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  1. #1
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Sense is useless since all fights in this game have a strict ability queue you can memorise fairly easily.

    Define "colossal" damage? Basically I'll get to the point, while neat to think of, if these changes were implemented people would math out what does the most damage regardless of everything else and that would be the go to, rendering the rest of the materia useless.

    Edit: for example, literally everyone would just run whichever command materia gives more damage, and as much "focus" and "damage plus"/"haste" as possible, like we do now with crit/dh/det/sps.
    (3)
    Last edited by CorbinDallas; 08-23-2018 at 05:30 PM.

  2. #2
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by CorbinDallas View Post
    Sense is useless since all fights in this game have a strict ability queue you can memorise fairly easily.

    Define "colossal" damage? Basically I'll get to the point, while neat to think of, if these changes were implemented people would math out what does the most damage regardless of everything else and that would be the go to, rendering the rest of the materia useless.

    Edit: for example, literally everyone would just run whichever command materia gives more damage, and as much "focus" and "damage plus"/"haste" as possible, like we do now with crit/dh/det/sps.
    This is absolutely right! I left numerical values vague because honestly I can’t balance this alone. Hypothetically speaking I could say that it does anywhere between 150 to 250% damage at a fix rate. However it is up to us as a community to steer the dev team into where that trade off should be.

    So with the new Materia system the design philosophy is that damage altering Materia will require significantly more to get the the full effect.( I will reflect this in an update).
    What I mean by this is that there are 13 total slots currently on left side and 5 on the right. HP+ only requires Lv.3 (3 slots) to get the full effect while Damage+ will requires Lv.7 (7 slots.) You have a choice between equipping multiple different types of Materia or refining on a few.
    (0)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CorbinDallas View Post
    Sense is useless since all fights in this game have a strict ability queue you can memorise fairly easily.
    Yes and no. If the system works the way it does now where you can retrieve materia (with a high %), then a sense materia would have more merit. Basically you could use the sense materia during progression until you have learnt the fight, and then swap it out for more damage. Think of it as the RDM of materia.


    On another related note, I'll be really cruel and suggest a materia that allows you to see your outgoing DPS
    (2)