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  1. #931
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Hamada View Post
    I will say it again, we are talking about melding for a tank, without caring about absolute BIS. I said 100% slot is VI, after that would be Vs or IVs

    so VI, 26k - 100%
    V, 3.4k - 17%
    IV, 1k -10%,6%

    Please explain how this is millions, and if you are going to pull out "I live on an inflated server" so is your ability to make gil. It is not hard, there is no excuse not to panta meld, saying it cost "millions" like it is too hard or an excuse to enter dungeons gimp. I do not think it is a lot to ask of people to at least meld with the proper stats in the 100% slots, and use IVs to show you are at least trying. Also the game hands you combat materia on top of things, there is no excuse not to use best stats for your job when melding.
    I am a PLD tank. I pentamelded my accs last tier. It costs me roughly 3MM in raw Materia. Not counting the opportunity cost of the 20+ I had on me.

    It's 5 gear slots, that have 4 materia slots with 10% less success rate. DH 5's cost 20k-30k each.

    I am on Behemoth server. What Materia are you pricing exactly? Tenacity?
    (1)

  2. #932
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Magic-Mal View Post
    I was definitely referring to the issue being players putting on gear incompatible with their job. And I definitely never even had any input as to why they changed it.
    SB did NOT fix that!!! SB did not FIX anything in this regard. making new gear that does not say "all jobs" does not even come close to addressing the root of the problem. You can't just make new gear and say "oh it is fixed because people will never do that with old gear" SB did not change anything is my argument, SB did not fix anything, SB did not address duty finder cheesing. This is what I been trying to say at the start, and you keep saying SB changed something when it didn't. Keep in mind, tanks were using 270 str rings early SB, so there is another situation yet again that SB did not end up fixing. So they had to give another deterrent by putting str on tank rings, but that still does not address the majorly of duty finder cheesing:



    Also if you agree that it is an issue that in the SB expansion, as in now, current patch, you can still go level your 15 job and wear 15 gather gear in a duty, how can you claim SB fixed anything? When I read SB fixed something, I take that as you are saying SB truly and fully fixed a problem and even you admitted that is not the case in regards to lower dungeons (You do realize you can enter duties at level 70 with wrong class gear right? you seem to only be willing to admit this is only able to do for lower dungeons even after I gave a screenshot showing that is not the case?), so why say SB fixed it?
    Quote Originally Posted by Magic-Mal View Post
    Remember the change to 24-man loot?
    Japanese complained about it to. When has SE addressed a change to this game that was exclusively a NA player base problem outside of pausing the house demo because people asked for it due to the hurricane in Florida?

    That is the only reason I can think of why this issue was never addressed since ARR, why else would they not address it despite all the thread complaints about it here? I have a problem with saying SB fixed this because it gives them an excuse not to fix this situation.
    What proof do you have that NA had nothing to do with it? What proof do you have that any particular community had something to do with it?
    What other reason would there be? You do not see them talking to us, you see yoshi P making frequent statements that shows hes out of touch, so put 2 and 2 together I guess?

    I'm sitting here wondering why we can't come to an understanding yet. Basically I'm trying to explain why you shouldn't be saying SB fixed something when it clearly hasn't. Making new gear without "all jobs on it" is nowhere near a fix to the problem, or at least the bigger picture view of the problem, and that is simply, preventing people to enter duties with wrong gear. Basically I think you are really trying to say "SE partially addressed the situation by making 61+ level jewelry specific to jobs to try to act as a deterrent to wearing the wrong gear" A deterrent is not a fix, it can also be referred to as a "a band aid" or "half bake"

    I do not think there is a misunderstanding on my part, I am just trying to explain why I disagree with the idea of SB "fixing" this issue. When I see something that is fixed, I expect it to be completely addressed, not a band aid or partial fix.
    (0)

  3. #933
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hamada View Post
    SB did NOT fix that!!! SB did not FIX anything in this regard. making new gear that does not say "all jobs" does not even come close to addressing the root of the problem. You can't just make new gear and say "oh it is fixed because people will never do that with old gear" SB did not change anything is my argument, SB did not fix anything, SB did not address duty finder cheesing. This is what I been trying to say at the start, and you keep saying SB changed something when it didn't. Keep in mind, tanks were using 270 str rings early SB, so there is another situation yet again that SB did not end up fixing. So they had to give another deterrent by putting str on tank rings, but that still does not address the majorly of duty finder cheesing:

    Then I guess my argument is that you're either not really reading my posts at all or you're truly just not understanding what I'm saying.

