Quote Originally Posted by Magic-Mal View Post
• How can we fix that? I don't know. When Diadem 1.0 came out that was probably the most unique content ever with the most unique gear rewards. We had an RNG system where we could get armor with crazy stats or we could get crap. But we could get it! And some were even stronger than raid gear gear pieces! The ultimate incentive. Hundreds of people constantly grinding Diadem. That was like the best time of 3.1. Then it went downhill.. what happened? The raiders complained. They complained that gear stronger than raid gear could drop in a content that wasn't a raid and that non-raiders could obtain it. Then SE nerfed Diadem gear and what happened? Diadem died instantly. Never to live again. And here we are...
This is revisionist history. Everyone despised Diadem from the day it released. The devs didn't adjust it because of raiders, they adjusted due to no one wanting to participate in what ironically proved to be the beta test for Pagos. In fact, a very common complaint amongst casual players was the i280 weapon, which many felt was a slap across the face given the relic could be outdone by a random pick piece. Most hardcore raiders didn't give a damn as by that point, they had long since beaten Creator into the ground.

Quote Originally Posted by Magic-Mal View Post
• Raiders, don't you see how raids restrict the entire content formula? Some casual players care about things other than glamour. Literally an entire 7-8 months worth of potential content revolves around raids and the level of their rewards at a time. This needs to be fixed. It can be fixed by the devs letting loose once more and just making unique reward structures. Players don't log in to get gear because they already know exactly what's going to happen no matter what. We can predict the ilvl of everything before it ever comes out. That's a big issue.[/HB]
You have failed to answer one question. Why should you be rewarded for doing essentially brain dead content? Raid gear is the focal point because it's the hardest content offered. If i370 gear were available from quests, normal mode trials, dungeon and etc, Savage has literally no purpose for existing, and would promptly die. All because you want gear that is hilariously overpowered outside Savage? Admittedly, yes SE needs to find a better alternative than very small ilvl increases, but devaluing raid gear won't accomplish anything except pissing off a core foundation of your audience.