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  1. #1
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    gil serves no purpose in this game except a self made score board. .
    This is also another problem with the game. FFXIV could have more player investestment (no pun intended) if the in-game economy was more player-driven and the currency would function more as a medium of exchange for goods and services with other players. The game does somewhat loosely have that but there could be room for improvement.

    Quote Originally Posted by Miste View Post
    I mean, fine? Compare Apples to Oranges if you feel this absolute need to, but they are fundamentally very different as you move down the classification chain into more specific features.

    The real problem occurs when you try to change an Apple into an Orange...they are so different at the core that you are basically breaking both to try to change one into the other. Just like your ideas would break the balance of this game if they simply implemented it without changing the core of the game first.

    If you do manage to completely overhaul an Apple and change it into an Orange then all the people who paid for Apples are simply going to leave, just like your example of when Runescape tried to change the core of its gameplay. You would just be doing the exact same thing to FFXIV.

    Sure, some people who love Oranges might show up, but how many would that be? Just you? I haven't really seen anyone else ask for this game to be like Runescape. You really think they would change the core of the game for a minority and risk driving away the majority?
    Just because a small part of A get put into B, does not turn B into A.
    Quote Originally Posted by Edax View Post
    In Red Dead Redemption, you could ride a wild horse and tame it. In Breath of the Wild, you could do the same. This mechanic was not in any previous Legend of Zelda game. Breath of the Wild did not become Red Dead Redemption, and I daresay BotW was better for adopting the new mechanic. It's all a matter of debate what mechanics can be adopted between game, but we shouldn't dismiss the debate simply for existing.
    But I do recognize some people like A just fine and want it as is. And there is always the danger that change will be for the worse. I accept that.
    (0)

  2. #2
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Edax View Post
    Just because a small part of A get put into B, does not turn B into A.
    That's...not really the point I made. A problem can occur if B cannot accept A without breaking.

    The design of fights will become unbalanced if you make the best gear of the tier easier to obtain and more available. So then that needs to be changed, then another thing needs to be changed because of that and on and on. It has a domino effect.

    You seem to be under the impression that you can simply put A into B and the game design will just still work as is. Not likely.

    It would break the structure of gear progression which then affects the fights themselves because they will lose depth/difficulty since you can simply get max item level immediately and removes the need to wait for more gear to progress easier, which then affect the longevity of the content, and so on and so on.
    (8)
    Last edited by Miste; 08-29-2018 at 09:01 AM.

  3. #3
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Miste View Post
    The design of fights will become unbalanced if you make the best gear of the tier easier to obtain and more available. So then that needs to be changed, then another thing needs to be changed because of that and on and on. It has a domino effect.

    You seem to be under the impression that you can simply put A into B and the game design will just still work as is. Not likely.

    It would break the structure of gear progression which then affects the fights themselves because they will lose depth/difficulty since you can simply get max item level immediately and removes the need to wait for more gear to progress easier, which then affect the longevity of the content, and so on and so on.
    The gear does not necessarily need to be "easier" to obtain, but rather offer more pathways to obtain it. I can get that it might sound "easy" to must go to the MB so if I were to scrap that idea, then what would be so wrong if raid equivalent gear could be crafted with very rare materials? The progression would be intact, it would take some time to for a gatherer or crafter to obtain the necessary items, especially if the gathering/crafting system receive more development to reward the player for their effort?
    If raid gear is hard to obtain, and the craft gear was hard to obtain, then the balance of the fights would still remain intact. Those willing to put the time and effort into raiding could receive the same reward as the those willing to put time and effort into obtaining rare materials. Crafting gear doesn't have to be easy. Would raiders truly give up raiding entirely if they could spend a weeks trying to get rare materials for a single piece of gear? I'm not so sure about that.
    (1)

  4. #4
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Edax View Post
    The gear does not necessarily need to be "easier" to obtain, but rather offer more pathways to obtain it. I can get that it might sound "easy" to must go to the MB so if I were to scrap that idea, then what would be so wrong if raid equivalent gear could be crafted with very rare materials? The progression would be intact, it would take some time to for a gatherer or crafter to obtain the necessary items, especially if the gathering/crafting system receive more development to reward the player for their effort?
    If raid gear is hard to obtain, and the craft gear was hard to obtain, then the balance of the fights would still remain intact. Those willing to put the time and effort into raiding could receive the same reward as the those willing to put time and effort into obtaining rare materials. Crafting gear doesn't have to be easy. Would raiders truly give up raiding entirely if they could spend a weeks trying to get rare materials for a single piece of gear? I'm not so sure about that.
    Three important holes in this idea.

    First - crafting and raiding are not mutually exclusive. People would just be pressured to progress both of these things now. I assume there would be some kind of weekly gating system (a la Savage) otherwise someone could nolife their way to BiS in X time.

    Second - this is a self-sufficent way to get the best gear. This game is an MMO, if you can't pass or fail based on something other than your own merits when it comes to high end content it isn't truly an mmo, it's a singleplayer game with other people. If your crafting plan relies on other people to help you attain these materials I suppose this can be disregarded but I doubt it does.

    Three - it's unbalanced. Right now you fight your way into top tier combat gear but there is no way to do the same and get the best crafting and gathering gear. I am 100% sure if there was a system like that implimented (turn in Savage books for HQ crafting gear for example) crafters and gatherers would throw a fit because it would crash the market for those items.

    So which is it? Are you okay with me raiding my way to crafter BiS?
    (7)

  5. #5
    Player OurMom's Avatar
    Join Date
    Jun 2018
    Posts
    155
    Character
    Bean Bunja
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Edax View Post
    The gear does not necessarily need to be "easier" to obtain, but rather offer more pathways to obtain it. I can get that it might sound "easy" to must go to the MB so if I were to scrap that idea, then what would be so wrong if raid equivalent gear could be crafted with very rare materials? The progression would be intact, it would take some time to for a gatherer or crafter to obtain the necessary items, especially if the gathering/crafting system receive more development to reward the player for their effort?
    Wouldn't work here, gil is too easy to get and everyone can craft/gather everything.

    In games where you can buy/craft high tier gear off the marketboard it's extremely hard to make enough money to be able to buy it. Then there's also the whole thing where people can only get 1 or 2 crafting professions good enough to craft it.

    I wish crafted gear was decent in this game like how it is in Archeage but the whole economy just isn't set up for that sadly.
    (2)