^This.
This section in Mal's OP called "Gear Rewards, Progression, and Raiders" is just full of nonsense and misinformation.
-Relics are worth getting, even raiders make them, just because some people think they aren't worth it doesn't make it the raid or raider's fault
-Trial rewards are worth getting, even raiders get them
-We can have side content with rewards worth trying it for, go ask SE for more
-Tome gear is worth working for, it upgrades to max item level for the tier, even raiders get tome gear, what game are you playing? It doesn't sound like it is this one?
-24 mans are not a waste of time, it is the some of the most fun experiences I've had in this game besides raiding, fun is the best reward and the gear can be used to gear alt jobs or even main if it has better substats or you are missing some pieces
-We can have good open world gear drops, go ask SE for it
-We can't have overpowered current gear.....because overpowered is broken and balance is a thing people appreciate....? If you want to game shark play a solo game
-We can have powerful PvP gear if people want it, it can just be for PVP only and glams, how is this raid or raider fault?? Go ask SE for it
-We have usable materia slots in our gear, seriously are we talking about the same game here?
You are just scapegoating raids and raiders for stuff that isn't their fault. The reason MMOs piece meal you gear is because they are trying to make the content last as long as possible. They know that players can eat through content in a few days or weeks that took them up to 6 months to create, so they have weekly and/or difficult restraints in place so that people cannot clear stuff or gear up too fast.
SE needs the content to last 6 months or as close to 6 months as possible since it takes them that long to create more content to keep the player base subbed and playing.
If they deleted savage next patch you really think the formula will change? Not likely. You will have the same setup of slow relic progression, weekly tome gear, trial gear, and 24 man gear.
People seem to illogically think raids are stopping SE from giving them more gear, but SE is simply not giving you more gear because they are trying to stretch the content to last longer.
More gear options from more avenues = gearing up to max quicker = clearing content easier = less need to do content to get clears or geared up = less people actively playing since they have nothing left to do = less people subbing longer = SE losing money.
It is not in SE's best interest to let you gear up quicker by giving you multiple avenues to get the best gear of the current tier.
This is not the raids or raider's fault. You simply don't like how the game is designed and are trying to find something else to blame besides the creator of said design which makes zero sense.
This paragraph doesn't make any sense. If you progged savage yourself I think you would realize why this doesn't make any sense.
As a raider myself:
-I buy some crafted gear at the beginning of a tier
-I try to get the new trial primal weapon at beginning of tier and even midtier (Shinryu weapons and Tsukiyomi weapons helped people clear O4S and O8S)
-I work for my raid gear
-I work for my tome gear
-I use 24 man gear to close gaps in my gear
-I use the catch up patch upgrade items from the 24 man to close gaps in my gear
None of these things were dead on arrival for me even though I raid.
If all of this content is incentive for even someone like me who raids savage and has access to savage gear then how is it possible that casual players have no incentive to run the same content????????????????????????????????????????????????????????????????????????? The logic is non-existent.



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