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  1. #851
    Player Magic-Mal's Avatar
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    Jun 2016
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    Gridania
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    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Penthea View Post
    No they don't all look the same, some have different colours within the same model. Even if they all looked the same it wouldn't change the fact that people worked to get them and taking away the ability to use them is a bad thing.

    And in case you don't believe me, here is an image directly from my armoire.





    Those earrings are the only earrings in the game that are special in that way. Although I will admit that the gathering and crafting jewelry does seem to be different but only for HW and SB leveling. In HW and SB endgame they share models.

    Everything below the platinum earrings in the market section looks exactly the same for every level.

    Red/metallic earrings = STR
    Yellow = VIT
    White/Blue = INT
    Green = MND
    Purple/metallic earrings = DEX

    The devs could easily lock them and make Lv1 versions of all the colors as crafting recipes and call it a day. Done and simple. Red earrings, blue earrings, green earrings, etc. I understand that earrings and jewelry are used for glamour, I have jewelry glamoured on my AST, WHM, SMN and soon-to-be BLM. They could either lock them, or do the warning prompt solution I posted which would be 100x more glamour-friendly while also teaching the players right from wrong.

    Most players have the presence of mind to notice that their weapon always has a certain main stat on it, so it means that stat is for their class. They see their starter class quests award gear with that same stat. They see they can only roll need on armour with certain stats on them while they are playing a certain class. They eventually learn if they fall in to DoM or DoW based on the gear their class can equip. There is also the recommended gear button that recommends specific types of gear with specific stats.

    This so-called issue only applies to an extreme minority. Fixing this would result in little to no noticeable improvement in the quality of the playerbase.
    It's not an extreme minority. It's the new players leveling from 1-50 and not all will understand exactly what every stat means. I'm speaking from experience as someone who had many friends brand-new to the game who DID run around with the wrong battle jewelry, crafting/gathering gear, and crafting materia in their gear.
    EDIT: All Aetherial gear and crafted gear except for those meant for Disciple Of War in ARR can be needed on by anyone so no players don't see it. In fact, the armor says "Disciples of War or Magic" or "All Classes".

    This is an MMO and for alot of people who are just starting they will not always understand what everything does. It is the game's job to teach players most of everything there is early in the game the best way possible so that they can go forward with new knowledge. That's what tutorials and help prompts are made for. Not to let them "figure it out" sooner or later by getting frustrated on a boss they can't beat due to having crafter stats, looking on the internet, or getting yelled at by somebody in the dungeon.

    Things like that make new players want to quit early because they're still not fully hooked. And that's the last thing FFXIV needs right now because the new player retention rate is pretty horrible. Anything that can help lessen that blow should be considered. And I am not saying things like story pruning isn't as important. I actually have a whole section in my OP about the early experience.
    (0)
    Last edited by Magic-Mal; 09-12-2018 at 05:20 PM.

  2. #852
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    Quote Originally Posted by Magic-Mal View Post
    This is an MMO and for alot of people who are just starting they will not always understand what everything does. It is the game's job to teach players most of everything there is early in the game the best way possible so that they can go forward with new knowledge. That's what tutorials and help prompts are made for. Not to let them "figure it out" sooner or later by getting frustrated on a boss they can't beat due to having crafter stats, looking on the internet, or getting yelled at by somebody in the dungeon.

    To be honest, I've never really seen anybody in lvl 15-50 content getting yelled at for having the wrong gear (and really, the only wrong gear they could possibly equip would be right side, and even that won't matter in leveling dungeons or primal fights outside of extreme). The only real gear issue I see before HW would be possibly the chest gear that prevents you from equipping anything to your head, and the leg gear that prevents you from equipping anything to your feet. Ther emight be a few exceptions here and there, but as long as your right side is decently ilvled, having accessories not meant for your job aren't too much of a problem, save for when you hit Aurum Vale, because damn that dungeon is punishing without your level 50 abilities.

    More often than not, newer players tend to get yelled at for not demonstrating a basic level of understanding of their job, which up to lvl 50, all the ARR job quests do enough to teach you the basics of competency. If they boosted into HW or SB, that's an entirely different matter, and is a understandable frustration for seasoned players having to deal with them. Players have tooltips - if they can't bother to read them by looking at the abilities, then that's on them.
    (0)

  3. #853
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KaivaC View Post
    Pardon me, but I could recall that the damage you do to enemies have four different variants. If I'm remembering correctly, that is normal, direct hit, critical, and direct critical, all of which are affected by the stats you have and a healthy dose of RNG.
    Yes, you have, since we have Crit and DH. But, both those stats use the same concept. There's no point in having two stats that work the same way. You could adjust their value to have just one stat called Crit. AFAIK, FFXIV is the only game to have two kinds of "Crits". Like I said in some other post, if one of those stats worked like the Dragon Quest crits, then it could be interesting depending on the foe you're facing.
    (0)

  4. #854
    Player
    AmeliaVerves's Avatar
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    Oct 2016
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    Limsa
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    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Reynhart View Post
    Yes, you have, since we have Crit and DH. But, both those stats use the same concept. There's no point in having two stats that work the same way. You could adjust their value to have just one stat called Crit. AFAIK, FFXIV is the only game to have two kinds of "Crits". Like I said in some other post, if one of those stats worked like the Dragon Quest crits, then it could be interesting depending on the foe you're facing.
    But they don't.
    While DH only affects the amount of direct hits you land, Crit affects the amount and the damage of critical hits.



