Quote Originally Posted by Reynhart View Post
The Magia Board was heavily advertised as the backbone of Eureka, where combat would gravitate a lot around it.

In reality, though, the system ended pretty shallow, simply being "put 5 magicite on one element and rotate when needed" or "2/3 magiite to balance offense and defense".

What if we could use the Eureka items to give it a deeper impact ? With Pagos, we finally have items with combat bonuses other that raw stats. And those items (IIRC) can be worn by every job. But what if there was some additionnal effects depending on your magia level ?

For example, having two water levels could give you some kind of Auto-Regen, having two wind levels could give an additionnal haste, or movement speed, etc...This way, you would actually have to set up your magia board to spend some magicite for activating the effects while still retaining some to boost your damage dealt or reduce damage taken. You would also have to chose your items more carefully, as some of the effects could requires different magia elements so you can't activate all of them at the same time. And the same item could have several effects wth one more fit for a tank, one more for a healer, etc...

I think it would make venturing in Eureka more engaging by offering some kind of "builds".

What do you think ?
I think they'd need to fundamentally alter Eureka first. Balance it around 2-5 person groups, say, instead of 8; the varied group sizes would benefit different builds, especially if more shared-damage moves were built into normal monsters. Maybe introduce force-spawn NMs that are only able to be fought by the spawning party - and give them proc mechanics along the lines of FFXI's Abyssea, with procs tied to the Magia Board in some form or fashion.

As-is, though, Eureka still keeps with FFXIV's core combat principles: damage as fast as possible, with one person designated to be a primary tank. So long as that dynamic isn't modified, I fear the Magia Board is going to remain uninspired; at best, the min-maxing element will just grow more complex.