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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Reynhart View Post
    Considering every content gets nerfed to the ground every time someone complains, I'd say the game itself is designed to give them a pass...
    Thankfully not every time. Weeping City and Dun Scaith remained unnerfed throughout Heavensward, as did Final Steps of Faith. And they haven’t nerfed Royal Menagerie or Castrum Fluminis yet despite the whining about it (Royal Menagerie specifically is pretty bad). I can only hope they follow this trend, and hopefully release other pieces of content that do pose a challenge, so hopefully player skill can increase as oppose to decrease.

    Quote Originally Posted by Magic-Mal View Post
    Exactly, it should be FFXIV that teaches the players the most basic things. The game's only attempt at teaching anything is Hall of Novice and it only teaches extremely basic group dungeon mechanics. It doesn't go into anything about the stat weights for STR or DEX, it doesn't tell you about the best materia for your class/job, it doesn't tell you about healing/Regen aggro, it doesn't even help with a single mechanic to be found in the game. Not even in the slightest. FFXIV teaches the player absolutely nothing. I blame not only the player, but FFXIV for it's lack of teaching of the actual game. And no the Novice Network and random 500 person FCs aren't an excuse for the devs to be lazy about it.
    To be fair, the Hall of Novice occurs at level 15, so things like Regen aggro will not apply to healers, though they can still caution about how overhealing should be avoided, as well as provide an aside about each specific class’ preferred main stat.

    I’ve always advocated for addition of more of these—
    1. Hall of the Intermediate (Level 30): helps players with the basics of their new job; explains things such as basic rotations (single-target and AOE), things like tank stance and when using an aggro combo may be necessary, things like DoT upkeep for jobs that have it, and another explanation about the types of gear and stats that players should look for.
    2. Hall of the Intermediate-Advanced (Level 50 & Level 60): helps players with a basic level 50/60 rotation; explains key aspects of each job that they should know at this level.
    3. Hall of the Advanced (Level 70): helps players with optimal rotations and basic openers; includes more information about stat priorities (including substats).

    More information needs to be readily available in game (with regards to things like rotations and openers), rather than continuing to rely on third-party resources. Third-party resources should only be used when one is seeking advanced techniques and optimization, in my opinion. The basics should be included in this game by default.

    This isn’t me advocating for handholding—players are always responsible for their own performance; this is just me wanting to find a way to help educate the playerbase in a more direct fashion. I think player performance would increase if more resources were available within the game in addition to the outside resources one can already find.
    (2)
    Last edited by HyoMinPark; 09-13-2018 at 05:06 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Thankfully not every time. Weeping City and Dun Scaith remained unnerfed throughout Heavensward, as did Final Steps of Faith. And they haven’t nerfed Royal Menagerie or Castrum Fluminis yet despite the whining about it (Royal Menagerie specifically is pretty bad).
    It's true, but I think it's already too high a level to start learning how to play properly. People should be challenged at 50. Still better than nothing...
    (2)

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reynhart View Post
    It's true, but I think it's already too high a level to start learning how to play properly. People should be challenged at 50. Still better than nothing...
    Why yes, I would love to see a Chrysalis EX. What could go wrong?

    You guys really need to spend a few nights just doing trial roulette over and over sometime. Just watch the newbies, and imagine what it would be like if Susano was even harder. Imagine if they reverted Ultros to "you need to get all three imp punches on Typhon or its a wipe." We're literally doing hard trials at maybe 1.5x the original HP, and people still get flattened. I kind of wish they would just because it would be absurd, but I think you guys need to really get out of the box some.
    (0)

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    Why yes, I would love to see a Chrysalis EX. What could go wrong?

    You guys really need to spend a few nights just doing trial roulette over and over sometime. Just watch the newbies, and imagine what it would be like if Susano was even harder. Imagine if they reverted Ultros to "you need to get all three imp punches on Typhon or its a wipe." We're literally doing hard trials at maybe 1.5x the original HP, and people still get flattened. I kind of wish they would just because it would be absurd, but I think you guys need to really get out of the box some.
    I too think they should reduce this game to "Push one button over and over to win and get my shinies and cutscenes".

    What, that's reducing your position to a ridiculous extreme? But by your own standards that's perfectly fine.
    (3)

  5. #5
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dualgunner View Post
    I too think they should reduce this game to "Push one button over and over to win and get my shinies and cutscenes".
    I did make a serious point there. If you think harder is better, I would suggest doing a lot of trial content, and watch how often they wipe, you come in progress into a duty, or just how often newbies lay on the ground. Now imagine you just made the game decently harder at 50 up, more harder than trials are now. Like spend a night or two doing tsukuyomi as a non raising dps job. You guys always assume everyone is going to be like you and like it being harder, or they will just do well at it. People want it harder, but they really assume they will still one shot it if push comes to shove.

    I mean...look, people try and do minimum ilvl parties for the challenge, and good lord, trying to fill those is ridiculous. Because people know that people will wipe ridiculous amounts on any hard content, and a lot want to be one and done rather than wipe repeatedly for the challenge. I was actually going to write a post tonight annoyed at how many people would just leave roulette hard mode content, if it wasn't one and done. I don't think that problem is going to get better if it gets harder.

    I mean...do Hydra. he has all of two mechanics, maybe three. 1. don't stay in the center of the arena, so you dont have ice or fire there. 2. Run to the center of the arena to avoid fear itself. 3. Somebody kill the wyvern. People fail all three mechanics! Steps of Faith Hard, people will still do the 2nd and third dragonkillers before snares and make him dodge. Titan hard, someone is going off the edge once per run. Ramuh, someone is going to be tethered till he dies or they do, a good part of the time. Somebody is going to die from ifrit's triple rush. If they do make it harder it's going to be funny.
    (1)
    Last edited by RiyahArp; 09-13-2018 at 06:59 PM.