    Quote Originally Posted by Magic-Mal View Post
    sniped bc too many big pictures
    The gear literally says what it's for... so apart from NIN who is using aiming accessories there literally shouldn't be any confusion about which gear to wear. Tbf for lower ilvls it really doesn't matter, I have never heard of someone being kicked for wearing the wrong accessories in a <50 dungeon. Whenever I notice something like that I just tell the person which one is the mainstat for his/her class and thats it. ö.ö
    (3)
    Last edited by AmeliaVerves; 09-12-2018 at 05:23 PM.
    I don't know, man.

  5. #855
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    Ul'dah
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    Quote Originally Posted by Reynhart View Post
    Yes, you have, since we have Crit and DH. But, both those stats use the same concept. There's no point in having two stats that work the same way. You could adjust their value to have just one stat called Crit. AFAIK, FFXIV is the only game to have two kinds of "Crits". Like I said in some other post, if one of those stats worked like the Dragon Quest crits, then it could be interesting depending on the foe you're facing.
    The only concept that they share is that they produce higher than normal damage. But the materia for direct hits ONLY affects the rate of them. Crits affects BOTH the rate and amount of damage. Again, combining the two into one stat would require some reworks on jobs, because of how those two stats work.
    (1)

  6. #856
    Player Magic-Mal's Avatar
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    Jun 2016
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    Gridania
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    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by KaivaC View Post
    To be honest, I've never really seen anybody in lvl 15-50 content getting yelled at for having the wrong gear (and really, the only wrong gear they could possibly equip would be right side, and even that won't matter in leveling dungeons or primal fights outside of extreme). The only real gear issue I see before HW would be possibly the chest gear that prevents you from equipping anything to your head, and the leg gear that prevents you from equipping anything to your feet. Ther emight be a few exceptions here and there, but as long as your right side is decently ilvled, having accessories not meant for your job aren't too much of a problem, save for when you hit Aurum Vale, because damn that dungeon is punishing without your level 50 abilities.
    Except these exist:



    Says All Classes when it is quite literally lying to the player as neither are for All Classes. One is for crafters and one is for DoM. People absolutely do run around with these left side items too. Seen them with my own eyes.
    (0)
    Last edited by Magic-Mal; 09-12-2018 at 05:34 PM.

  7. #857
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KaivaC View Post
    The only concept that they share is that they produce higher than normal damage. But the materia for direct hits ONLY affects the rate of them. Crits affects BOTH the rate and amount of damage. Again, combining the two into one stat would require some reworks on jobs, because of how those two stats work.
    We already had a rework when Direct Hit was created, and Skill Speed was also reworked for Stormblood, it's not that complicated, and it doesn't change the fact that reworking them would not change anything gameplay wise. The only stat that doesn't only increases DPS is Crit, because some skills proc from it.
    (0)
    Last edited by Reynhart; 09-12-2018 at 05:33 PM.

  8. #858
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    Quote Originally Posted by Magic-Mal View Post
    Except these exist:

    Says All Classes when it is quite literally lying to the player as it is not for All Classes. One is for crafters and one is for DoM. People absolutely do run around with these left side items too. Seen them with my own eyes.
    ...you can't just pick a level 20 item and say that this is your proof. Satasha, Halatali, Copperbell, and Toto-Rak (with the exception of that last boss, because poison and scorpion adds can be a pain to deal with) are not punishing enough that a dps or healer would have to panic over it. Now, if somebody steps into Brayflox still wearing that, then that's completely on them because MSQ gifts you gear upgrades.

    Try again.

    Quote Originally Posted by Reynhart View Post
    We already had a rework when Direct Hit was created, and other stats also were reworked for Stormblood. It doesn't change the fact that reworking them would not change anything gameplay wise. The only stat that doesn't only increase damage is Crit, because some skills proc from it.
    Except I feel like you're missing the fact that since then, WARs have had a change themselves, which is how IR works. To say nothing of the jobs that have a preference for Crit over DH because of how each attribute scales. Paladins are a strange job in which they do not benefit from crit as much as they would from direct hit. If the devs do decide to go for a rework, they have to take these two tanks in consideration at a minimum.
    (2)

  9. #859
    Player Magic-Mal's Avatar
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    Jun 2016
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    Gridania
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    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by KaivaC View Post
    ...you can't just pick a level 20 item and say that this is your proof. Satasha, Halatali, Copperbell, and Toto-Rak (with the exception of that last boss, because poison and scorpion adds can be a pain to deal with) are not punishing enough that a dps or healer would have to panic over it. Now, if somebody steps into Brayflox still wearing that, then that's completely on them because MSQ gifts you gear upgrades.

    Try again.
    You missed the point entirely.

    All DoH, DoL, and DoM gear lv1-49 is marked as usable by "All Classes"(and you CAN wear them). Meaning that a player who doesn't know any better can wear them. And you're ignoring the fact that players actually do wear them. That's a problem. Instead of fixing it, you're saying it's not a problem. It's a problem for early levels. Early meaning 50 and below.
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  10. #860
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    Quote Originally Posted by Magic-Mal View Post
    You missed the point entirely.

    All DoH, DoL, and DoM gear lv1-49 is marked as usable by "All Classes"(and you CAN wear them). Meaning that a player who doesn't know any better can wear them. And you're ignoring the fact that players actually do wear them. That's a problem. Instead of fixing it, you're saying it's not a problem. It's a problem for early levels. Early meaning 50 and below.
    By the time players start reaching Brayflox, they should be noticing that if the left side gear that you run across in treasure chest should have green numbers for their autos and defense, and that's what they should be aiming for. If they can't put 2 + 2 together by the point and instead choose to pick up left side gear that either doesn't provide extra numbers, or kami forbid red numbers, in ARR, then yes, you are right that there is a problem.

    But the problem are those players who are ignoring an obvious upgrade. It's not rocket science. Feels like you're pointing out extreme examples, rather than uncommon ones.
    (3)

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