You do realize Chess is a complete different game? Can we stop with these asinine apple to orange comparisons. If my "vision" is so uninspired, why can't yours actually provide examples from the genre we're playing in rather than making pointless strawmen?
Care to posit a few? You have sprouted plenty of hot air but I see nothing tangible except "FFXIV is boring. Change it to what I'd like!" Furthermore, I have never said an alternative approach didn't exist. I merely criticised your ideas. And I'll criticise another seeing you mention gameplay. Focusing less on battle content will inevitably drive away people who came to FFXIV for it. Considering virtually all successful MMOs rely on combat as their core feature, I sincerely doubt reducing it will have positive results. Unless you wanted FFXIV: The Sims.
And you don't think people play games to achieve something. To borrow your Chess example earlier, the "reward" is beating your opponent. If FFXIV made a decent PvP system in lieu of gimmick garbage, they may have something worthwhile. You cite Pagos yet ignore the chief complaints. People aren't saying "less battle content!" They want more varied objectives—many of which include killing things. Quests, leves, hunting log and frequent NM spawns. FATEs are considered boring because FFXIV's combat itself is basic at its core. Once you incorporate mechanic, that's where it begins to shine. Unfortunately, the devs have focused less on those and aren't innovating the way they ought to. Curiously, the most popular request from players is Mythic+ styled dungeons. Funny, that's battle centric. It's almost like people want good battle centric content not less altogether.
And then people have no reason to touch it. Putting quests to find a specific monsters with nothing but the "fun of exploration" isn't going to work. Look no further than Diadem. The whole concept was designed around an area we could explore. No one cared to. Removing the "hamster wheel" isn't going to make them care. It will simply have them quit. Quests are all well and good, but they lack longevity. Once you complete a quest, it's over. A MMO requires content to last months. None of your suggestions take this into account. Likewise, you once again assume it would have a huge turn around on entertainment. If so, why has Perform fallen out of favor? Here you have something purely roleplay driven. No rewards, just a side activity you can partake in at your leisure. And it's less popular than Ultimate.
No, it wouldn't. FFXI existed over fifteen years ago. That style of gameplay has long been considered archaic, so much so even SE themselves shifted towards more action oriented gameplay since. At its basic core, FFXI was an extremely grind heavy MMO, and coincidentally boasted less active players than FFXIV does currently at its peak. FFXIV is hardly without flaws, but turning it into FFXI won't accomplish anything except a further disgruntled playerbase. We've been how people respond to grind heavy content. And your example essentially describes Duty Finder except the hassle of trying to find people on my server has been removed.
That is flat out false. If it weren't, games wouldn't move away or entirely abandon systems which worked in the past. For example, Halo revolutionized the matchmaking system to such an extent, it's tantamount to career suicide if you were release a competitive FPS without some variation of it. You see this in all forms of media, be it sports, video games or film. What worked several years prior won't necessary capture audiences the same way it once did. Blizzard's mistake is they went too far away from their core design—something you ironically are advocating SE do with FFXIV. WoW's two recent expansions, Legion and BoA have both been incredibly well received despite being "modernized." They kept what worked and innovated.
And by the way, WoW is practically all battle centric. Seems to be working quite well for them.