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  1. #11
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shneibel View Post
    hope it wont be 1 tank 5 LNC and 2 healer setup at 1.20 or it ll be freaking sad
    its gonna be MRD MRD MRD MRD THM CNJ CNJ. Calling it now.

    also this:

    so instead of Hellfire at the end of the fight we now have Mooglefire in the middle of the fight. sad sad sad reuse of fight mechanics to scrape by.
    (3)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  2. #12
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    That little moogle Gladiator is the cutest thing I've ever seen....EVER!
    (1)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i could.not.care.less. about the music or the level of "cute" this fight brings- those two things are 100% irrelevant to me.

    the only thing i care about are the fight mechanics and its fun factor (which to me has nothing to do with cute or music)

    im wondering how the lack of crowd control will work out. i also wonder how susceptible (if at all) the moogles are to magic attacks, or are mages only going to be used for healing with the occasional Prot/SS .
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #14
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Dreadnought View Post
    i could.not.care.less. about the music or the level of "cute" this fight brings- those two things are 100% irrelevant to me.

    the only thing i care about are the fight mechanics and its fun factor (which to me has nothing to do with cute or music)

    im wondering how the lack of crowd control will work out. i also wonder how susceptible (if at all) the moogles are to magic attacks, or are mages only going to be used for healing with the occasional Prot/SS .
    Crowd control in a major boss fight? Someone didn't play FFXI.
    (0)

  5. #15
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    Looks fun, hopefully will add some longevity, but i doubt it.

    I also think it will be mrd x 6, conj/thm x 2
    (0)

  6. #16
    Player

    Join Date
    Jul 2011
    Posts
    289
    Quote Originally Posted by Answa View Post
    Crowd control in a major boss fight? Someone didn't play FFXI.
    This isn't FFXI.
    (3)

  7. #17
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    It will only be x6 MRD if the moogles are easily killed. If they must be slept, bound or by any other means paralyzed AoE damage might not be primary factor in killing them.

    Which is why I think Shadowbind might get some really good use in this fight. Move them to the edge > Shadowbind > move to other edge of arena to avoid damage from the bound ones.

    Also seems like the mini-moogles work in conjunction with Moggle XII, so they might actually be something like the nails from ifrit to weaken Moggle himself and make him killable? And to mix it up from the Ifrit fight it would be interesting to have them do the "big move" each time a Moogle is killed (but gets weaker as more and more moogles die). That would counter act an AoE spam method, because you'd be dead if it spammed the big move right back lol.

    This is all speculation for the most part obviously, take it as a grain of salt if you like.
    (2)

  8. #18
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ilethius View Post
    Looks fun, hopefully will add some longevity, but i doubt it.

    I also think it will be mrd x 6, conj/thm x 2
    some people should re-read the new actions i think...mrd don't have anymore storm's path spam, and thm lost sacrifice, meaning it can only heal with cnj's cure (and the gimp of the case)
    (2)

  9. #19
    Player
    Pulseczar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    371
    Character
    Suede Derviant
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    The music is great—but the battle looks very boring. Hopefully it will be different when actually playing it.
    (0)

  10. #20
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    some people should re-read the new actions i think...mrd don't have anymore storm's path spam, and thm lost sacrifice, meaning it can only heal with cnj's cure (and the gimp of the case)
    ∟MRD WS 7 - AoE attack.
    Combo: MRD WS 6, Bonus: Consumes all TP to increase damage when your HP is below 50%.
    That being said HOPEFULLY SE has learned its lesson early on and balanced most of the classes semi-close to eachother and AoE spam wont be the best way to handle adds. But I wouldn't hold your breath.
    (1)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

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