it would more than likely not be optional. We’re literally going in circles now.
    Not wanting something if it wasn't optional and not wanting something because you think it wouldn't be optional are not the same thing.

    But thanks for your answer.
    (1)

  6. #236
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    7,339
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    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MomomiMomi View Post
    Not wanting something if it wasn't optional and not wanting something because you think it wouldn't be optional are not the same thing.

    But thanks for your answer.
    I see that I made a typo—I meant if it was optional, I wouldn’t care about it being implemented. I don’t want it if it’s going to be mandatory, and I think it would be mandatory if the devs put it in the game as a new system. And, again, that’s what many people have been telling you: they also think it would be mandatory, and that’s why they don’t want it.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
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    Hyomin Park#0055

  7. #237
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I see that I made a typo—I meant if it was optional, I wouldn’t care about it being implemented. I don’t want it if it’s going to be mandatory, and I think it would be mandatory if the devs put it in the game as a new system. And, again, that’s what many people have been telling you: they also think it would be mandatory, and that’s why they don’t want it.
    Yes, I'm aware of that. But saying "I don't think it would be optional, so I'm against it" doesn't actually answer the question of "But if it was optional, would you still be against it?" Which is why I asked that question to you directly. I asked the question multiple times in the thread, in multiple ways, yet you're the first person to have answered it so far.
    (1)

  8. #238
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Are people seriously defending One llm punch? Like legit seriously? I didn't even know that move still existed. No monk EVER not even trolls who go into content in fist of wind only trying to be sonic the hedgehog screaming monk buffs from Mr. Happy use that move. That move is .... no just no. WHO DEFENDS ONE LLP PUNCH? - misspelled on purpose cause thats how much respect it needs.. NONE. D: D: D: D: D:
    (2)

  9. #239
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dualgunner View Post
    How would they be able to build a system where both could coincide?
    Hoping I haven't missed your antecedent here...

    You could provide a greater-than-mere-sum compromise of a sense of obligatory rotation and choice through flexibility to Bard songs (and therefore mechanics-augmentation) by reintroducing Mana outside of the content of Foe Requiem alone, likely using BV as the stand-in for FR in order to remove the Refresh advantage felt by Bard in dual-ranged comps (more on this at end).

    Give activation and drain costs to each Song. This drain cost increases over time, in fluid but notable stages. Once you've stopped singing the particular song, that progressive drain-cost-increase reverses itself. Bard MP maximum reduced greatly. The result of this is that one must rotate songs roughly every 30 seconds in order to maintain their mana indefinitely, but now have the choice to dip into that reserve at varying lengths in order to really milk an opportunity which disproportionately advantages a particular song, warranting burst and lull over sustain. These stages should be made quite clear within the gauge graphic, and upon introduction to each new Song.

    Suggested Battle Voice change: In a manner similar to Hypercharge and Troubadour, allow BV simply to generate Song-specific benefits raid-wide for the following 20 seconds. This allows for a DHit, Crit, and Haste buff, where the DHit benefit amounts to the highest average dps throughput increase, as it does not affect heals or procs. Foe Requiem removed. Still provides no benefit to the Bard him- or herself.

    Edit: Naturally, you'd also have to remove the oGCD damage upon Song activation unless using decently steep activation costs. Personally, I'd rather see drains occur only with each hit or tick scored, otherwise acting as if out of combat and beginning to revert unused songs' drain costs (including the one still running but doing nothing), and for the oGCD damage to be removed, meaning that they could again be cast without a target, rather than requiring an oGCD slot during the opener.
    (0)
    Last edited by Shurrikhan; 09-23-2018 at 11:25 AM.

  10. #240
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Daemic View Post
    Combat is boring because it's a stagnant, static skill system: each player has the exact same skills as others of that class. There's no variety or creativity like in build-based systems. The simplicity is mind numbing, and rote memorizing the "optimal rotation" of your tiny pool of abilities is the opposite of enjoyable.

    At least healing and tanking is a dynamic enough experience to stimulate some brain function.
    But then you'd just play like everyone else with your build of your class, whilst the majority of possible builds are far from optimal for the given fight...

    You'd just be taking would-be in-combat (i.e. gameplay) decisions as made possible through simultaneously available skills with shared opportunity costs and instead forcing it into out-of-combat menus. That's all the fun of having to recraft your ammunition before the start of each fight.

    Don't get me wrong; I like character customization. But unless that progression system is uncapped and almost entirely open, with choices inherently flexible even while permanent, it has no bearing on gameplay, only on theorycrafting (or, for the vast majority of players, website browsing).

    It's not a matter of illusion of choice. That'd already be inherent in having more than one or two jobs of each role if not for the limit gauge gimmicks, and anything other than the optimal or basically optimal meta compositions even with it. It's a matter of fundamental conflict in purpose. If the goal of customization is to allow for difference and personal exploration of all the world has to offer, combatitively speaking, then that's not going to be found in menus. It's going to be found in quest lines, achievements, factions -- essentially, your tour of the world and its techniques -- where you make best use of whatever you have available. And it requires a much more mechanically deep and fluid system beneath combat than XIV offers in order to allow such a vast variety of builds to contribute competitively, along with greater distinctions in the sites and extents of that content (everything from sieges to espionage to dangerous environmental exploration).
    (0)

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