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  1. #191
    Player
    Losara's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Axis Sunsoar
    World
    Behemoth
    Main Class
    Warrior Lv 98
    The way mentors are created in Final Fantasy 14 seems inefficient and its no wonder there are so many bad cases.

    They should really be selected by Square Enix from people who work hard in the community rather than it being because of stats or number of dungeons completed.

    The novice network is currently a cesspool on most servers with a lot of 'mentors' fighting and scaring new players until they ask how to leave the chat.
    (0)

  2. #192
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Losara View Post
    They should really be selected by Square Enix from people who work hard in the community rather than it being because of stats or number of dungeons completed.
    They need too many mentors for that, and the people who work hard in it are not going to waste their time running exs, over streaming, maintaining wikis, discords, etc.

    They should just get rid of it, i guess. NA can't handle it.
    (0)

  3. #193
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Losara View Post

    They should really be selected by Square Enix from people who work hard in the community rather than it being because of stats or number of dungeons completed.
    That's called a job being a GM or Community Moderator. Also, who is going to vet a million players. Nobody.

    At best, they could design a "mentor dungeon" as a test for combat mentors, which features every mechanic in the game used by the dungeons in the mentor roulette, but really, what they need is criteria to maintain the mentor status (eg must actually do the mentor roulette 5 times in a week to maintain the mentor status), or maybe use an idea from another game and have a "help whistle" on sprouts (without being needing to be in the mentor chat) that pops up "<first> <last> (class/job) is asking for help with <active quest, job quest, side quest, duty selected>, teleport to them?", and having status set to Busy will turn off mentor mode temporarily. Mentors would be free to ignore requests, but not accepting any within a week would turn mentor status off. (It would also prioritize players in the same zone to avoid teleporting mentors and incurring loading time.)

    Likewise, for non-combat mentors, the same would apply, except the whistle user has to be in a crafting/gathering job to get a crafting/gathering mentor, and PvP mentors/sprouts have to be at Wolves' Den Pier, or queued for a PvP duty.
    (0)

  4. #194
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    The system that Losara suggests, from my perspective and past experience, is not the one whose prerequisites are similar to the current system. At least that's what I assume. I'll give an example here.

    Some years ago, AeriaGames had a game they published called Eden Eternal and the mentorship system wormed like this (it's not perfect memory):

    -Anyone could apply to be a mentor by filing an application.

    -Only a select few would be chosen by GMs.

    -Once chosen, the mentors introduced themselves via forum. This usually included what subject they were best at mentoring(crafting, raiding, etc).

    -Now this is where my memory is bit sketchy. While I am 100% sure that Mentors stayed mentors until the next application round ( to give a chance to others who wanted to try their hand at it), I can't say for certain if current mentors could extend their status if the application numbers did not reach a certain number.

    -Rewards were inconsequential. To put it ff14 equivalent terms, it'd be like getting a pack of aetheryte vouchers as reward.

    Anyways, the main thing to draw from all this is that the GMs were actively involved enough with the community to select a very small pool of players to become mentors. And you know what? It actually worked. Like any community, it was not perfect but the differences between that mentor program (idk how it is now) vs this one are as night and day.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #195
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    That's called a job being a GM or Community Moderator. Also, who is going to vet a million players. Nobody.

    At best, they could design a "mentor dungeon" as a test for combat mentors, which features every mechanic in the game used by the dungeons in the mentor roulette, but really, what they need is criteria to maintain the mentor status (eg must actually do the mentor roulette 5 times in a week to maintain the mentor status), or maybe use an idea from another game and have a "help whistle" on sprouts (without being needing to be in the mentor chat) that pops up "<first> <last> (class/job) is asking for help with <active quest, job quest, side quest, duty selected>, teleport to them?", and having status set to Busy will turn off mentor mode temporarily. Mentors would be free to ignore requests, but not accepting any within a week would turn mentor status off. (It would also prioritize players in the same zone to avoid teleporting mentors and incurring loading time.)

    Likewise, for non-combat mentors, the same would apply, except the whistle user has to be in a crafting/gathering job to get a crafting/gathering mentor, and PvP mentors/sprouts have to be at Wolves' Den Pier, or queued for a PvP duty.
    All I see here is telling mentors how to do their job, when it's rightly up to the mentor to decide that as the situation develops.

    The only change mentors need is for the "general" crown to go away, for each crown to have its requirements raised, and for them to be obtained individually rather than as a set.

    It's exceptionally stupid someone can road to 60 crafting and walk away with a pve mentor crown. Let alone someone that never entered a pvp match walking around with a pvp crown.
    (3)
    Last edited by van_arn; 09-10-2018 at 06:13 AM.

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