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  1. #641
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by MsQi View Post
    Like all people who are against flying OP's arguments either support it or are just nonsense. As she points out, it's more efficient and it allows you to skip encounters. Yay, great points for it! After you have already likely rode from one end of the map to the other, several times, you earn that ability so it doesn't get stupid and repetitive. Fighting the same mobs over and over is not content.

    Flying allows for more varied content.
    The topic of flying reminds me of something.

    What, exactly, was swimming even good for? It's mostly eye candy and endgame spearfishing stuff, but... It's not like people are voluntarily diving underwater in Yanxia/Ruby Sea unless a quest tells them to do so.
    (6)
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  2. #642
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Maps
    The reason why the maps feel a bit soulless in comparison to ARR is because they have the same number of features spread over a larger area. Nostalgia-glasses off, the older maps aren't significantly different.

    The issue isn't that there isn't enough to bring you into these maps. It's more that there's little reason to stay out there. If you get a quest in town, you're going to just make a beeline for the objective. The little settlements are nice, but without basic amenities (marketboard, retainer bell, etc.) players are incentivized to return back to town as soon as possible. In ARR, having to travel to the current dungeon hub (Coil) also helped to make some places look more populated. Idle players make a zone look significantly more 'lived in' than NPCs do.

    It's not really about "dangerous mobs". They've attempted that with Eureka. I don't think it necessarily makes for more engaging gameplay.

    Flying doesn't really do anything to shrink the world that fast travel doesn't already do. I didn't find myself relishing the journeys to Whitebrim and the Observatorium in Coethas Central. I'd just hop on a Chocobo Porter as if it were fast travel with a slower loading screen. There's no point to artificially lengthening travel times.

    Raids and Rewards
    I think dungeons and raids could definitely benefit from a non-linear structure (i.e. challenge bosses in any order, but you have to clear the sub-bosses in a particular wing to unlock the main boss). The original Haukke is the closest example that I can think of. It's still essentially linear, but the boss room is directly in front of the starting point and has to be unlocked by collecting keys that are guarded elsewhere.

    I don't think that the trial/raid arena designs are the problem. Clearing out trash mobs before a raid boss has some novelty the first time around, but if you're doing the same fights for hours on end, it quickly becomes tiring. It would be nice to get a sense of the space that connects these boss rooms (i.e. similar to what Castrum does in ARR), but if you could challenge the bosses in any order, you'd need to have some sort of a "stage select" hub to do it from. It would also make the tactical element of raiding more interesting: do we challenge Chadarnook first to try to get a left side drop? Or do we start with Phantom Train?

    One of the things that makes raid gear different is that raid difficulty scales with ilvl. Clearing at launch is more challenging than clearing a few weeks down the line, because you have access to significantly more gear. This allows the same content to be tuned to a wider range of skill levels. The problem with a completely horizontal system is that you lose that. So you end up with a tier that much more people find either too easy or too difficult. That being said, any time you create exclusive rewards for doing content, people are going to feel entitled to it. But if you hand it out for free, it loses its value when the novelty wears off.

    Other Issues
    I think ability pruning will always be an issue in the absence of a talent tree system which allows for customisation. This is the direction in which the role action system should head as well. There are some abilities that deserve to be pruned, though. I don't want to see the 100% uptime buffs (Slashing, Piercing) return in the next expansion. They do nothing for gameplay other than force certain already over-represented jobs into comps.

    Job accessibility is important. The decision to place the RDM and SAM job trainers in Ul'dah was a good move. They should do something similar with the job trainers for DRK, AST, and MCH. People are more likely to try out and stick with a job if they are introduced to it early, rather than having it be story-gated.
    (3)

  3. #643
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by SaitoHikari View Post
    What, exactly, was swimming even good for?
    Immersion (pun intended).

    No really, it's just fluff. But all travel options are just fluff while flying is available, because they're all strictly inferior to flying. And as stated at some other point, flying can join that club when free instant anywhere teleportation gets added, because then even flying is inferior. Not sure if you can escalate that even further at that point.

    Consider it the glamour of travel options. It has no stats and there's no reason to use it unless you either like the looks or a quest tells you to.
    (0)

  4. #644
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SaitoHikari View Post
    The topic of flying reminds me of something.

    What, exactly, was swimming even good for? It's mostly eye candy and endgame spearfishing stuff, but... It's not like people are voluntarily diving underwater in Yanxia/Ruby Sea unless a quest tells them to do so.
    AFAIK there's a vista in Yanxia underwater?
    Other than that... cool /gpose screenshots and immersion?
    (2)

  5. #645
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SaitoHikari View Post
    The topic of flying reminds me of something.

    What, exactly, was swimming even good for? It's mostly eye candy and endgame spearfishing stuff, but... It's not like people are voluntarily diving underwater in Yanxia/Ruby Sea unless a quest tells them to do so.
    It was so they could design the biggest area in the game with absolutely nothing in it.
    (10)

  6. #646
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SaitoHikari View Post
    The topic of flying reminds me of something.

    What, exactly, was swimming even good for? It's mostly eye candy and endgame spearfishing stuff, but... It's not like people are voluntarily diving underwater in Yanxia/Ruby Sea unless a quest tells them to do so.
    It's really just underwater flying.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #647
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Deceptus View Post
    It's really just underwater flying.
    Worse IMO, at least most zones were made big post flight, our main water-centric zone is barren, if you remove the water from the ruby sea all you get is tiny islands here and there and a whole lot of nothing.
    (5)

  8. #648
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by alimdia View Post
    Worse IMO, at least most zones were made big post flight, our main water-centric zone is barren, if you remove the water from the ruby sea all you get is tiny islands here and there and a whole lot of nothing.
    And when you think about that, if you remove all the water you get Azys La 2.0 but with islands instead floating ones. Big pieces of land with not much on them and a ton of other little pieces of land randomly placed that have no purpose.

    Ruby Sea


    Azys Lla
    (3)
    Last edited by Magic-Mal; 09-02-2018 at 10:59 PM.

  9. #649
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Magic-Mal View Post
    And when you think about that, if you remove all the water you get Azys La 2.0 but with islands instead floating ones. Big pieces of land with not much on them and a ton of other little pieces of land randomly placed that have no purpose.
    Azys Lla is one of the best designed areas in the game and I'm not about to sit here without defnding it.

    On the surface they do look kinda similar yes, but there are many things you miss by simply comparing the maps side by side, namely the fact that Ruby Sea, for the most part, is pretty barren, aside from the odd cave the different islands don't offer nuch aside from what you can see at surface level. Azys Lla on the other hand has each island being absolutely packed with different structures, each with various levels of verticality and density. Seriously, take the time to actually explore the zone instead of flying over it and you'll see for yourself, each island in Azys Lla could have probably been an area of its own with how much is crammed in there.

    In fact I'd even go as far as to say that it's completely wasted on this game, considering once you're done with the story there's no reason to go back there. It'd work really well as a stage in an action or 3D Metroidvania game or something.
    (6)

  10. #650
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ameela View Post
    In fact I'd even go as far as to say that it's completely wasted on this game, considering once you're done with the story there's no reason to go back there. It'd work really well as a stage in an action or 3D Metroidvania game or something.
    That was actually my point lol. In my OP, I talk about Azys Lla and how it has a bunch of little places and those bunker/storage-like buildings with opening doors that I liked. But in the end, there's still nothing in it besides the sightseeing log. :/
    (4)

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