Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by PerrinTaveren View Post

    And some random guy comes and says "oh i got the emote from my 1st chest."

    .
    Still haven't gotten the Anemos T-Rex despite thousands of opened lock boxes. Some people got it day one.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #12
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Lol, people did say they wanted something similar to FFXI right?
    (0)

  3. #13
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Dyvid View Post
    Lol, people did say they wanted something similar to FFXI right?
    yeah, but not sure they meant for SE to take every terrible aspect of the game and pack it all into one place
    (9)

  4. #14
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rangar View Post
    yeah, but not sure they meant for SE to take every terrible aspect of the game and pack it all into one place
    FFXI didn't let you dodge things, as it largely played like a turn-based-combat game. XIV:ARR does let you dodge things, so you pretty much got XI mechanics layered on top of XIV:ARR mechanics, which means you can't just "stand there and punch buttons" like you would in XI and most other MMORPG games.

    That's why grinding in older MMO's was the way it was, and why bots tend to have no problem just tab-targeting and spamming attack. XIV adds a layer of "required mechanics avoidance" which can't be done naively, and Eureka punishes you for playing naively like you would in XI. When a monster casts sleep or poison, and you don't dodge, you die.
    (0)

  5. #15
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rhus View Post
    one player has to leave after 20 mins and 1 fate despite joining via PF for a mob grind..
    I was that player last night in a group.
    I felt like a jerk doing it but irl stuff happens :(
    (2)

    http://king.canadane.com

  6. #16
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,796
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I never wanted any of abyss content from ffxi. Only content ever want from ffxi would be time travel part where could travel to the past. Just hope next area Logos is much better.
    (2)

  7. #17
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    There is quite a lot that can be done solo actually, it's just extremely slow and uninteresting but not impossible. Light (frosted protean) grind can happen solo at least which is better than doing nothing if having trouble finding a party with the same objectives for hours. The louhi ice will probably be nerfed by making it available from an npc since they set a precedent by doing that for pazuzu feathers. Light gains will likely be nerfed (increased) eventually.
    (1)

  8. #18
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rufalus View Post
    There is quite a lot that can be done solo actually, it's just extremely slow and uninteresting but not impossible. Light (frosted protean) grind can happen solo at least which is better than doing nothing if having trouble finding a party with the same objectives for hours. The louhi ice will probably be nerfed by making it available from an npc since they set a precedent by doing that for pazuzu feathers. Light gains will likely be nerfed (increased) eventually.
    The only nerf I expect from Eureka is when 5.0 comes out, and at that point they should just drop the loss of exp/level penalty, at least as long as you were at the same level of the monster or higher. Right now this penalty is the only reason why not to single-player the entire thing. A tank, healer or RDM can more or less endure this content with chains, but it's slow. Other DPS, do not have adequate time to recover HP to do a chain.

    Like, I get why this content exists, it's basically the same insane grind of the 2.x and 3.x relic weapons. What did they nerf for those? They removed quantities, not steps. Light grind was never actually "nerfed" per se in HW relic weapons, they just made all the dungeons give the same amount of light, thus brayflox HM wound up being the fastest thing to solo to do due to the lack of obstacles. I imagine a similar thing exists for Pagos, just players who leeched off the Anemos train are now complaining about it.

    Footnote: When digging up videos from 2013, we had FATE trains back then too on the regular ARR maps. You might ask, "gee why would anyone level off FATE"'s and well wouldn't you know it, ARR didn't give out as much experience back then, and DPS were essentially locked out of dungeon queues due to there being too many of them and not enough healers and tanks. While a "train" mechanic isn't inherently bad, it's borderline cheating since it's not the intended mechanism to level up, and by doing so, it exposed a weakness in the lockboxes rng, since you didn't get anywhere near as many boxes if you played it the way it was intended.

    So it seems they "fixed" that for Pagos, but in all honestly I consider the Eureka content to just be a "bad" design where we wouldn't have complained so loudly about it had the content had a halflife of at least one patch cycle, but instead the train reduced the halflife to one day, and everyone else went back to doing what they were doing before, and complaining they are bored.

    I'll say it again, some of you people are only bored because you choose to making it boring. If SE was in it's right mind behind some design decisions, they'd realize that they should offer the best reward something for clearing content synced on minimum ilevel, and never for unsynced. All parties should be levelsynced/ilevelsynced to the value of the weakest member of the party, and the Eureka content is one of those places where this was a glaring oversight, but not the only content where it creates that problem. All content should be levelsynced to the weakest player when a party is formed, that would allow high-level players to be able to party with low-level ones, anywhere.
    (0)

  9. #19
    Player
    Dragoon4life's Avatar
    Join Date
    Apr 2014
    Posts
    275
    Character
    Drako Redwyne
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    Leveling should have never been part of the grind everyone should have been able to jump right in to getting their relic. Ppl are having a heck of a time still reaching 35. RNG grinding has always been crowned appon. Ppl want to put in the effort but just don’t make it random.
    (0)

  10. #20
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Like, I get why this content exists, it's basically the same insane grind of the 2.x and 3.x relic weapons. What did they nerf for those? They removed quantities, not steps. Light grind was never actually "nerfed" per se in HW relic weapons, they just made all the dungeons give the same amount of light, thus brayflox HM wound up being the fastest thing to solo to do due to the lack of obstacles.
    I don't think that was the extent of the changes. iirc they heavily nerfed almost every step of zodiac/anima series. The messages like 'feeble' and 'gentle' stayed the same but each of those ratings gave twice as much light as they had originally. There was still dungeons which gave more light than other dungeons and a rotating bonus window which gave specific instances a higher light rating for a limited time so we could get some variety and fish for a bonus until we find it. That's how it still was post-stormblood when I went back to finish all of the lux weapons. I would almost certainly expect light grind nerf for pagos eventually. It's a super bad stage atm for repetitious grinding and those are the ones that get nerfed the most to help people catch up to the latest stages. They plan certain steps of weapons to be crazy slow at times when they want to stall our progress a bit, but it's never permanently that way.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast