Page 7 of 120 FirstFirst ... 5 6 7 8 9 17 57 107 ... LastLast
Results 61 to 70 of 1200
  1. #61
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    I agree with OP in a lot of aspects.

    I just feel that from ARR to SB, what has really changed? They love to throw out server limitations as an excuse at to why nothing can ever be changed or reworked, but there are small things that could at least break up the monotony. How about enemies use more non-aoe maker telegraphed attacks? Regular mobs could have moves that would target specific roles. Debuffs could play a larger role (and our own could actually be made useful). Why no 24 man fights with 2-3 tankable bosses at once, so that tanks are useful outside the need-to-have-it add phase? NPC allies we need to protect during the fight or something?

    I'm only addressing this part because I am lazy and don't want to type out the rest. There are so many little things they could do to mix things up a little bit, but they just stick to the same "safe" formula. Only, "safe" is starting to lose interest for a lot of people. Even people I once saw vehemently defend this game and Yoshi P as the second coming are gone, or afk all the time, citing lack of interest.
    (10)

  2. #62
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ElazulHP View Post
    (◔_◔)

    I already explained it...



    Because someone who spent a large amount of time in Eureka is just as valuable as someone who spent a large amount of time raiding. Both should be rewarded equally if they both spent the time to get the rewards.
    That's not explaining anything, that's just rehashing your idea/opinion that you think is factually correct and it's not after I just explained to you that Savage requires a buttload of RNG aspects in it that Eureka does not. Neither one can be comparable towards each other, not to mention Eureka doesn't even require the same amount of coordination and actual personal skill levels that Savage has. Both should not be equally rewarded when A) they're not even going with the same kind of grind or structure, B) Savage fluctuates in terms of the time it actually takes to get something for your chosen job in comparison towards Eureka, and C) the difference in player skills between the two content where Eureka doesn't require your BLM to be pushing out 5,000+ DPS.

    You didn't explain anything, you're regurgitating your thoughts and hoping that I'll bend to you will.

    I won't. Please, do better.

    If all it took was fun to be the initiative for raiding as its own reward, then you'd be looking at a dead raiding scene all across this game as well as many other MMO's. Fun is a subjective element for everyone involved and while yes, I do find the raids fun, I'd like some better stuff to be in it that means only people who actually put the time and work, key word, work involved to earn it. I don't want caster DPS from Eureka who do 3,000 DPS carrying my i370 casting gloves when I've had to push 5,500 DPS or better in Savage to earn those.

    Time involved =/= better reward than others. It's the skill and coordination involved within Savage. Time has nothing to do with it. The people in Savage earn those rights to have that gear, not because of how long they spent doing it, but because of the hoops of fire and brimstone that they had to jump through in order to get it. The actual bs, one shot KO'd mechanics that can cost an entire clean run and wipe it.
    (14)
    Last edited by Sigma-Astra; 08-20-2018 at 09:06 AM.

  3. #63
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ElazulHP View Post
    (◔_◔)

    I already explained it...



    Because someone who spent a large amount of time in Eureka is just as valuable as someone who spent a large amount of time raiding. Both should be rewarded equally if they both spent the time to get the rewards.
    But that would mean that someone who spams a ton of dungeons should also get the same rewards as someone who does eureka or raids because he/she also spent the time.

    You could take that 1:1 over to glamours, if you want it farm it but there it is completly normal for people to do something for that stuff.

    This topic comes up every expansion with the same results: people who are not raiding complain that they don't get the same gear raiders do. I simply don't understand this behaviour, its a game and if you don't do everything, then don't expect to get everything.
    (14)
    Last edited by Ilan; 08-20-2018 at 09:13 AM.
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  4. #64
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Magic-Mal View Post

    • Dungeons. In ARR and early HW, dungeons used to have actual maps. Rooms to explore, places to go, extra loot to find, puzzles, and dangers inside. When you got the mapping achievement it was because you* actually mapped out the whole dungeon. Now, and starting with HW endgame, all dungeons are literal straight lines. You can look at them yourself. It's appalling. There are no rooms, there are no puzzles, no meaningful loot to find, and no dungeon dangers with the only exception being Bardam's Mettle which is a great dungeon. We just pull enemies till we can't anymore then fight boss and repeat. Oh I can't forget this annoying new trend of having a "Sub-sub Boss" before the final boss. Just an enemy or 2 with inflated HP and no purpose. It all started with 3.3. It was unique then. Now it's in every dungeon and it's just annoying. Then there's the SB mechanic of every final boss having some sort of phase where it's "Do this before the boss meter fills or you die!!!". Switch it up please -.-'. It's almost like the trials issue now. Getting to that.
    I'm guessing they stopped adding side rooms because the playerbase skips them. They just put the treasure chests in annoying spots now. The side rooms before just had a chest that dropped junk gear or stuff that would be outdated in a day and/or the same trash mobs you have been fighting anyway. Not much exploration to be had.

