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  1. #21
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zyneste View Post
    What about in "open world" content like Pagos. A bard smashes their face into a wall to get foe requiem up and still manages to pull a sprite 19 yalms away from themselves while chaining dragons.
    To be fair, even if foe was reprogrammed to only affect enemies that have the bard on their aggro table, foe would still pull the sprite because it's considered a spell. Switching songs already does this since the three songs are considered spells. Then again, the Bard would have to stand fairly close to said sprite to aggro it.
    (0)
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  2. #22
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BillyKaplan View Post

    Hm. Here's an idea. Make Foe's unusable outside of battle. Solves the problem of early pulling with it, at least.
    The problem is "early pulling", not the skill. That is not the only thing in the game that players have an tendency to trigger mobs with, sch/smn/acn/mch pets being just one of them. A similar case can be made for all untargeted AOE skills in the game including astrologian cards and ninja mudras.

    If someone plays a bard, they should be aware of the distance that Foe Requiem operates at, and not use it until the tank pulls. If healers aren't allowed to cast things pre-pull, neither should DPS.
    (0)

  3. #23
    Player
    codge's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    27
    Character
    Colette Osborne
    World
    Alpha
    Main Class
    Bard Lv 90
    As a bard I know not to use foes in eureka, it's suicide. Unless I know I won't get aggroed. E.g. fighting louhi during the day
    (0)

  4. #24
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CorbinDallas View Post
    Prepulling with Foe is the bards fault though, they need to time it better on the countdown.
    Hold on, it doesn't matter if its the BRDs fault or not, its still a good quality of life change that makes life easier. A lot of people are saying "git gud" to something that is an annoyance rather than a challenge.
    (1)

  5. #25
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    The problem with trying to fix Foe's is that it's impossible to do it, or at the very least impossible in a way that won't slightly nerf it.
    I imagine there's some kind of stipulation that makes mobs aggro to you the moment they get a status affliction no matter what because of the game's bad coding, if you change it so that you can only cast it in combat you're forcing BRDs to lose a GCD for something they used to be able to do pre-pull, and the other alternative, which is only having it apply to targets who you are in combat with already, forces you to use a GCD after casting Foe's in order to apply it, likely wasting a tick of it entirely on a spell that's already limited to like 4-5 ticks at most. Either way you try to slice it makes applying Foe's at the start of a fight more awkward than it needs to be for something that, in the end, isn't that big a deal since you should be timing it in a way that the boss is pulled the moment your Foe's cast ends anyway, avoiding this whole issue entirely.

    And regarding the fact that it pulls mobs around you in Eureka, boy I sure hope none of you play WHM or RDM because Assize and Contre Sixte would drive you crazy.
    (0)

  6. #26
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ameela View Post
    likely wasting a tick of it entirely on a spell that's already limited to like 4-5 ticks at most.
    To clarify, Foe’s is 7 ticks with full MP on a level 70 BRD if you don’t pair it with Refresh (~23 seconds duration), and 10 ticks if you pair it with Refresh (~32 seconds duration). But yes, forcing it to be an action only available in combat would waste an entire GCD applying it (and probably make for an awkward opener) unless they made it an oGCD like every other song BRD has. Then I could get behind it being a “in-combat only” action.

    Early pulling isn’t an issue if BRDs know when to properly time their pre-pull Foe’s usage. Yes, there are instances where, even when you time it perfectly, you get “lucky” enough to find the server tick and pull a split second before the countdown finishes thanks to the debuff applying near-instantly, but it’s really not that detrimental to a group. Early pulling is only an issue if the BRD pulls way before the tank is even preparing to pull. Same how I don’t find too much of an issue with its usage in Eureka—be smart about it, and be aware of your surroundings. Reducing the radius of its area of effect may help enough to keep BRDs from having to shove themselves into a cliff side to not pull an innocent sprite, but since the debuff radiates outwards from the BRD themselves, they will always pull if mobs enter into hearing distance of the song. Same if mobs wander into a ground AOE, or into a Bishop Autoturret’s Hypercharge radius.
    (1)
    Last edited by HyoMinPark; 09-03-2018 at 12:17 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #27
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ameela View Post
    The problem with trying to fix Foe's is that it's impossible to do it, or at the very least impossible in a way that won't slightly nerf it.
    I imagine there's some kind of stipulation that makes mobs aggro to you the moment they get a status affliction no matter what because of the game's bad coding, if you change it so that you can only cast it in combat you're forcing BRDs to lose a GCD for something they used to be able to do pre-pull, and the other alternative, which is only having it apply to targets who you are in combat with already, forces you to use a GCD after casting Foe's in order to apply it, likely wasting a tick of it entirely on a spell that's already limited to like 4-5 ticks at most. Either way you try to slice it makes applying Foe's at the start of a fight more awkward than it needs to be for something that, in the end, isn't that big a deal since you should be timing it in a way that the boss is pulled the moment your Foe's cast ends anyway, avoiding this whole issue entirely.

    And regarding the fact that it pulls mobs around you in Eureka, boy I sure hope none of you play WHM or RDM because Assize and Contre Sixte would drive you crazy.
    The way I'd code it would be one of 2 options:

    1) Only place debuff on enemies that have enmity with bard who are within range. Example would be: Prepull Casts foes, Boss is pulled, server tick happens and foes hit the boss.
    2) Set the emnity of Foe Requiem to 0. This is completely possible. It was shown during the bug with Diversion + Smokescreen that actions can cause 0 emnity. Same thing happens if enough people attack the same target. Just recently in pagos, my warrior could mount mid NM and was unable to use infuriate because I was considered out of combat. 20+ seconds into the NM.

    Either way, im much more interested in a change to raise than I am to Foe's if everyone is okay with its less than stellar design. lol
    (0)

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