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  1. #271
    Player
    Fynlar's Avatar
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    Fynlar Eira
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    I can't really get behind this idea unless I avoided getting the feeling that savage/ultimate/whatever content development was contributing to a lack of content and development with the rest of the game.

    Unfortunately, that's exactly the feeling I've been getting now in Stormblood.

    I personally can't feel excited about content for the <1% (a group I'm certainly not part of) while the rest of the >99% are (imo) paying the price for it.
    (2)

  2. #272
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    HyoMinPark's Avatar
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    Hyomin Park
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    Sage Lv 92
    Quote Originally Posted by Fynlar View Post
    I can't really get behind this idea unless I avoided getting the feeling that savage/ultimate/whatever content development was contributing to a lack of content and development with the rest of the game.

    Unfortunately, that's exactly the feeling I've been getting now in Stormblood.

    I personally can't feel excited about content for the <1% (a group I'm certainly not part of) while the rest of the >99% are (imo) paying the price for it.
    It’s unlikely that Ultimate is the reason most of the content in Stormblood has fallen flat.
    (10)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  3. #273
    Player
    Fynlar's Avatar
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    Fynlar Eira
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    I'm sure it's a contributor. I've seen these fights and I'm sure they are not built in a day.
    (1)

  4. #274
    Player
    HyoMinPark's Avatar
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    Quote Originally Posted by Fynlar View Post
    I'm sure it's a contributor. I've seen these fights and I'm sure they are not built in a day.
    I’ve progged both. Most are reused assets, with a few new things such as mechanics and cinematics. But they are far from the reason why content is being spread thin, and why things like Eureka are failing to appeal to the majority of players.
    (8)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  5. #275
    Player
    Fynlar's Avatar
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    Fynlar Eira
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    I'm sure it's a contributor. I'll just leave it at that.

    Designing and properly balancing fights is not quite as simple as you make it sound.
    (2)

  6. #276
    Player Dualgunner's Avatar
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    Lilila Lila
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    Coeurl
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    Quote Originally Posted by Fynlar View Post
    I'm sure it's a contributor. I've seen these fights and I'm sure they are not built in a day.
    Could it be part of it? Sure, but I think it's detracted more from Savage if anything; used to be, raiding was more than just fights in a circular (or sometimes rectangular ooooo) room, and was more difficult too. Now it doesn't feel like there's too much in it at all.

    Now, what's taking away from content you might like to do, like dungeons? Probably Eureka. Its the real basket they put all their eggs in this expansion, and it's something that's only just barely not a failure. That doesn't mean Eureka isn't ambitious; It's something that takes a lot more work putting together, balancing, etc than a bunch of reused assets like Ultimate.
    (3)

  7. #277
    Player
    Fynlar's Avatar
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    Fynlar Eira
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    Meh. I don't think anyone in the savage crowd really misses having to beat up useless trash to get to the fight that actually poses any sort of challenge + actually drops any sort of reward.

    And my whole point here is that I believe content like Eureka suffered because of effort poured into making more content for the 1%. There's been unquestionably more of it here in SB, whereas we've been seeing less and less content for everyone else, and whatever "new" stuff we do get, like Eureka, is left half-baked. I'm not sure what other conclusion you expect to be drawn from that.
    (0)

  8. #278
    Player Dualgunner's Avatar
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    Lilila Lila
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    Quote Originally Posted by Fynlar View Post
    Meh. I don't think anyone in the savage crowd really misses having to beat up useless trash to get to the fight that actually poses any sort of challenge + actually drops any sort of reward.
    Hello yes hi, exception to the rule. That you think all Savage raiders like is a loot pinata that hits back, you're only 80% right. There is definitively far less effort put into Savage than in the past.

