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  1. #61
    Player
    Chiraisu's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Chiraisu Saika
    World
    Jenova
    Main Class
    Ninja Lv 80
    My Wishlist for Healers in 5.0

    1) More diversity.
    2) A healer who doesn't use MP, doesn't wear robes, doesn't cast white magic
    3) A healer who doesn't have the same arbitarily boring DPS rotation as the previous 3. EI: 1, 1, 1, 1, 1, 1, 1, 1, ......2, 1, 1, 1, 1, 1, 1,
    4) More role skills that are not simply ripped skills from prexisting healers.
    (5)

  2. #62
    Player
    CupidCrux's Avatar
    Join Date
    Jul 2017
    Location
    Limsa-Lominsa
    Posts
    40
    Character
    Endymion Lebeaux
    World
    Diabolos
    Main Class
    Astrologian Lv 80
    I wish Major and Minor arcana were separate timers. To have our ONE major trait on the same timer but broken down into multiple parts (i.e. store, burn, spend, lord/lady) is a bit slow. The main cards for buffs should be that mini game, use? store? gamble?

    While the face cards should be a spend immediately, instant DPS or Instant heal/hot/Refresh/TP over time etc. Even a future heal card like you're reading the fortune and I see in about 10sec you're gonna get a burst heal much like the star, which could help up the AST dps since we know we can let the tank get knocked around a bit more since they'll get a burst heal that is applied ON them and they won't run out of star area like they oft do, ugh.

    Can even do a timed dps bomb, or aoe dps face card. So many options considering we have an entire DECK unreleased to us as of yet and I'm sure more will come as our level goes up. I just hope they separate it so we don't have 900 things to do on ONE timer.
    (0)

  3. #63
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Chiraisu View Post
    My Wishlist for Healers in 5.0

    1) More diversity.
    2) A healer who doesn't use MP, doesn't wear robes, doesn't cast white magic
    3) A healer who doesn't have the same arbitarily boring DPS rotation as the previous 3. EI: 1, 1, 1, 1, 1, 1, 1, 1, ......2, 1, 1, 1, 1, 1, 1,
    4) More role skills that are not simply ripped skills from prexisting healers.
    I wish most of this stuff was true but the MP and robe armour is basically agiven I'd imagine, otherwise it would be a lot of work to balance.
    More DPS would be nice though, like the opposite of AST, instead make the DPS actually viable in response to trickier heals.
    (4)

  4. #64
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    - Chemist Job
    - Ast buffs to have their range increased
    - Less white default colored healing sets
    (0)

  5. #65
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Healer wish list:
    -Gut Selene and rework her from the ground up.
    -Delete Dissipate.
    (1)

  6. #66
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Give SCH a new healing skill that is cool, neat, and awesome, but most importantly that it FEELS NEW. Unlike SB where we are more or less the same as in HW with less toys and no new toys (minus our crit buff). None of this dissipation or fey union garbage as our new gimmick. Seriously, all my bread and butter skills that I use should not all come from ARR or HW. I just ask for one, new, neat, and awesome healing ability.

    And for the love of god, take the 60 sec cool down off shadow flare!
    (0)

  7. #67
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    Sch Wishlist
    - sch specific dots with even timers
    - icons with Faeries for summon I & II
    - Broil III be an insta cast replacing ruin II
    - an option to name our Faerie (so I can display her canon name and not her form names >.>')
    - Faerie color scheme 'glamours'
    (2)

  8. #68
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Trying to be realistic

    1. A Healer that has different gameplay from the others especially in mechanics e.g. Chemist or Dancer
    2. Keep MP and Gear usage across all healers - it lets them focus resources on more important issues
    3. Related to the new expansion
    4. Give it a unique appeal and works well in specific content like Red mage, everything doesn't have to be meta raid job.
    (3)

  9. #69
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Final Fantasy XIV Astrologian (5.0 Update)

    My vision for the 5.0 Astrologian is to make them more into proper gamblers, and work on giving them more control over their cards, while that means they won’t get any new healing tools for 5.0 that’s ok because their kit is pretty reasonable for what they are supposed to be, a hybrid between SCH/WHM with enhancements.

    LV 72: Wild Card
    o A random card is automatically drawn and instantly used on nearby party members; the card is always under the effect of Extend. Does not put Draw on a Cooldown, or consumed a drawn card.

