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  1. #1
    Player CorbinDallas's Avatar
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    May 2015
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    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Prepulling with Foe is the bards fault though, they need to time it better on the countdown. I agree with the raise thing though, it's annoying, macros don't solve anything either.
    (4)

  2. #2
    Player
    Zyneste's Avatar
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    Jan 2016
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    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by CorbinDallas View Post
    Prepulling with Foe is the bards fault though, they need to time it better on the countdown. I agree with the raise thing though, it's annoying, macros don't solve anything either.
    Yoshi P specifically apologized for fights like Sophia where a bard who did not specifically place themselves at the corner of the arena, would pull the boss, even if they backed up from the original starting spot.

    Places like Eureka cause a bard to not even use the skill because of how tightly packed all of the mobs are. Are the any other skills in the game that can potentially pull a mob 40 yalms from the target?

    Its silly and needs adjusted.
    (0)
    Last edited by Zyneste; 09-02-2018 at 06:19 PM.

  3. #3
    Player
    Paladinleeds's Avatar
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    Sep 2015
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    Ul'dah
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    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    Places like Eureka cause a bard to not even use the skill because of how tightly packed all of the mobs are. Are the any other skills in the game that can actually pull a mob who is potentially pull a mob 40 yalms from the target?
    And maybe you just need to better position yourself in Eureka, and if you can't position yourself better, just don't use it. Like Billy said, part of it is knowing what it does and how best to use it. For some areas that can mean there's no good time to use it, so don't. It's an AoE ability, just like the others, just with a pulsing aura essentially (that differentiates it from others). So again, I see no needs for adjustments.

    Quote Originally Posted by Zyneste View Post
    Also raise your hand if you heal or RDM/SMN in savage content.
    o/ - WHM main in Savage. Going back to Savage again in 4.4 (currently on break due to static falling apart)

    Quote Originally Posted by Zyneste View Post
    Yeah you won't get swiftcast "back" but you can spend it on something else and continue to keep your DPS up. I'm not asking to get swiftcast "refunded" just not consumed by raise if its already in effect.
    That was meant more as an explanation, rather than trying to call you out there, so I apologise if I came across that way! Communication/social disability can really cause an issue at times. haha - but yeah, while it is true you can use it to keep your DPS up, most abilities on healers are GCD-length cast time or less, so you don't really gain anything, and still lose the Swiftcast. So it still becomes an annoyance.
    (1)
    Last edited by Paladinleeds; 09-02-2018 at 06:10 PM.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  4. #4
    Player CorbinDallas's Avatar
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    May 2015
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    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Zyneste View Post
    Yoshi P specifically apologized for fights like Sophia where a bard who did not specifically place themselves at the corner of the arena, would pull the boss, even if they backed up from the original starting spot.

    Places like Eureka cause a bard to not even use the skill because of how tightly packed all of the mobs are. Are the any other skills in the game that can actually pull a mob who is potentially pull a mob 40 yalms from the target?

    Its silly and needs adjusted.
    Again, said bard needs to time the activation of the song better, Yoshi and his apologies be damned. Just get good.
    (1)

  5. #5
    Player
    Zyneste's Avatar
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    Jan 2016
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    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by CorbinDallas View Post
    Again, said bard needs to time the activation of the song better, Yoshi and his apologies be damned. Just get good.
    Didn't answer my question but thanks for your opinion! A yes or a no was all I was looking for. :]
    (0)

  6. #6
    Player CorbinDallas's Avatar
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    May 2015
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    745
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    Korbin Dallas
    World
    Twintania
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    Scholar Lv 80
    Quote Originally Posted by Zyneste View Post
    Didn't answer my question but thanks for your opinion! A yes or a no was all I was looking for. :]
    I'm just saying, people need to stop taking Yoshi's word as gospel, especially one from 2 years ago in an incredibly isolated incident.

    As for your "I know the answer but I'll ask anyway to make my point stronger" question, no there isn't to my knowledge, but it just reinforces the fact that you need to be aware of your Foe range/radius and not use it recklessly. Use your brain. Oh no my team is going to lose a 3% (?) damage buff! You know what's a bigger loss? You wiping the group because you're ignorant of your Foe range. So I'll say it once again. Get good.

