Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Lol, people did say they wanted something similar to FFXI right?
FFXI didn't let you dodge things, as it largely played like a turn-based-combat game. XIV:ARR does let you dodge things, so you pretty much got XI mechanics layered on top of XIV:ARR mechanics, which means you can't just "stand there and punch buttons" like you would in XI and most other MMORPG games.
That's why grinding in older MMO's was the way it was, and why bots tend to have no problem just tab-targeting and spamming attack. XIV adds a layer of "required mechanics avoidance" which can't be done naively, and Eureka punishes you for playing naively like you would in XI. When a monster casts sleep or poison, and you don't dodge, you die.
I never wanted any of abyss content from ffxi. Only content ever want from ffxi would be time travel part where could travel to the past. Just hope next area Logos is much better.
There is quite a lot that can be done solo actually, it's just extremely slow and uninteresting but not impossible. Light (frosted protean) grind can happen solo at least which is better than doing nothing if having trouble finding a party with the same objectives for hours. The louhi ice will probably be nerfed by making it available from an npc since they set a precedent by doing that for pazuzu feathers. Light gains will likely be nerfed (increased) eventually.
The only nerf I expect from Eureka is when 5.0 comes out, and at that point they should just drop the loss of exp/level penalty, at least as long as you were at the same level of the monster or higher. Right now this penalty is the only reason why not to single-player the entire thing. A tank, healer or RDM can more or less endure this content with chains, but it's slow. Other DPS, do not have adequate time to recover HP to do a chain.There is quite a lot that can be done solo actually, it's just extremely slow and uninteresting but not impossible. Light (frosted protean) grind can happen solo at least which is better than doing nothing if having trouble finding a party with the same objectives for hours. The louhi ice will probably be nerfed by making it available from an npc since they set a precedent by doing that for pazuzu feathers. Light gains will likely be nerfed (increased) eventually.
Like, I get why this content exists, it's basically the same insane grind of the 2.x and 3.x relic weapons. What did they nerf for those? They removed quantities, not steps. Light grind was never actually "nerfed" per se in HW relic weapons, they just made all the dungeons give the same amount of light, thus brayflox HM wound up being the fastest thing to solo to do due to the lack of obstacles. I imagine a similar thing exists for Pagos, just players who leeched off the Anemos train are now complaining about it.
Footnote: When digging up videos from 2013, we had FATE trains back then too on the regular ARR maps. You might ask, "gee why would anyone level off FATE"'s and well wouldn't you know it, ARR didn't give out as much experience back then, and DPS were essentially locked out of dungeon queues due to there being too many of them and not enough healers and tanks. While a "train" mechanic isn't inherently bad, it's borderline cheating since it's not the intended mechanism to level up, and by doing so, it exposed a weakness in the lockboxes rng, since you didn't get anywhere near as many boxes if you played it the way it was intended.
So it seems they "fixed" that for Pagos, but in all honestly I consider the Eureka content to just be a "bad" design where we wouldn't have complained so loudly about it had the content had a halflife of at least one patch cycle, but instead the train reduced the halflife to one day, and everyone else went back to doing what they were doing before, and complaining they are bored.
I'll say it again, some of you people are only bored because you choose to making it boring. If SE was in it's right mind behind some design decisions, they'd realize that they should offer the best reward something for clearing content synced on minimum ilevel, and never for unsynced. All parties should be levelsynced/ilevelsynced to the value of the weakest member of the party, and the Eureka content is one of those places where this was a glaring oversight, but not the only content where it creates that problem. All content should be levelsynced to the weakest player when a party is formed, that would allow high-level players to be able to party with low-level ones, anywhere.
Leveling should have never been part of the grind everyone should have been able to jump right in to getting their relic. Ppl are having a heck of a time still reaching 35. RNG grinding has always been crowned appon. Ppl want to put in the effort but just don’t make it random.
I don't think that was the extent of the changes. iirc they heavily nerfed almost every step of zodiac/anima series. The messages like 'feeble' and 'gentle' stayed the same but each of those ratings gave twice as much light as they had originally. There was still dungeons which gave more light than other dungeons and a rotating bonus window which gave specific instances a higher light rating for a limited time so we could get some variety and fish for a bonus until we find it. That's how it still was post-stormblood when I went back to finish all of the lux weapons. I would almost certainly expect light grind nerf for pagos eventually. It's a super bad stage atm for repetitious grinding and those are the ones that get nerfed the most to help people catch up to the latest stages. They plan certain steps of weapons to be crazy slow at times when they want to stall our progress a bit, but it's never permanently that way.Like, I get why this content exists, it's basically the same insane grind of the 2.x and 3.x relic weapons. What did they nerf for those? They removed quantities, not steps. Light grind was never actually "nerfed" per se in HW relic weapons, they just made all the dungeons give the same amount of light, thus brayflox HM wound up being the fastest thing to solo to do due to the lack of obstacles.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.