  6. #6
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    I did make a serious point there.
    No, you over exaggerate your opponent's position in order to pretend you have a point. "Harder" doesn't mean "Ultimate", nor does it mean "Savage" or even "Extreme," it just means give it a sting to give tanks and healers something to do that's not sleeping.
    If you think harder is better, I would suggest doing a lot of trial content, and watch how often they wipe, you come in progress into a duty, or just how often newbies lay on the ground.
    I mean, I do a decent amount of trial content through roulette to get tomes to get better gear. Generally speaking, there's no issues on the fights; funniest thing is, fight I see the most deaths on is Bismarck NM.
    Now imagine you just made the game decently harder at 50 up, more harder than trials are now. Like spend a night or two doing tsukuyomi as a non raising dps job.
    I did Tsukuyomi as a Samurai three or four times on Lilila because I had friends who got on at separate times wanting their clears. That count? Or are you saying I'm not allowed an opinion until I've had a very specific experience?
    You guys always assume everyone is going to be like you and like it being harder, or they will just do well at it.
    You always assume people are mental midgets who can't tell why a square peg won't fit in a round hole.
    People want it harder, but they really assume they will still one shot it if push comes to shove.
    I don't assume things would be one-shottable if they were harder. I guess I also just don't think things need to be one-shottable, either.
    (6)

  7. #7
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    I did make a serious point there. If you think harder is better, I would suggest doing a lot of trial content, and watch how often they wipe, you come in progress into a duty, or just how often newbies lay on the ground. Now imagine you just made the game decently harder at 50 up, more harder than trials are now. Like spend a night or two doing tsukuyomi as a non raising dps job. You guys always assume everyone is going to be like you and like it being harder, or they will just do well at it. People want it harder, but they really assume they will still one shot it if push comes to shove
    Tsuki is not that hard. It's literally "if you have black, you're white. If you're white, you have black". We've been doing color opposites since Bismarck EX with green snake/blue snake, and you're trying to tell me that Tsuki is "too hard". She reuses Shiva ice circles as well for crying out loud. So, if the playerbase cannot do mechanics that are being rehashed since HW, then yes, it's the player base's fault and less of the game's fault.

    Start memorizing patterns and seeing the connections like the rest of us instead of looking for carries. Actually use your brain and TRY like the rest of us.

    I've done her 99 damn times for my totems on BLM. She's not hard.
    (6)
    Last edited by Sigma-Astra; 09-13-2018 at 07:29 PM.

  8. #8
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    Tsuki is not that hard.]
    hard mode. Hard mode has her do the fans + ahk morn mechanic. You wouldn't believe how that murders people. Part of it is netcode, lunacy on the move will not always register everyone. Even if im in position, i can get hit for 26k on initial hit because im aparently a few steps behind some of the people. Part of it is one healer out of position gets hit for 100k, and ouch.

    As for ex, feh, not everyone processes "drop it here and fast," and at this point no one even does it, I see maybe two pf or less for it on primal.

    Quote Originally Posted by DaulBan View Post
    Not to be a jerk but, I will still clear content even if it's hard.
    Cool, other's wont.. No one seems to think people might actually not do it, and go put in Overwatch or Fortnite for a bit. You're kind of gambling people are going to do so instead of putting the game down. Or that they will keep doing leveling now that its a little closer to an ex trial and you waste more time on it.

    Quote Originally Posted by Reynhart View Post
    If the games kills you in the early content, most people will just assume they have to get better and simply improve
    No, really, not everyone will think like this. If I could make one point, its that you cannot take this for granted.
    (0)
    Last edited by RiyahArp; 09-13-2018 at 08:06 PM.

  9. #9
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RiyahArp View Post
    You guys always assume everyone is going to be like you and like it being harder, or they will just do well at it. People want it harder, but they really assume they will still one shot it if push comes to shove.
    Not to be a jerk but, I will still clear content even if it's hard. Especially if the bar for difficulty is Tsukuyomi of all things. It's a matter of patience and persistence in learning and then execution, and if the content is difficult then it's just a matter of grinding until its done. It's not my responsibility to hope that Jo Schmo from Sargatanas who has only med2 and cure III on his hotbar can still do the same content I can because he's only using one hand while watching the fifty-sixth season of Family Guy on Netflix. If you wanna do something hard then learn to do it, try and complete and then compete. That's the bread and butter of it. If Tsukuyomi is too hard for the average player but the average player wants to do it then John Smith better get his act together and clear. Not my problem, nor anyone else's.
    (5)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  10. #10
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    Why yes, I would love to see a Chrysalis EX. What could go wrong?

    You guys really need to spend a few nights just doing trial roulette over and over sometime. Just watch the newbies, and imagine what it would be like if Susano was even harder. Imagine if they reverted Ultros to "you need to get all three imp punches on Typhon or its a wipe." We're literally doing hard trials at maybe 1.5x the original HP, and people still get flattened. I kind of wish they would just because it would be absurd, but I think you guys need to really get out of the box some.
    Though I've backed way off on saying this for a long time, but even you have to admit that, especially at this tail end of 4.3, you have to be seeing more and more terrible players. You know, the ones that tend to shine after the majority of good players move on to other things that are not raids and ex fights. The git gud mentality definitely applies at the end of a patch cycle, when players who can no longer get carried start showing up. There's not really a reason why a large portion of players, save for 1st timers, are STILL incapable of dealing with Tsuku fans, as the latest example. I saw it the other day, multiple times, in multiple DF parties.
    (2)

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