    If someone else can explain what I'm saying better than I can, please help..

    I'm sitting here wondering why we can't come to an understanding yet. Basically I'm trying to explain why you shouldn't be saying SB fixed something when it clearly hasn't. Making new gear without "all jobs on it" is nowhere near a fix to the problem, or at least the bigger picture view of the problem, and that is simply, preventing people to enter duties with wrong gear. Basically I think you are really trying to say "SE partially addressed the situation by making 61+ level jewelry specific to jobs to try to act as a deterrent to wearing the wrong gear" A deterrent is not a fix, it can also be referred to as a "a band aid" or "half bake"

    I do not think there is a misunderstanding on my part, I am just trying to explain why I disagree with the idea of SB "fixing" this issue. When I see something that is fixed, I expect it to be completely addressed, not a band aid or partial fix.
    It's fixed FOR STORMBLOOD GEAR. It's not a deterrent, you literally cannot wear level 65 crafter jewelry as a Lv65 DRG. That's my entire argument. None of this duty finder cheesing. It's actually barely an argument. I'm stating actual facts. I already proposed to a fix to early gear in the form of a warning prompt before you put something incompatible on. I acknowledged that already.
    (0)
    Last edited by Magic-Mal; 09-14-2018 at 09:28 AM.

  4. #934
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Magic-Mal View Post
    Then I guess my argument is that you're either not really reading my posts at all or you're truly just not understanding what I'm saying.

    If someone else can explain what I'm saying better than I can, please help..
    It is simple, you said "SB fixed this"
    Me: no it did not, that is not a fix to it.
    easy. I am understanding you fine, I disagree to the way you use the word "fix", I thought I made that clear if you read the post in full

    Quote Originally Posted by KaldeaSahaline View Post
    I am a PLD tank. I pentamelded my accs last tier. It costs me roughly 3MM in raw Materia. Not counting the opportunity cost of the 20+ I had on me.

    It's 5 gear slots, that have 4 materia slots with 10% less success rate. DH 5's cost 20k-30k each.

    I am on Behemoth server. What Materia are you pricing exactly? Tenacity?
    DH, and if you over meld VIs like people that really care should then I am glad, but that is not what I was talking about. I said people should at least show some effort by overmelding some IVs and Vs since they are cheap and not doing that just seems pure lazy. Again if your server is more inflated then mine that means you can earn more and basically have the same ratio exchange correct? It does not cost "millions" showing some overmelding, I was not suggesting people needed to absolute bis, I doono how that point was missed. DH tends to be priced the most so that is what i quickly checked, but really no combat materia costs a lot since it is handed to you left and right.

    Quote Originally Posted by HyoMinPark View Post
    see the deterioration from Midas to Creator to Deltascape/Sigmascape. This should not be the case; people should learn to put forth more than one brain cell in content, and the game should require more than one brain cell. FFXIV is literally “Baby’s First MMO”.
    I agree with your full post but I just wanted highlight this for people skimming over it due to how long it is.

    Quote Originally Posted by Magic-Mal View Post

    It's fixed FOR STORMBLOOD GEAR. It's not a deterrent, you literally cannot wear level 65 jewelry as a Lv65 DRG. That's my entire argument. None of this duty finder cheesing. It's actually barely an argument. I'm stating actual facts. I already proposed to a fix to early gear in the form of a warning prompt before you put something incompatible on. I acknowledged that already.
    NO IT IS NOT! LOOK AT THE PICTURE I SENT! you can enter SB ENDGAME wearing the WRONG GEAR!! it is NOT A FIX!!!

    I do NOT CARE if you can't wear a 65 crafter earing as a drg, that is not a fix i made that point in my last post! it did NOT FIX ANYTHING!! You are looking at a small detail and calling it a fix, I am looking at the big picture and not calling it a fix, that is the only problem here.
    (0)
    Last edited by Hamada; 09-14-2018 at 09:32 AM.

  5. #935
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hamada View Post
    NO IT IS NOT! LOOK AT THE PICTURE I SENT! you can enter SB ENDGAME wearing the WRONG GEAR!! it is NOT A FIX!!!


    I do NOT CARE if you can't wear a 65 crater earing as a drg, that is not a fix i made that point in my last post! it did NOT FIX ANYTHING!!
    Do you not know the difference between a Titan earring and a SB earring?

