
Originally Posted by
KisaiTenshi
That's called a job being a GM or Community Moderator. Also, who is going to vet a million players. Nobody.
At best, they could design a "mentor dungeon" as a test for combat mentors, which features every mechanic in the game used by the dungeons in the mentor roulette, but really, what they need is criteria to maintain the mentor status (eg must actually do the mentor roulette 5 times in a week to maintain the mentor status), or maybe use an idea from another game and have a "help whistle" on sprouts (without being needing to be in the mentor chat) that pops up "<first> <last> (class/job) is asking for help with <active quest, job quest, side quest, duty selected>, teleport to them?", and having status set to Busy will turn off mentor mode temporarily. Mentors would be free to ignore requests, but not accepting any within a week would turn mentor status off. (It would also prioritize players in the same zone to avoid teleporting mentors and incurring loading time.)
Likewise, for non-combat mentors, the same would apply, except the whistle user has to be in a crafting/gathering job to get a crafting/gathering mentor, and PvP mentors/sprouts have to be at Wolves' Den Pier, or queued for a PvP duty.