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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Reynhart View Post
    Considering every content gets nerfed to the ground every time someone complains, I'd say the game itself is designed to give them a pass...
    Thankfully not every time. Weeping City and Dun Scaith remained unnerfed throughout Heavensward, as did Final Steps of Faith. And they haven’t nerfed Royal Menagerie or Castrum Fluminis yet despite the whining about it (Royal Menagerie specifically is pretty bad). I can only hope they follow this trend, and hopefully release other pieces of content that do pose a challenge, so hopefully player skill can increase as oppose to decrease.

    Quote Originally Posted by Magic-Mal View Post
    Exactly, it should be FFXIV that teaches the players the most basic things. The game's only attempt at teaching anything is Hall of Novice and it only teaches extremely basic group dungeon mechanics. It doesn't go into anything about the stat weights for STR or DEX, it doesn't tell you about the best materia for your class/job, it doesn't tell you about healing/Regen aggro, it doesn't even help with a single mechanic to be found in the game. Not even in the slightest. FFXIV teaches the player absolutely nothing. I blame not only the player, but FFXIV for it's lack of teaching of the actual game. And no the Novice Network and random 500 person FCs aren't an excuse for the devs to be lazy about it.
    To be fair, the Hall of Novice occurs at level 15, so things like Regen aggro will not apply to healers, though they can still caution about how overhealing should be avoided, as well as provide an aside about each specific class’ preferred main stat.

    I’ve always advocated for addition of more of these—
    1. Hall of the Intermediate (Level 30): helps players with the basics of their new job; explains things such as basic rotations (single-target and AOE), things like tank stance and when using an aggro combo may be necessary, things like DoT upkeep for jobs that have it, and another explanation about the types of gear and stats that players should look for.
    2. Hall of the Intermediate-Advanced (Level 50 & Level 60): helps players with a basic level 50/60 rotation; explains key aspects of each job that they should know at this level.
    3. Hall of the Advanced (Level 70): helps players with optimal rotations and basic openers; includes more information about stat priorities (including substats).

    More information needs to be readily available in game (with regards to things like rotations and openers), rather than continuing to rely on third-party resources. Third-party resources should only be used when one is seeking advanced techniques and optimization, in my opinion. The basics should be included in this game by default.

    This isn’t me advocating for handholding—players are always responsible for their own performance; this is just me wanting to find a way to help educate the playerbase in a more direct fashion. I think player performance would increase if more resources were available within the game in addition to the outside resources one can already find.
    (2)
    Last edited by HyoMinPark; 09-13-2018 at 05:06 PM.
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    Hyomin Park#0055