They will need to make a way for us to gather light or something outside of Eureka because once people move on to other zones, it's going to be a bitch getting 31 frosty bois for newer players.


They will need to make a way for us to gather light or something outside of Eureka because once people move on to other zones, it's going to be a bitch getting 31 frosty bois for newer players.



They need to adjust Pagos completely because at this point Anemos was passable, but Pagos is a complete fail.



Pagos is giving me flashbacks to completing the 210 Anima weapon step. Anyone else remember that? If not here's the deal, you had to, at the time, collect 20 unidentifiable items of each of 4 types as well as acquire 5 HQ crafted items of 4 different types. For the casual player this would mean you could get one item per week from beast tribes, or grind it out with Gordias norma (I can't recall exactly, but I think 10 clears of a floor got you 1 item) as well as you had to either have someone make the crafted items for you or pay, on my server, between 20-30 million gil for them on the market board.
The amount of time and grinding for this step caused a lot of backlash, and Square justified the step as being as difficult to complete as Gordias. But then not too long after they made the step much easier to complete for players wanting to catch up. As someone who has completed O8s, I have to say that this step of the relic is far worse than doing savage, both from the point of view of player sanity while trying to grind all this out, and for the health of the game since it takes people out of other content and gates them away.
Additionally the entire Eureka system is a massive fail since it actively prevents players from catching up as you can't work on previous steps in new zones, and can't even enter the most relevant zones unless you've completed the previous ones, and catching up on previous ones becomes much harder when the bulk of players working on this content aren't there to play with. I applaud them for trying something different, but I have to say, this method gets a solid F grade from me as it fails to provide the benefit to the game that previous relics did, and fails to provide the person working on it with any form of variety on how they want to complete the steps, and ends up being tedious, grinding, and boring for those who are doing it.
I've yet to find a single redeeming trait to Eureka, and expect that the content would have fallen flat on its face, just like Diadem before it, had the relic weapon not been put into it. It's almost like Square knows people hate it, but they're forcing players into it by placing the weapon there.


I'm amused at the folks comparing older relics favorably to the Eureka relic. With the exception of the first stage of the original ARR relic, all steps of each relic have been ludicrously painful grinds. I seriously think folks are seeing those old stages through the lenses of nostalgia. Pagos seems no worse to me than grinding FATEs for Atmas, or praying for item drops from dungeons.
No casual player would even THINK about trying to put in the time required to create a relic. Try again.
Relics ARE NOT CASUAL CONTENT. If you think they are, you have no idea what it means to be a casual player.
The "casual" option is the upgraded Tomestone weapon - and some casuals will struggle to achieve even that.




I am a "casual"- I don’t raid, only really run EXs when I like the boss’s music for the mount. The bulk of my playtime has been goofing around with my fc at our house, glamour farming dungeons, and helping friends level alts. In HW I was working on 2 relics when each step was relevant and worked through a second pair when the first two were done. Tomestone weapons work decent enough for a person's main but are impractical even for us casuals due to the weekly timed tome limit.No casual player would even THINK about trying to put in the time required to create a relic. Try again.
Relics ARE NOT CASUAL CONTENT. If you think they are, you have no idea what it means to be a casual player.
The "casual" option is the upgraded Tomestone weapon - and some casuals will struggle to achieve even that.
Previous relics grinds were, imo, as painful as I made them. Eureka has been miserable enough to make me sit out this weapon.





They were so much better, solely because you could do them at your own pace, you didn't need a group of other people doing the exact same step as you. Even if it was a grind there was no pressure of "I have to do this now while everyone else is or I'll have nobody to grind with" which is why most of us are bothering to touch Pagos at all.I'm amused at the folks comparing older relics favorably to the Eureka relic. With the exception of the first stage of the original ARR relic, all steps of each relic have been ludicrously painful grinds. I seriously think folks are seeing those old stages through the lenses of nostalgia. Pagos seems no worse to me than grinding FATEs for Atmas, or praying for item drops from dungeons.
I'm super casual and I got my 2.0 and 3.0 relics. I don't think you know what it means to be a casual player.No casual player would even THINK about trying to put in the time required to create a relic. Try again.
Relics ARE NOT CASUAL CONTENT. If you think they are, you have no idea what it means to be a casual player.
The "casual" option is the upgraded Tomestone weapon - and some casuals will struggle to achieve even that.



I'm super casual, too. I got my relics in 2.0 and 2 of them in 3.0. I'll not have one in 4.0 because I hate Pagos. I'd rather just not earn a relic, no matter how much I want one, because I dislike the content. I'd grind away if I had fun in the area, but I don't so... yeah, not worth the effort, especially since there will be only 3 upgrade steps before 5.0 in June.
I'm seriously debating just skipping out this relic entirely and just relying on Savage weapons.


They really don't. Players back in the day also had to watch cut scenes which couldn't be skipped and sometimes they were before tough bosses and if you died guess what you had to watch again. Imagine if they decided to do put cut scenes in dungeons again like they did in Praetorium and you couldn't skip them and then told the current player base, "Your predecessors had to watch these cutscenes so we won't ease up on that. Please learn how to do that."
The mount was what got me the most. To make things easier to relate to, imagine if you start a new game and just step out into Middle la Noscea get to lvl 10 and now you can use your mount but then you decide to go to Western La Noscea an realize that you can't mount until you reach lvl 18. Seriously why was this even considered for even a second. Its artificial difficulty in an already very artificially evolving game. I mean when an emote can cost more than gearing your character with crafted gear and max melds to tackle current content then you clearly messed up in my opinion.
The worst part is that I have to do this for the relic and Anemos is already dying down and I imagine leveling in Pagos is going to be abysmal given how much effort it takes to spawn fates. Also, don't lie to us, these aren't NM's they're fates.
Gonna leave this here for SE to reflect on what they've done and hope they learned their lesson... again.
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Last edited by Marxam; 09-11-2018 at 02:45 PM.
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