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  1. #1
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Dyvid View Post
    Lol, people did say they wanted something similar to FFXI right?
    yeah, but not sure they meant for SE to take every terrible aspect of the game and pack it all into one place
    (9)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rangar View Post
    yeah, but not sure they meant for SE to take every terrible aspect of the game and pack it all into one place
    FFXI didn't let you dodge things, as it largely played like a turn-based-combat game. XIV:ARR does let you dodge things, so you pretty much got XI mechanics layered on top of XIV:ARR mechanics, which means you can't just "stand there and punch buttons" like you would in XI and most other MMORPG games.

    That's why grinding in older MMO's was the way it was, and why bots tend to have no problem just tab-targeting and spamming attack. XIV adds a layer of "required mechanics avoidance" which can't be done naively, and Eureka punishes you for playing naively like you would in XI. When a monster casts sleep or poison, and you don't dodge, you die.
    (0)