    LV 74: Double-Up
    o Grants a random secondary royal road enhancement in addition to the one held. Can only be used if you already have a royal road effect up. Duplicated Royal Roads enhance the effect.
     Potency+ = 250% potency
     Duration+ = duration enhanced by x2.5
     Extend+ = 75% Potency on card

    LV 75: Draw of the Luck (Trait)
    o Using a drawn card has a 25% of negating the recast timer on the Draw ability.

    LV 76: Fold
    o Currently Drawn Cards is switched to the opposite Arcanum.
     Bold = Balance (And vice verse)
     Ewer = Spire (And vice verse)
     Arrow = Spear (And vice verse)

    LV 80: Cutting Cards
    o Currently Drawn Card can no longer be used, instead if you ever end up drawing the card while under the effect of Cutting Cards you will cut the card automatically recovering 10% of your MP. This is a stance; however, it wears off upon Death.

    LV 80: Undraw Cut Card
    o Returns the Arcanum currently cut back to your deck.

    Final Fantasy XIV White Mage (5.0 Update)

    My vision for the 5.0 White Mage is to make them more into the powerhouse healer they are born to be, by giving them more healing tools so they can use in a pinch, also by giving them more defensive support abilities.

    LV 72: Cure IV
    o Restores HP of target and all party members nearby the target, also bestows them with a potent Healing overtime effect. Must have atleast one lily to be able to execute the spell.
     1 Lily = Cure Potency: 600 / Regen Potency: 50 (12s)
     2 Lilies = Cure Potency: 750 / Regen Potency: 100 (12s)
     3 Lilies = Cure Potency: 900 / Regen Potency: 150 (12s)

    LV 74: Protect
    o Reduces target’s physical damage taken by 20%. Must have atleast one lily to be able to execute the spell. (10s)
     1 Lily = 20%
     2 Lilies = 35%
     3 Lilies = 50%

    LV 74: Shell
    o Reduces target’s magical damage taken by 20%. Must have atleast one lily to be able to execute the spell. (10s)
     1 Lily = 20%
     2 Lilies = 35%
     3 Lilies = 50%

    LV 75: Excellency (Trait)
    o Lilies can now have a 5% chance of being generated with healing overtime effects. Cannot be generated by Cure IV regen effect.

    LV 76: Reraise
    o When you are K.O. in combat you are automatically revived with 1 HP (15mins). Cannot be used during combat.

    LV 80: Arise
    o Resurrects target to a weakened state. With their maximum default HP. Overheal (20s), Recast: 180s.
    o NOTE: maximum default HP is your default HP without the weakness effect, think of it as a temporary overheal; however, any healing done while under the effect of the overheal effect has no effect until the weakness wears off, and you still suffer from the regular weakness timer.

    Final Fantasy XIV Scholar (5.0 Update)

    My vision for the 5.0 Scholar is to give them more utility based on their niche which is shielding. And give their fairies more to do via the scholar abilities.

    LV 72: Fortify
    o Erects a magicked barrier which nullifies damage equaling 25% of the target maximum health. When critical cast the amount is doubled to 50%. Cannot be stacked with Adloquium shield.

    LV 74: Rehabilitate
    o Cures the target of all removable status ailments, and renders them temporarily immune to further status ailments. (21s)

    LV 75: Offensive Stratagem (Trait)
    o Your damaging spells recover the HP of the target with the lowest HP in the party. The amount healed is 3% of the target maximum HP per cast. Does not work with instant cast spells.

    LV 76: Vivify
    o Orders your pet away while reviving a K.O. party member with full health and no weakness. Cannot summon pet for 30s.
    o NOTE: While it might seem overpowered remember that you lose your fairy for 30s and it has a big recast. Plus WHM would have Arise without any penalty to their healing power so I feel that it’s fairly balanced. And they get Reraise too which is a unique but powerful niche to the WHM arsenal.

    LV 80: Equanimity
    o Temporarily summons your second fairy onto the battlefield to assist you on the battlefield. You will not have control of the second fairy and the AI will take over. Requires your faerie gauge to be full, and while the second fairy is out it consumes the gauge overtime, you cannot start building the Faerie gauge again until the second fairy is gone. (Second Fairy will last for 60s which is the amount of time it will take to consume the entire fairy bar or until killed). (Recast: Can be used anytime your fairy gauge is full)
    (0)
    Last edited by Brightshadow; 08-30-2018 at 12:20 AM.

  10. #70
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I want SCH to have Meltdown/Kaustra. AoE 190-200 potency with diminishing dmg like Holy/Gravity, additional effect: blind.
    (1)

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