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  1. #1
    Player
    SaitoHikari's Avatar
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    Oct 2015
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    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I haven't really poked my head around here much in weeks... But when a couple friends linked me to this recent trainwreck, I want to ask.

    How in the seven hells did the usual suspects manage to derail a perfectly good thread talking about this game's content design/cycle problems into yet another parser/raider debate?

    Some of you have some major problems.

    (Also, why is it always the healer mains who keep injecting this argument everywhere?)

    Quote Originally Posted by HyoMinPark View Post
    I always find it hilarious when people say this game caters to raiders. If that were the case, why has our content (Savage) gotten progressively easier to allow for more accessibility, and why was our other content (Ultimate) canceled for 4.51? If you think FFXIV caters to the raiders, you must be playing this game in an alternate dimension. Because it doesn't.

    As for "killing this game", the game isn't dying. But it is certainly becoming more and more stale with its staggered releases, same ol' formula after five years, and centerpiece content seeming to always be a disappointment. That's hardly the fault of the raiders, though. Unless you want to try to blame them for something like the state of Pagos.
    I mean, I've played other MMOs that have actually catered to raiders before. Sometimes almost exclusively. Said games had a content cycle far worse than FFXIV as well. FFXIV is far, -far- from catering to raiders.

    Quote Originally Posted by Bahati View Post
    In this instance the opportunity for casual players to have the same high ilvl as raiders simultaneously was taken away. This random pink gear dropped from this particular period of Diadem also had random stats that in some cases made them better than the current savage gear. The raiding community was quite vocal about their upset that casual, non-raiding members would have any chance (RNG or not) to have gear just as good as their savage clear gear. These items were removed entirely (unless you were lucky enough to get one before the patch out) to appease the raiding community.

    I'm not arguing if this is right or wrong. I'm simply saying the raiding community has affected the state of the game and everyone's experience in this case.
    That was also something that literally happened two and a half years ago. The devs did acknowledge that having the Diadem armor share the same item level of raid gear at the time was a bad idea (in a raid tier so infamously difficult and poorly balanced that it resulted in an outright mass transfer exodus of raiders from many servers that was only resolved by the creation of the cross server party finder almost a whole year after the fact), but that was a very minor footnote compared to all the other problems of Diadem.

    And before anyone snips at me for being a raider myself, I was one of the many people who were ticked off at original Diadem for being so horribly designed and un-future proofed. I didn't become an actual raider until almost a full year after Diadem's release, and I'm not going to stand by and watch people attempt to pin Diadem's death on the raiding community in what is quite possibly one of the most absurd attempts at revisionist history ever.

    And the whole thing about raiders being ticked off about the ilvl 280 weapon? That didn't happen. As pointed out already, literally 95% of the rage was from relic weapon holders (some of which ARE raiders too), who spent an entire expansion pouring resources into building up their weapons, suddenly having said weapon outclassed by a RNG drop barely one week after the final step was released. It showed an incredible lack of respect for the community and a painfully obvious attempt by the developers to rope people into keeping Diadem active to tide people over until SB came out. I admit much of the rage subsided when most people realized they were never going to have a shot at the RNG weapon due to the fact that only one person out of the entire instance would get it, the weapon said person received was entirely random, and how obtuse triggering the emergency mission was in the first place was (and I say this as someone who spearheaded the effort on these forums trying to figure out what made them spawn, to no success other than a theory that couldn't be reasonably tested). That was to say nothing about whether or not the emergency mission would even succeed, because once *one* mistake was made, it was almost impossible for the instance to recover.

    Point being, raiders really had nothing to do with Diadem being abandoned, when it was always treated like boring trash from the entire community at the very start. Much like how raiders have nothing to do with Eureka's failures today, or the earlier version that I've read several times on these forums a little over half a year ago, Ultimate being blamed for the '1 new dungeon per odd numbered patch' pattern.

    I wonder, when the game is perceived to be receiving less new content over time, why is it the raiding community that is always blamed by certain people first?
    (13)
    Last edited by SaitoHikari; 08-30-2018 at 06:09 PM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  2. #2
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
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    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by SaitoHikari View Post
    I haven't really poked my head around here much in weeks... But when a couple friends linked me to this recent trainwreck, I want to ask.

    How in the seven hells did the usual suspects manage to derail a perfectly good thread talking about this game's content design/cycle problems into yet another parser/raider debate?

    Some of you have some major problems.
    Well raiding was one point of the OP but its still sad that most of the pages are about raiding and weapons (honestly lets just rename this thread into "My opinion about raiding"). Would have been nice to at least have a variety of discussions about the path of FF14 since raids are only one smaller part of it but sadly any try to branch it off have mostly been useless. Well I will come back to the thread and skip through the posts in the hope to have at least a bit more different discussions.
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by SaitoHikari View Post
    I haven't really poked my head around here much in weeks... But when a couple friends linked me to this recent trainwreck, I want to ask.

    How in the seven hells did the usual suspects manage to derail a perfectly good thread talking about this game's content design/cycle problems into yet another parser/raider debate?
    If I may:

    When I came into this thread, it was talking about gear progression, which was a point in the opening post. That then devolved from a back and forth between a couple individuals—myself included—to “Why should raiders get the best gear just because they do the hardest content? Why can’t everyone get the best gear? Why can’t crafters make the best gear?” Following that, the conversation shifted to Theme Park MMOs versus Sandbox MMOs thanks to comparisons of FFXIV to games like RuneScape. Somewhere in the middle of that, an individual posted a comment saying that they “agreed with the OP that raiders [were] killing this game”. And then, the usual anti-raider crowd showed up, because that’s always inevitable. And now, we have this mess.

    I should have probably kept my mouth shut, but the generalizations against raiders—which, I am a raider—just irritate me. Especially since they’re almost always character attacks, and the people typing such comments have never interacted with any of the raiders they constantly love to hate outside of this forum (at least, with the Aether/Primal individuals). And, after a long day in class (first week back, in which I already have a metric crap ton of homework...and in which I’m already feeling the pressure of this semester), I was just in a foul mood. So I apologize if I was unnecessarily rude in my posts, and that I contributed to the continuing derailing of this thread.
    (4)
    Last edited by HyoMinPark; 08-31-2018 at 02:33 AM.
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