The difficulty of Pagos: Staying awake when you’re in there. I nodded off on several occasions during my stay there. Happened a couple of times in Anemos, too, but not near as much as Pagos.Stop this nonsense right now. Pagos is brain dead. There is nothing remotely "hard" about it. You spam your rotation on the equivalent of a target dummy that procs. You can easily bot your way to 35, that's the degree of brain dead grinding Pagos is. There isn't any "git gud." People wanting harder content are referring to things like Mythic+ dungeons or a return to the difficulty of Thordan and Sephirot EX.
So yeah, Pagos is “difficult”.![]()

Well if they did, it is not working correctly. Many times I have seen mobs our party pulls that gets tagged by other party giving no credit.
The way it seems to work is the credit is divided by all people/parties which hit the mob, when NM spawning there are many parties hitting the mob and the credit is divided so often that no-one is getting credit.




I'm not asking for nerfs. I'm asking it not be mind numbingly boring. Wailing on something with no mechanics and little chance of killing me isn't what I call fun. I'd rather do something else or play a different game altogether. I know you're trying to spin the raid argument around but it just doesn't apply here. Savage actually requires me to pay attention. Pagos? I can watch Youtube.


Personally I am having the hardest time with leveling. I am 28 now NMs spawn so infrequently that I don't get much exp and I can't ever get in a group to do the challenge log not many people are my level.



Pagos is the kind of content where, if you're not in there on day 1, hour 1 when the content drops, you're out of luck. That's a crazy expectation to put on players.
And if we haven't found the best way of farming light and increasing level despite lots of tests and trying out different things...why not throw us a little hint? "Chaining mobs" is not a hint.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - OK! ✅ to armor
"... and mounts?
Then go into Anemos for the log. You get less exp from the mobs but it goes faster.




That doesn't surprise me. I went into Pagos just the other day and despite it being prime time hours, the instance was only half full. And a good number of people were high level. Pagos basically has very little appeal, and no incentive whatsoever for high level players to help low level ones. The devs stubbornness has created an enormous roadblock I'm not even sure they can remedy without significant nerfs. People simply aren't interested in grinding trash mobs.
Hilariously, reddit discussed one of the more efficient ways is to actually die. You want to constantly keep yourself at 34 and chain the sleeping dragons.Pagos is the kind of content where, if you're not in there on day 1, hour 1 when the content drops, you're out of luck. That's a crazy expectation to put on players.
And if we haven't found the best way of farming light and increasing level despite lots of tests and trying out different things...why not throw us a little hint? "Chaining mobs" is not a hint.



And therein is the biggest flaw throughout this whole show. You need to level up to fight stronger monsters. You need light to make frosted crystals to be able to get your relic. You need to defeat NM's for the pagos crystals.
None of these were designed to seamlessly interweave amongst them. NM's give a small amount of light and crystals... but on launch they nerfed them because of Anemos. Arguably one of the best examples of mechanical interplay, and they actively sought to go against it.
SE has no idea what they're doing with Eureka. Unless they have some like Megamind level of interaction that takes like a PhD to figure out; but of course since they designed it they'd know how it works. But this whole cryptic "no one has figured out the best way yet?" handwavey condescension doesn't foster good will. It fosters animosity.
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