Quote Originally Posted by Edax View Post
Logically, I do not need better gear. At the same time, having the same armor rating for months has been a bit boring since I essentially have to play a long waiting game until I can progress my character again. I can improve my armor with tomes, but I can't buy tomes, and so much of my time is already spent crafting, gathering, gardening and sending retainers out.
A way they could fix this is if they made a decent separate progression set of gear craftable in addition to the stuff they have now BUT it would bind to the character and be unsellable/untradeable. It would have to be timegated and have the same secondaries as the sellable stuff to not devalue running duties and not make it mandatory for world first raiding. Maybe make some crafting mats drop out of said dungeons that you can buy off the MH.

So crafters could progress their characters at a decent rate, but it wouldn't ruin others' progression since you couldn't just buy it off the MH. The person crafting it could use it. Obviously it wouldn't hit raid level but would follow the other slowdrip progression paths to not devalue running duties and other content.

Not sure they want to do something like that though.