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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Unless they remove the current bonuses, there's not going to be really any bonus any element could offer that is better than damage+100%. Moreover, if they DID, people would just find the optimal DPS bonus, whether it's haste or crit or something, and spec into that while tank specs into the damage resistance. It would be an illusion of choice. The purpose of the Magia Board was to invoke the mechanics of past FF games where enemies had elemental weaknesses.
    (1)

  2. #2
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Or instead of outright removal they coulda made elemental materia eureka-exclusive in some capacity.
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Moreover, if they DID, people would just find the optimal DPS bonus, whether it's haste or crit or something, and spec into that while tank specs into the damage resistance.
    Not if you get your ass kicked because you ignore survival bonuses, or run out of MP because you decided that refresh wasn't worth it...Besides, it could still give more options to rotate your magia board during the fight. For example some bonuses could reduce the cooldown of your abilities, so you'd want to set them up to reach your next "burst" phase sooner, and switch back to full damage for that phase.

    Since Eureka takes some inspiration from FFXI, it would be like having a "haste set" a "damage set" a "refresh set", etc... and rotating through them without having to actually swap your gear.
    (0)