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  1. #1
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Edax View Post
    Logically, I do not need better gear. At the same time, having the same armor rating for months has been a bit boring since I essentially have to play a long waiting game until I can progress my character again. I can improve my armor with tomes, but I can't buy tomes, and so much of my time is already spent crafting, gathering, gardening and sending retainers out.
    A way they could fix this is if they made a decent separate progression set of gear craftable in addition to the stuff they have now BUT it would bind to the character and be unsellable/untradeable. It would have to be timegated and have the same secondaries as the sellable stuff to not devalue running duties and not make it mandatory for world first raiding. Maybe make some crafting mats drop out of said dungeons that you can buy off the MH.

    So crafters could progress their characters at a decent rate, but it wouldn't ruin others' progression since you couldn't just buy it off the MH. The person crafting it could use it. Obviously it wouldn't hit raid level but would follow the other slowdrip progression paths to not devalue running duties and other content.

    Not sure they want to do something like that though.
    (3)

  2. #2
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vaer View Post
    A way they could fix this is if they made a decent separate progression set of gear craftable in addition to the stuff they have now BUT it would bind to the character and be unsellable/untradeable. It would have to be timegated and have the same secondaries as the sellable stuff to not devalue running duties and not make it mandatory for world first raiding. Maybe make some crafting mats drop out of said dungeons that you can buy off the MH.

    So crafters could progress their characters at a decent rate, but it wouldn't ruin others' progression since you couldn't just buy it off the MH. The person crafting it could use it. Obviously it wouldn't hit raid level but would follow the other slowdrip progression paths to not devalue running duties and other content.

    Not sure they want to do something like that though.
    This would be a fine system. I wouldn't even mind if the materials involved were very rare or hard to get. This system would give players more options on how to progress allow the players to play the game in the ways they most find fun.
    (0)
    Last edited by Edax; 08-22-2018 at 01:04 AM.