And when you think about that, if you remove all the water you get Azys La 2.0 but with islands instead floating ones. Big pieces of land with not much on them and a ton of other little pieces of land randomly placed that have no purpose.
Ruby Sea
Azys Lla
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Last edited by Magic-Mal; 09-02-2018 at 10:59 PM.
Or you get Diadem.
Azys Lla is the abandoned remnants of an ancient civilization. Not exactly surprising there wouldn't be a lot out there. Especially one as inaccessible as it.
Vast oceans tend to not have much in the way of anything besides ocean and the odd island or in this case an archipelago. Even a real world globe would show that.
Last edited by TaiyoShikasu; 09-03-2018 at 07:21 AM.
Abandoned or in ruins like every other map in HW and SB. Yes. Easy work for SE.Azys Lla is the abandoned remnants of an ancient civilization. Not exactly surprising there wouldn't be a lot out there. Especially one as inaccessible as it.
Vast oceans tend to not have much in the way of anything besides ocean and the odd island or in this case an archipelago. Even a real world globe would show that.
Coerthas Western Highlands: ✓
The Churning Mists: ✓
Dravanian Hinterlands: Super ✓
Azys Lla: Ultra ✓
The Fringes: ✓
Yanxia: ✓
The Ruby Sea: There's no land anyway
The Locks: ✓
Last edited by Magic-Mal; 09-03-2018 at 08:21 AM.
I ain't even talking about underwater combat which could be neat, I'm just talking geography.
Abandoned ruins are an RPG staple. A good lot of them could easily be boiled down to Indiana Jones with more swords. Also you neglect in-universe reasons for why the locations are as they are not to mention just ignoring geography. And I kind of wonder what your view of the world outside the limits of any city is like. Do you go out on a highway and wonder why you can see grass, hills, trees, or whatever instead of buildings as far as the eye can see?
I'm inclined to believe that as the idea of an ocean featuring a couple islands rather than some bustling metropolis seems foreign to you.
I didn't neglect anything... The point I was alluding to was that there's a trend where many, many maps are empty and abandoned or in ruins making it easy for SE to make a large map because there's nothing to be made.I ain't even talking about underwater combat which could be neat, I'm just talking geography.
Abandoned ruins are an RPG staple. A good lot of them could easily be boiled down to Indiana Jones with more swords. Also you neglect in-universe reasons for why the locations are as they are not to mention just ignoring geography. And I kind of wonder what your view of the world outside the limits of any city is like. Do you go out on a highway and wonder why you can see grass, hills, trees, or whatever instead of buildings as far as the eye can see?
I'm inclined to believe that as the idea of an ocean featuring a couple islands rather than some bustling metropolis seems foreign to you.
The other point was that the maps have nothing to do in them. Nothing to find. I'm not neglecting any lore. I'm actually using the lore to support my point that lore is like an excuse for everything being empty. I wouldn't have a problem with maps in ruins if there were things to find and do there.
Imagine you're a map designer for a game. You could easily make a ton of empty/ruined maps and just say So-So abandoned it/had a war here and call it lore... But ruins and destruction does NOT mean there can't be neat things to find in all the ruins.
Last edited by Magic-Mal; 09-03-2018 at 09:42 AM.
I didn't neglect anything... The point I was alluding to was that there's a trend where many, many maps are empty and abandoned or in ruins making it easy for SE to make a large map because there's nothing to be made.
The other point was that the maps have nothing to do in them. Nothing to find. I'm not neglecting any lore. I'm actually using the lore to support my point that lore is like an excuse for everything being empty. I wouldn't have a problem with maps in ruins if there were things to find and do there.
Imagine you're a map designer for a game. You could easily make a ton of empty/ruined maps and just say So-So abandoned it/had a war here and call it lore... But ruins and destruction does NOT mean there can't be neat things to find in all the ruins.
It's easy to say this when you don't have to actually design it, and then why put so much work into it when players are only going to do said area once or twice. Developers already cut corners cause things don't get used or seen. But moving from THAT, what can they put in there? We have hunts, and fartes but not alot of people like or do those. We all want them to do more detail but the question is what kind of detail?
Flip back a page or two and read up to here. A few of us were discussing all the things that could be in maps.It's easy to say this when you don't have to actually design it, and then why put so much work into it when players are only going to do said area once or twice. Developers already cut corners cause things don't get used or seen. But moving from THAT, what can they put in there? We have hunts, and fartes but not alot of people like or do those. We all want them to do more detail but the question is what kind of detail?
for an indirect analogy: the best thing about the lore of the dark souls series is the mystery of it all, that not everything is told to you, you have to look for it in the environment.I didn't neglect anything... The point I was alluding to was that there's a trend where many, many maps are empty and abandoned or in ruins making it easy for SE to make a large map because there's nothing to be made.
The other point was that the maps have nothing to do in them. Nothing to find. I'm not neglecting any lore. I'm actually using the lore to support my point that lore is like an excuse for everything being empty. I wouldn't have a problem with maps in ruins if there were things to find and do there.
Imagine you're a map designer for a game. You could easily make a ton of empty/ruined maps and just say So-So abandoned it/had a war here and call it lore... But ruins and destruction does NOT mean there can't be neat things to find in all the ruins.
for a direct analogy: when everything has some special meaning, nothing has meaning. The emptiness of a place can be a function to further accentuate the few bits of life that remain.
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