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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Deathblow: We already have both Direct Hit and Critical Hit. You want a third version of Crit when we already have two? I don't really see how it adds much to the game.

    Haste: Again, it's redundant. We've got both Skill Speed and Spell Speed already. (It seems a little odd to have them separate when they do the same thing—just for different jobs, but I'm guessing that might have to do with keeping demand in line with other materia.)

    HP Plus / MP Plus: Why rename Vitality and Piety that we already have? I like their current names better.

    A few, like maybe multi-hit, sound interesting (though it would have to be pretty rare to avoid being OP), but it looks like a lot of these are pretty much like what we already have, and most of the others are too OP to be easily balanced.
    (1)
    Last edited by Niwashi; 08-24-2018 at 06:48 AM.

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Niwashi View Post
    Haste: Again, it's redundant. We've got both Skill Speed and Spell Speed already. (It seems a little odd to have them separate when they do the same thing—just for different jobs, but I'm guessing that might have to do with keeping demand in line with other materia.)
    I’d definitely like to see spell speed and skill speed just combined into haste or speed. For the most part jobs either use spells or skills and these stats are essentially the same thing. But there are some examples that break the mould, PLD, DRK and RDM. DRK and PLD get no spell speed on their gear and to slot spell speed materia would be silly. So Holy Spirit, clemency, flash, abyssal drain, unleash and unmend are all stuck being unaffected by PLD and DRKs version of the speed stat for no real reason and vice versa for RDM with skill speed and their weaponskills, and this trend will just continue as more hybrid jobs get implemented.
    (2)
    Last edited by Cabalabob; 08-24-2018 at 08:13 AM.