    :]
    (0)
    Last edited by CorbinDallas; 09-02-2018 at 06:31 PM. Reason: :]

  7. #7
    Player
    Zyneste's Avatar
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    Jan 2016
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    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by CorbinDallas View Post
    no there isn't to my knowledge
    Thanks! ;]
    (0)

  8. #8
    Player
    BillyKaplan's Avatar
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    Dec 2015
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    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Zyneste View Post
    Yoshi P specifically apologized for fights like Sophia where a bard who did not specifically place themselves at the corner of the arena, would pull the boss, even if they backed up from the original starting spot.
    1. Source plz.
    2. SE sometimes apologizes for things that are not their fault. A player's subpar performance is absolutely not something they should apologize for, they gave us all the tools to be able to perform at at least a certain level. Anything more or less is on us.
    (1)

  9. #9
    Player
    Zyneste's Avatar
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    Jan 2016
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    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by BillyKaplan View Post
    1. Source plz.
    2. SE sometimes apologizes for things that are not their fault. A player's subpar performance is absolutely not something they should apologize for, they gave us all the tools to be able to perform at at least a certain level. Anything more or less is on us.
    Bard's foe requiem on Sophia trial:

    吉田 ”「女神ソフィア討滅戦」「極女神ソフィア討滅戦」にて、開始地点で「魔人のレクイエム」を使用すると敵視されてしまう…これ本当にすみません!すみません……魔人を歌わないように…(long pause) すみません…罠だって言われて…まぁ、スキルリセットで耐えるんで!(笑)…すみませんあの、多分…自分の曲じゃない曲を聞くと怒るかもしれない…確かにそうですね…これ本当にね気を付けてください、申し訳ないです。"
    Yoshida "An issue in “Containment Bay P1T6” and “Containment Bay P1T6 (Extreme)” wherein using the bard action “Foe Requiem” at the starting point will generate enmity from the enemy.....We're sorry! We're really, really sorry! We truly sorry about this...but for now we advice you to NOT use Foe Requiem....(long pause)...sorry, for being told that it's a trap....well, you'll deal with it using skill reset! (laughs).....I'm sorry this...yeah people would be angry if they listen to songs that isn't theirs...yeah, you're indeed right. Please really take note on that, I'm really sorry."
    Translated Apology for Sophia Trial towards bards

    An issue in "Containment Bay P1T6" and "Containment Bay P1T6 (Extreme)" wherein using the bard action "Foe Requiem" at the starting point will generate enmity from the enemy.
    Patch Notes for 4.3. In the known issues.



    This same sort of thing was an issue with Warrior's infurate or with WHM's Fluid Aura. Infuriate was causing large wait times in openers due to the 60 second countdown needed to maximize DPS. Fluid Aura was necessary for top WHM DPS, but would run havoc in dungeons because the majority of the playerbase who did use it, caused distress to those who tanked, who then complained on the forums. lol

    I'm not saying the skill isn't great, I'm just saying that with the tools SE has, this should be an easy fix and should only affect gameplay positively for BRDs and people who party with them.

    Edit:
    Quote Originally Posted by SaitoHikari View Post
    Foe aggoring things really is the Bard's fault right now, but at the same time, precedent for Foe-like skills not aggroing things already exists in the form of Machinist Hypercharge. (Hypercharge debuff will not apply to anything that does not have the Machinist on their aggro table.)

    On that note, precedent for summons not immediately aggroing nearby enemies also already exists for MCH turrets as well.

    Really seems like a non-issue to me. Other than the arguement of git gud i keep getting handed.
    (0)
    Last edited by Zyneste; 09-02-2018 at 06:36 PM.

  10. #10
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CorbinDallas View Post
    Prepulling with Foe is the bards fault though, they need to time it better on the countdown.
    Hold on, it doesn't matter if its the BRDs fault or not, its still a good quality of life change that makes life easier. A lot of people are saying "git gud" to something that is an annoyance rather than a challenge.
    (1)