FFXI didn't let you dodge things, as it largely played like a turn-based-combat game. XIV:ARR does let you dodge things, so you pretty much got XI mechanics layered on top of XIV:ARR mechanics, which means you can't just "stand there and punch buttons" like you would in XI and most other MMORPG games.
That's why grinding in older MMO's was the way it was, and why bots tend to have no problem just tab-targeting and spamming attack. XIV adds a layer of "required mechanics avoidance" which can't be done naively, and Eureka punishes you for playing naively like you would in XI. When a monster casts sleep or poison, and you don't dodge, you die.
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