    In Coil, every lockout you had to do the trash. It would just eat away at your raid time for pretty much no reason after the "wow that's cool" effect wore off on attempt 3. Once you did that, you could just shortcut to the boss anyway if you died for the rest of the lockout. Same reason the Savage version is just the boss. It allows people to keep pulling it and not have to kill mostly pointless trash every time they enter. The only thing that has a point is the gear/mechanic check "subboss" which is still in.

    They do have more varied mechanics and sometimes they end up with interesting combinations, but they are part of harder content.

    The flying debate is just dead horse beating. Wouldn't change much unless they also removed the aetherytes which are already more impactful than being able to fly over a zone you've already completed IMO. Not to mention they keep adding mount speed increases anyway, they removed heavy and mobs still leash. It would just end up being an annoyance being forced to ground mount everywhere since nothing could kill you at level anyway or you would just outrun it. Would just make it more annoying to get to the timed gathering nodes.

    I will agree with the rather weak open world content but that has always been the case since the beginning. They tried with Odin/Ixion/Behemoth but the game just ends up unplayable when you get so many players in one spot that you dc. Hunts are.. yeah. TBH if I wanted good open world content I would go play something else. The open world content in XIV is meh.
    (6)
    Last edited by Vaer; 08-20-2018 at 09:05 AM.

  5. #65
    Player
    kyomaZZ's Avatar
    Join Date
    Jul 2017
    Posts
    42
    Character
    Kyouma Hououin
    World
    Lich
    Main Class
    Gladiator Lv 70
    i think gonna be 1 more expansion next year where they end the MSQ, after that they will keep update the game the same way they do with the FFXI, and get ready for FFXVII online
    sorry for being so negative but since HW we didnt get anything new, just the same reskinned things.
    (7)

  6. #66
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sigma-Astra View Post
    -snip-
    Then you have not been into Eureka obviously. The whole thing is RNG. RNG to get crystals, RNG to get light, RNG for the stupid NM's to spawn half the time it feels like, and a significant time investment. To keep the chains going in Pagos you also require a significant DPS output otherwise you lose the chain and have to start over again. As to what I what I would do with an equivalent weapon who cares? It should literally not matter at all if there is an alternative to raid tier if it also requires an equal investment in time.

    The only thing I hear from you is "Waaah if a non-raider gets a reward equal to me my precious e-peen is going to shrivel up and fall off".
    (6)

  7. #67
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    On the topic of raids and the books, literally the only reason why I quit raids was because when I did Delta, I never got a single piece of gear from a chest.. That's not even a joke either. I went over 3months and into 4.1 and came out with 2 or 3 jewelry pieces and one pair of shoes. Because I was unlucky. This was the second time this happened. I remember finally getting the i270 BRD pants right before SB came out.. when that stuff happened I was done. I wasn't going to waste my time raiding for what felt like nothing when other people could be all geared up because they got lucky. It wasn't because I couldn't beat it was because the RNG didn't like me and that, to me is totally flawed design.

    I can't stand the raiding loot system anymore so yeah, I'd like content to get strong gear that's not a raid. Or, maybe they can finally fix it but they won't
    (2)

  8. #68
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ElazulHP View Post
    Then you have not been into Eureka obviously. The whole thing is RNG. RNG to get crystals, RNG to get light, RNG for the stupid NM's to spawn half the time it feels like, and a significant time investment. To keep the chains going in Pagos you also require a significant DPS output otherwise you lose the chain and have to start over again. As to what I what I would do with an equivalent weapon who cares? It should literally not matter at all if there is an alternative to raid tier if it also requires an equal investment in time.

    The only thing I hear from you is "Waaah if a non-raider gets a reward equal to me my precious e-peen is going to shrivel up and fall off".
    Can you make a rebuttal that doesn't end in something I expect hearing from my nieces and not a grown adult on the forums...? Literally, you haven't attacked any points of my arguments and when I continue to find and poke holes in your own, you immediately curl into a ball and play the ad hominem because that's all you've got left. And please, don't say you need significant DPS output for the chain, because you don't. You don't need 5,500+ DPS in Eureka.

    You're not looking to debate rationally or logically, you're just looking for people to give you validation that your opinions are right and to be told that you're right. :3

    You waste your own time and skills in Eureka for your own rewards and I'll waste my time and skills in other content that matters for me. You don't need what I have and I don't need what you have. The time you spend in Eureka does not equal towards the missiles that I dodge in Guardian.

