That's not explaining anything, that's just rehashing your idea/opinion that you think is factually correct and it's not after I just explained to you that Savage requires a buttload of RNG aspects in it that Eureka does not. Neither one can be comparable towards each other, not to mention Eureka doesn't even require the same amount of coordination and actual personal skill levels that Savage has. Both should not be equally rewarded when A) they're not even going with the same kind of grind or structure, B) Savage fluctuates in terms of the time it actually takes to get something for your chosen job in comparison towards Eureka, and C) the difference in player skills between the two content where Eureka doesn't require your BLM to be pushing out 5,000+ DPS.
You didn't explain anything, you're regurgitating your thoughts and hoping that I'll bend to you will.
I won't. Please, do better.
If all it took was fun to be the initiative for raiding as its own reward, then you'd be looking at a dead raiding scene all across this game as well as many other MMO's. Fun is a subjective element for everyone involved and while yes, I do find the raids fun, I'd like some better stuff to be in it that means only people who actually put the time and work, key word, work involved to earn it. I don't want caster DPS from Eureka who do 3,000 DPS carrying my i370 casting gloves when I've had to push 5,500 DPS or better in Savage to earn those.
Time involved =/= better reward than others. It's the skill and coordination involved within Savage. Time has nothing to do with it. The people in Savage earn those rights to have that gear, not because of how long they spent doing it, but because of the hoops of fire and brimstone that they had to jump through in order to get it. The actual bs, one shot KO'd mechanics that can cost an entire clean run and wipe it.