    And my whole point here is that I believe content like Eureka suffered because of effort poured into making more content for the 1%. There's been unquestionably more of it here in SB, whereas we've been seeing less and less content for everyone else, and whatever "new" stuff we do get, like Eureka, is left half-baked. I'm not sure what other conclusion you expect to be drawn from that.
    Okay, first off, you have no evidence that it's not Eureka sapping from everything else. They were working on Eureka for a year and a half. 18 months from announcement to launch, all the while it was hyped up and advertised. It's on the features list of the expansion. Are you really meaning to tell me that them working on Ultimate took so much time and effort that it spoiled their 18 month project of Eureka? You mean to tell me that rebalancing reused assets made them take so much away from the rest of the game that it actively is hurting their content cycle?

    Or is it perhaps that 18 month project itself that's leading to so much less for everybody?
    (3)

  9. #279
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Quote Originally Posted by Fynlar View Post
    Meh. I don't think anyone in the savage crowd really misses having to beat up useless trash to get to the fight that actually poses any sort of challenge + actually drops any sort of reward.
    There is a recognizable portion of the raiding community that does not like the “Savage fights are basically trial fights now” design.

    And my whole point here is that I believe content like Eureka suffered because of effort poured into making more content for the 1%. There's been unquestionably more of it here in SB, whereas we've been seeing less and less content for everyone else, and whatever "new" stuff we do get, like Eureka, is left half-baked. I'm not sure what other conclusion you expect to be drawn from that.
    Ultimate is not the reason Eureka has barely qualified as solid content. If you have been reading any of the feedback threads, you would see that. Eureka was content designed to simulate an old-school MMO grind that does not work well with this game, in both its playerbase and its combat system. It was also implemented severely late in patch cycles (with the first one being delayed TWICE), invalidating any and all gear dropped from it as being meaningful for progression of any kind (and no, this is not the product of Ultimate’s release “stealing time and resources from the content”). The developers have failed to listen to any meaningful feedback regarding how to make future implementations better (e.g., adding in Daily Quests, adding in a party level sync feature, etc.), and instead tried to force a singular playstyle on the playerbase in its second installment (e.g., chaining mobs), which subsequently called for nerfs to its content not even a week after release. And still, the content is filled with a myriad of complaints from the playerbase because of its design.
    (4)
    Sage | Astrologian | Dancer

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  10. #280
    Player
    Aerlana's Avatar
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    Lahna Orora
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    Quote Originally Posted by Fynlar View Post
    I'm sure it's a contributor. I'll just leave it at that.

    Designing and properly balancing fights is not quite as simple as you make it sound.
    You think as if the dev team was small,
    We speak about 350 to 500 people according to yoshida's saying during gamescon. It is not 150 people just to design end game PvE content.

    It is not made on one day you are right, but it is not like 5 or even 10 people dedicated to this content that will avoid all other part of the game to have enough work...

    HoH-PotD and uznair (and the HW uznair, forgot the name) are one team.
    Diadem/eureka another team
    etc etc. Each team work on their project.

    Another proof there is many different team. The ungarmax bug came out because the team creating the content was not the traditionnal PvE team. And they didnt do all the test the regular team do each time. There is different team, each one doing their own content. And due to different explanation about fight development, the Ultimate team is probably a small one.


    Also, create Eureka, HoH, Ultimate are 3 different way to create content, not only playing those. if tomorrow, you ask the ultimate team to work to a bunch of whole new JACTA. they would have to adapt to this new work...


    You focus on eureka to explain. BUT we know eureka is a specific team, the one that worked on diadem... The team was not on savage content during HW but on eureka.

    ALSO, we know they reduced from 3 dongeons in ARR to 2 per patch in HW to do additionnal content, so diademe/eureka and PotD/HoH are team made with some people from dongeon team (and probably some others)
    For SB, we went from 2 to 1,5 per patch (2 - 1 - 2 - 1) and the reason we did have was to make ultimate.

    SO where you are right, ultimate did cut us 3 dongeon during SB... but not effort and money on eureka...
    (3)
    Last edited by Aerlana; 08-27-2018 at 05:29 AM.
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    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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