    Quote Originally Posted by Magic-Mal View Post
    As for the 1-49 jewelry, what they could do is create a confirmation prompt saying:

    "This equipment is not compatible with your class/job. Are you sure you want to equip?

    Equip: [Check Box]

    Confirm______Cancel
    "

    We need a way to stop players and let them know the stats are not compatible with the jobs they have. Or else they will never learn. It is an issue.
    Posted many pages back. And can go to armor too.
    (0)

  6. #936
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Magic-Mal View Post
    Do you not know the difference between a Titan earring and a SB earring?



    Posted many pages back. And can go to armor too.
    Now you are completely missing the point, that has nothing to do with refuting your claim there is a fix. It does not matter if they job locked stormblood gear, it did not FIX or change anything to the bigger problem. Again the problem here is you are looking at a small detail and claiming a fix, I am looking at the overall big picture and giving my feedback on the overall impact of the situation. Since it did NOTHING to change the grander problem, I am sitting here telling you it is not a fix.

    Call it a half fix or half bake idea or something, but it "fixed" nothing.

    Do not get my wrong i will love to see more changes to prevent duty finder cheesing, but with the situation right now, there is no real fix to it, your suggestion is also a step in the right direction but there needs be more to it. Esp when people can cheese the DF by equipping high level right side and low left side. The only thing I can think of is gating it by a main stat value and a vit value, so people are not entering under geared to be oneshoted by unavoidable aoes.
    (1)
    Last edited by Hamada; 09-14-2018 at 09:46 AM.

  7. #937
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hamada View Post
    Now you are completely missing the point, that has nothing to do with refuting your claim there is a fix. It does not matter if they job locked stormblood gear, it did not FIX or change anything to the bigger problem. Again the problem here is you are looking at a small detail and claiming a fix, I am looking at the overall big picture and giving my feedback on the overall impact of the situation. Since it did NOTHING to change the grander problem, I am sitting here telling you it is not a fix.
    And I was never talking about the grander problem with you. Never talking about ARR, HW, or duty finder cheesing. I was talking about differences in SB gear from the others. And the armor-to-job compatibility issue for SB-exclusive gear items 61-70 is fixed.

    Thus, you arguing a different thing. If you don't see it as a fix for Stormblood-exclusive gear then.. shrug*

    If the front and back wheels of a bike are broken and I make the front wheel not broken anymore, that means the front wheel is fixed. The bike is still broken because the back wheel is broken. But the front wheel is still fixed.
    (0)
    Last edited by Magic-Mal; 09-14-2018 at 10:02 AM.

  8. #938
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Magic-Mal View Post
    And I was never talking about the grander problem with you. Never talking about ARR, HW, or duty finder cheesing. I was talking about differences in SB gear from the others. And the armor-to-job compatibility issue for SB-exclusive gear items 61-70 is fixed.
    How is it fixed when you can wear all job gear, 60 and below gear in 61-70 duties? See? this is why I am telling you it is not fixed.
    (1)

  9. #939
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hamada View Post
    How is it fixed when you can wear all job gear, 60 and below gear in 61-70 duties? See? this is why I am telling you it is not fixed.
    You're bordering harassment at this point.

    Mal said it from the beginning and it was clearly obvious to anyone but you. SB FIXED IT FOR SB GEAR!!!. You know what SB gear is? 60+ gear!!! You're the one who interpreted it as all gear. You're the one who's missing Mal's point!

    We get it, it's something that should be adressed. But that wasn't what Mal was saying and you keep beating it over her head constantly.
    (4)

  10. #940
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Ain't quoting all that, fam.
    Possibly unpopular opinion, I don't know: Dungeons gradually increasing in difficulty is something that has existed since the start, it's just wildly inconsistent.

    The Vault is still pretty next level increasing in difficulty from what parts of The Aery require actually paying attention, it's just what comes after begins to taper off. Great Gubal Library should've saw another increase, but instead not so much. I don't remember most of the level 60 dungeons.

    Stormblood dungeons are the same with the difficulty increasing at Bardam's and gradually goes from. Although most of that difficulty comes from mobs hitting like trucks rather than mechanics. Then it peters out on the endgame dungeons. I once tanked Ultima Warrior as BRD after the tank disconnected and even with the healer putting in work, probably too much even, I didn't think we're going to die and have to wait for a new tank. Meanwhile tank disconnected in a Shisui run and party took me seriously about using Fists of Earth as pseudo tank stance and it went about as well as expected which is to say we died horribly.
    (0)

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