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  1. #1
    Player
    midnitdragoon's Avatar
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    Jan 2013
    Posts
    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jib View Post
    So ... you are asking a mmorpg that has a cd of 2.5s to make it even slower? Even slower?

    0.0
    Combat in the game is very fast paced. Fight in eureka or any boss battle and see for yourself. How many street fighter combos need to be made to finish a battle? To me its unnecessary.

    Listen, all in saying is that combat can feel just as epic and satisfying... Maybe even more, if combat was slower. Combos can actually mean something rather than the spam fest it is now.
    (1)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by midnitdragoon View Post
    Combat in the game is very fast paced. Fight in eureka or any boss battle and see for yourself. How many street fighter combos need to be made to finish a battle? To me its unnecessary.

    Listen, all in saying is that combat can feel just as epic and satisfying... Maybe even more, if combat was slower. Combos can actually mean something rather than the spam fest it is now.
    ok you go play in baby mode then. let the big boys play the game it was meant to be played.
    (1)

  3. #3
    Player
    Emstidor's Avatar
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    Mar 2012
    Location
    Ul'dah
    Posts
    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    Quote Originally Posted by midnitdragoon View Post
    Fight in eureka or any boss battle and see for yourself. How many street fighter combos need to be made to finish a battle.
    ...none?
    (0)

  4. #4
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by midnitdragoon View Post
    Combat in the game is very fast paced. Fight in eureka or any boss battle and see for yourself. How many street fighter combos need to be made to finish a battle? To me its unnecessary.

    Listen, all in saying is that combat can feel just as epic and satisfying... Maybe even more, if combat was slower. Combos can actually mean something rather than the spam fest it is now.
    What classes are you actually playing?

    I would agree that some dps classes have burst windows that are quite fast (at least compared to my time spent healing) but those windows also tend to feel meaningful and not like a 'spam fest' so... I don't know what you're doing here.

    Like BRD. Minuet feels like a time crunch because you're trying to use PP stacks at the right times while still getting off BL, EA and using Barrage at the right time during Raging. But when you do it right you also burst for a large amount of damage and it feels exhilarating.

    I feel like perhaps you should experiment with some alternate classes. BLM has a very low cast per minute, it might feel a bit more like the gameplay you're looking for.

    Either way - no, please, I don't want combat slowed down at all. It's fine where it is.
    (4)

  5. #5
    Player
    Jib's Avatar
    Join Date
    Jan 2016
    Posts
    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by midnitdragoon View Post
    Combat in the game is very fast paced. Fight in eureka or any boss battle and see for yourself. How many street fighter combos need to be made to finish a battle? To me its unnecessary.

    Listen, all in saying is that combat can feel just as epic and satisfying... Maybe even more, if combat was slower. Combos can actually mean something rather than the spam fest it is now.
    I don’t agree that this game is very fast paced. I’m a filthy casual that has completed all ex trials and some savage. I do agree that the bosses are many times tactic intensive which having a gcd of 2.5s helps. I believe it is fine as it is.

    But comparing to other games like WOW, Swtor,... trinity based mmorpgs, great number of them have a gcd of 1.5s, so actually much faster.

    I think I do understand a bit where you are coming from. If you said just in Eureka to try something different like that. I might say “ok”. In my opinion Eureka can’t really get much worse so.. maybe yes.

    Making the whole of FFXIV slower though, I fully disagree.
    (1)
    Last edited by Jib; 09-06-2018 at 02:54 PM.

  6. #6
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by midnitdragoon View Post
    What I mean is that instead perhaps include a option to make battle take less button mashes but result in damage commensurate to those that are at the default speed. Perhaps a higher cool down between combos but successful execution offers significant damage?
    There are a couple of issues with this statement:

    1) You think that there should be an option where you can put in less effort (less button presses) and it should reward performance (damage) identical to players who are putting more effort in?

    2) When you say "successful execution" you are talking about pressing 1,2, and then 3 even more slowly than you currently are? You feel that being rewarded "significant damage" for a mind-numbingly trivial task is appropriate?

    Look at how eureka works. That type of zone works best with that style of combat.
    You believe that Eureka, something that is extremely polarized among the community would work "best" with even slower combat?

    How? Please go into details/specifics.

    Combat in the game is very fast paced. Fight in eureka or any boss battle and see for yourself. How many street fighter combos need to be made to finish a battle? To me its unnecessary.

    Listen, all in saying is that combat can feel just as epic and satisfying... Maybe even more, if combat was slower. Combos can actually mean something rather than the spam fest it is now.
    No combat is not "very fast paced". Neither objectively or among its peers. It's pretty universally accepted as one of the slowest modern MMO combat engines.

    I have and I completely disagree with your statement. I wish and have even posited entire "what if" posts to how the system could be modernized and improved.

    Please - go into detail when you say "combos can mean something". Give examples of what meaningful combos look like.

    Eureka gives square the opportunity to test out something new. In my opinion, SE should be risky and play around with combat ideas there.
    Fair feedback here. I agree.

    But again, I've made several posts with concrete examples and methodologies behind how/why I want things changed. Why not go into detail with your feedback and actually explain how you'd like them to change it. Don't say just make it slower. Explain how it would be slower, and explain how it would impact other interconnected systems and how you feel those issues would be best remedied by your proposed solution.
    (2)