its gonna be MRD MRD MRD MRD THM CNJ CNJ. Calling it now.
also this:
so instead of Hellfire at the end of the fight we now have Mooglefire in the middle of the fight. sad sad sad reuse of fight mechanics to scrape by.
That little moogle Gladiator is the cutest thing I've ever seen....EVER!
i could.not.care.less. about the music or the level of "cute" this fight brings- those two things are 100% irrelevant to me.
the only thing i care about are the fight mechanics and its fun factor (which to me has nothing to do with cute or music)
im wondering how the lack of crowd control will work out. i also wonder how susceptible (if at all) the moogles are to magic attacks, or are mages only going to be used for healing with the occasional Prot/SS .
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Crowd control in a major boss fight? Someone didn't play FFXI.i could.not.care.less. about the music or the level of "cute" this fight brings- those two things are 100% irrelevant to me.
the only thing i care about are the fight mechanics and its fun factor (which to me has nothing to do with cute or music)
im wondering how the lack of crowd control will work out. i also wonder how susceptible (if at all) the moogles are to magic attacks, or are mages only going to be used for healing with the occasional Prot/SS .
Looks fun, hopefully will add some longevity, but i doubt it.
I also think it will be mrd x 6, conj/thm x 2![]()
It will only be x6 MRD if the moogles are easily killed. If they must be slept, bound or by any other means paralyzed AoE damage might not be primary factor in killing them.
Which is why I think Shadowbind might get some really good use in this fight. Move them to the edge > Shadowbind > move to other edge of arena to avoid damage from the bound ones.
Also seems like the mini-moogles work in conjunction with Moggle XII, so they might actually be something like the nails from ifrit to weaken Moggle himself and make him killable? And to mix it up from the Ifrit fight it would be interesting to have them do the "big move" each time a Moogle is killed (but gets weaker as more and more moogles die). That would counter act an AoE spam method, because you'd be dead if it spammed the big move right back lol.
This is all speculation for the most part obviously, take it as a grain of salt if you like.
some people should re-read the new actions i think...mrd don't have anymore storm's path spam, and thm lost sacrifice, meaning it can only heal with cnj's cure (and the gimp of the case)
The music is great—but the battle looks very boring. Hopefully it will be different when actually playing it.
That being said HOPEFULLY SE has learned its lesson early on and balanced most of the classes semi-close to eachother and AoE spam wont be the best way to handle adds. But I wouldn't hold your breath.∟MRD WS 7 - AoE attack.
Combo: MRD WS 6, Bonus: Consumes all TP to increase damage when your HP is below 50%.
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