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Thread: Rising Event

  1. #121
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by DrWho2010 View Post
    maybe they're cycling it to worlds/data centers to keep it small since it doesn't take very long and you can just pretty much get everything you need from running it once or twice. i mean why allocate tons of space to something that could be used for other things like Eureka instances?
    If they were staggering release by world I wouldn't have seen almost all the worlds on my data center represented when I did it earlier. From what's been reported it looks like all of NA was running from 9pm to midnight PDT.

    They don't have to allocate an extraordinary amount of space for it. One instance holding 144 players should require less server space then 36 instances holding 4 players each since it's only 1 set of art and NPC assets being loaded instead of 36.

    The problem with having narrow windows restricting when all players can queue is that you end up forcing all players to queue for it at the same time if they want to participate instead of spreading it out over the entire day.

    This isn't necessarily going to die out fast like other seasonal events usually do. As a level 68 WHM scaled to 50, I was getting 36.8K XP per FATE. I just went to CWH and did a level 50 standard NM FATE also as 68 WHM scaled to 50 and got 32.4k XP. For someone who's leveling alts jobs in the 30-50 range (and possibly even to 60), this makes a nice change of pace from the normal leveling grind. You might miss out on GC seals (at least I don't remember getting any) but not everyone cares about those.
    (1)

  2. #122
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jojoya View Post
    They don't have to allocate an extraordinary amount of space for it. One instance holding 144 players should require less server space then 36 instances holding 4 players each since it's only 1 set of art and NPC assets being loaded instead of 36.
    But the data usage increases a lot more.

    If you have two instances with 4 people each, every persons data needs to be sent to every other person for a total of 4*3 connections, so 16, times two because you have two instances. That's 32.
    If you have one instance with 8 people each, every persons data needs to be sent to every other person for a total of 8*7 connections, so 56 connections total.
    24 people means 24*23, so 552 connections, in comparison to 96 from six 4-man instances.
    144 players means 144*143, totaling 20592 connections in comparison to 576 from thirty six 4-man instances.

    Compared to that data, the individual instances are significantly lesser burden even if you consider the need to sustain that many copies of them. In the end, the biggest burden in ALL things 'gaming' is the calculations. The graphics DO NOT burden the server. They burden the players computers. The server only tells the client which assets to load. The only burden on the server is following the numerous enemies scripts, but in this game in particular, they are so simplified that the increase in calculations in comparison to one larger instance is not nearly enough to compare to the burden of synchronizing all the people IN that instance.


    Ultimately this event should not be solved like this with unspecified times of being up...but yeah. They may be doing it because of the server strain.
    (0)
    Last edited by kikix12; 08-27-2018 at 09:08 PM.

  3. #123
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,327
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Has any one kind of a rough calculation of the spawn and D spawn times of the NPC?
    (0)

  4. #124
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The way it's being rolled out completely screws over casual players with limited time to play.

    THIS. IS. BEYOND. BAD.
    (13)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #125
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    It's getting annoying checking if the npc spawned each hour to find out that it hasn't. I've had a free morning and will be busy all afternoon/evening so I'm just supposed to miss the npc pop and then come back tomorrow and hopefully get lucky and it spawns?

    I really can't get my head around how no one in the team meeting pointed out how ridiculous the idea was.
    (5)
    Last edited by Kule; 08-27-2018 at 09:27 PM.

  6. #126
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Iscah View Post
    So perhaps it's something like different worlds getting a chance at different times, to ensure everyone can get into an instance when it becomes available? Instead of sending the servers into meltdown as everyone tries to do it at once.

    Although if so, it could really do with some kind of "X minutes until the event begins" person you can talk to.
    If that is true it would also have been nice for SE to explain how it worked.
    (4)

  7. #127
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by radhaz View Post
    I have a character on JP Anima. as of 22:20 PST, no recruiter.

    I did log out and in at the Inn bed, sadly there is no "heck the bed option".
    omg lol that never died.
    (1)

  8. #128
    Player
    Chewy2nd's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    732
    Character
    Dia Lancea
    World
    Adamantoise
    Main Class
    Archer Lv 100
    What an absolutely terrible way of showing thanks to players for playing for five years.
    (10)

  9. #129
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    SE's just screwing up everything at this point.

    Is expansion crunch that bad right now, or have they just stopped caring?


    At this point the Mog Station sale is a better event. >>
    (4)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  10. #130
    Player
    Indefiinable's Avatar
    Join Date
    Jul 2016
    Posts
    82
    Character
    Nyx Kai
    World
    Phoenix
    Main Class
    Rogue Lv 80
    This really is just a huge slap in the face at this point
    (7)

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