    Btw, I'm a girl, I don't have an e-peen. I just have sass. Nice try.
    (12)
    Last edited by Sigma-Astra; 08-20-2018 at 09:23 AM.

  9. #69
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Magic-Mal View Post
    On the topic of raids and the books, literally the only reason why I quit raids was because when I did Delta, I never got a single piece of gear from a chest.. That's not even a joke either. I went over 3months and into 4.1 and came out with 2 or 3 jewelry pieces and one pair of shoes. Because I was unlucky. This was the second time this happened. I remember finally getting the i270 BRD pants right before SB came out.. when that stuff happened I was done. I wasn't going to waste my time raiding for what felt like nothing when other people could be all geared up because they got lucky. It wasn't because I couldn't beat it was because the RNG didn't like me and that, to me is totally flawed design.

    I can't stand the raiding loot system anymore so yeah, I'd like content to get strong gear that's not a raid. Or, maybe they can finally fix it but they won't
    I hear you Mal regarding the RNG crap. I think it shouldn't be possible, not just for Savage, but this goes with the entire loot system, it should not drop the same items in Ridorana and Savage that it dropped the last week beforehand for you, and there should be absolutely no chance of double gear dropping in both chests whatsoever. Whoever thought those were good ideas needs a reality check.
    (2)

  10. #70
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ElazulHP View Post
    -cut-
    your whole argument's been comparable to "I spent 3 minutes microwaving a thing that my neighbor spent an hour cooking, and I don't like it that my food isn't just as good as theirs."

    You can say "This person and I both spent X time doing Y, so we both should get Z," but what's really happening is "This person and I spent X time, them doing Y and I doing Y^1, so we both should get Z." If you honestly think life works like that... hoo boy.

    Quote Originally Posted by ElazulHP View Post
    Then you have not been into Eureka obviously. The whole thing is RNG. RNG to get crystals, RNG to get light, RNG for the stupid NM's to spawn half the time it feels like, and a significant time investment. To keep the chains going in Pagos you also require a significant DPS output otherwise you lose the chain and have to start over again. As to what I what I would do with an equivalent weapon who cares? It should literally not matter at all if there is an alternative to raid tier if it also requires an equal investment in time.

    The only thing I hear from you is "Waaah if a non-raider gets a reward equal to me my precious e-peen is going to shrivel up and fall off".
    Eureka is RNG, however, it is less RNG than a raid. Especially now with how bad Pagos is, compared to Anemos.
    -RNG to get crystals
    >>but when they do drop, you get them.
    -RNG to get light
    >>but when you get it, you get the exact amount you get
    -RNG for NM spawn
    >>but once it spawns, you know you're guaranteed a reward based on your participation level therein
    -maintaining the chain in Pagos
    >>look. Pagos is a dumpster fire but the fact that I'm even able to use it as a merit to debunk your argument is really astonishing.

    Compare what you said to literally the rest of the game:
    there's RNG for what dungeon you'll get in a roulette, RNG to what the treasure chests therein will contain, RNG for the mini/jumbo cactpot, RNG for the reasure maps in whether or not the aquapolis/uznair will spawn (and further RNG on each floor on if you can progress further), RNG to whether or not you'll get that HQ material from a node, an element of RNG in whether or not your craft will hit HQ or not (unless you put in the time to get that bar to 100% quality), and while not RNG strictly it sure is random the kinds of people you'll encounter in any given situation.

    Just because this one instance of RNG does not meet what you most want out of the game does not make RNG in and of itself bad. It's a tool like anything else to keep people invested in stuff. Looping back to raid -v- Eureka, and expanding on my blurb above...

    It's RNG what you'll get in those chests. and until lock out is removed the only guarantee you'll get any items is after clearing it X amount of times in Y amount of weeks is via the guarantee one-off page items. People have spent a week, even less than, and already have the Pagos Elemental weapon(s) they want. The time investment can be a direct 1:1 with the total amount of hours worked towards a goal, insofar that you can spend a set amount of time to achieve/attain whatever goal you wanted. the difference with Raiding is that those same hours are spread out over days, weeks, even months in some cases, whereas that same amount of time is not equally attributable to Eureka.

    Sorta like if you put in the work, you can guarantee a craft will be HQ, else you leave it up to RNG. Funny how similar that one instance is to the whole debate you're making, but not seeing because you want to have your world affirmed when you're clearly wrong and unwilling to accept even a degree of error.
    (9)
    Last edited by WhyAmIHere; 08-20-2018 at 10:03 AM.

Page 7 of 120 FirstFirst ... 5 6 7 8 9 17 57 107 ... LastLast