not sure what this fixes, unless the goal is to take all the shitty parts from xi, in wich case they are doing a good job
not sure what this fixes, unless the goal is to take all the shitty parts from xi, in wich case they are doing a good job
Eh, I foresee this sucking majorly for mages. You will no longer be able to cure a running tank in dzemael darkhold (or any other similar kiting situation), you're going to lose the option to dodge in the ifrit fight (also in the moogle fight if it has similar tactics), and you're going to lose the ability to run and heal yourself if you pull hate in anything. You'll have to stop and take and ass reaming while curing yourself.
They're doing a good bit to make all the classes balanced, but I don't see how this fits into that. No other class has to stop moving mid action or the action gets canceled. Final Fantasy XIV is too fast paced to have a limitation on movement like this.
i'm rage quitting if they don't add casting from chocobo!
and if you are geting hit by eruptions and plumes that is your fault for being a bad player, much less a bad mage.
if the tank is moving a mob and you are trying to heal a good mage knows their range and when they need to move with them. now if they move a mob and you need to move with them you better move, stop for multiple seconds to make sure your lag registers you there and then you can cast a cure.
the reason i stated i will be glad for 1.21 is the exact reason you talk about others about not reading the patch notes properly.
"Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21"
read it very carefully since you complain about others not doing so. it says between those points it will interrupt. it does not say it will make them cancel after 1.21. so 1.20 you are happy it cancels and 1.21 we will be happy it doesn't any longer.
http://crystalknights.guildwork.com/
While I think running and casting is awesome I also think this makes more sense. Come on, mages need to stop and cast. Thats just how it should be.
I played XI and running around to cancel a spell didn't always work either.
I do not like the idea of implementing that in this game, being able to run while casting is great.
They just have to make a button that cancels any spell. Or an existing "cancel" button to stop spells only when casting.
Such as pressing escape on keyboard would stop a spell in casting. I don't use a controller for this game but surely there is a "cancel" like button on it.. for menus and whatnot.
the "need" is dd's seem to think that's how a mage class should be played. that's like saying to cast any action as a dd you must be standing still all the time as well. they haven't completed the high level content as a mage, therefore, they don't see all the stuff it helps them do.
http://crystalknights.guildwork.com/
Oops my bad. You see, I can accept my faults unlike most people who dig themselves in a deeper hole.and if you are geting hit by eruptions and plumes that is your fault for being a bad player, much less a bad mage.
if the tank is moving a mob and you are trying to heal a good mage knows their range and when they need to move with them. now if they move a mob and you need to move with them you better move, stop for multiple seconds to make sure your lag registers you there and then you can cast a cure.
the reason i stated i will be glad for 1.21 is the exact reason you talk about others about not reading the patch notes properly.
"Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21"
read it very carefully since you complain about others not doing so. it says between those points it will interrupt. it does not say it will make them cancel after 1.21. so 1.20 you are happy it cancels and 1.21 we will be happy it doesn't any longer.
Also this doesn't effect us this week. That is probably atleast 3 weeks away. We need to see how different battle is going to be now since battle placement effects all the classes.
You need to focus the image in your head. This is why a lot of fiction shows casters closing their eyes. They use rods to focus their spells and canes are also used to visualize the flow of energy.
Of course; this will deviate from one fiction to the next, but generally this is how magic is used.
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