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  1. #1
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    eureka has no flying and dangerous mobs, by all accounts people hate it for being tedious. open world mobs won't be more rewarding or less tedious if they did this.
    (20)

  2. #2
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alien_Gamer View Post
    eureka has no flying and dangerous mobs, by all accounts people hate it for being tedious. open world mobs won't be more rewarding or less tedious if they did this.
    People hate Eureka because it's bad for 100 other reasons. Eureka is poorly designed and enemies just 1-shot you. Or 2-shot you. That's not fun..
    (46)

  3. #3
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alien_Gamer View Post
    eureka has no flying and dangerous mobs, by all accounts people hate it for being tedious. open world mobs won't be more rewarding or less tedious if they did this.
    If Eureka had compelling gameplay, you wouldn't be able to get me out of there. Anemos and (so I've heard) Pagos are gorgeous and fun to explore for the new sights alone. But the core element of gameplay, and what you're intended to do to progress in the zone, is so god-awful I can't stomach it. Mobs can be threatening without being HP sponges or 1-hit KO machines. But you wouldn't know that based on how SE designed them.

    Stormblood has been more of the same, over and over again, and it hasn't elicited the most positive response from players. YoshiP has said he has enough story to last the game for several expansions more... is there gameplay to back it up? Different combat content to keep things fresh? DoH/DoL deliveries or quests to shift away from the tried-and-true approach? I get the feeling there will be a small mutiny in the playerbase if 5.0 is revealed and it's still ARR but a different colour... it feels like XIV stuck on repeat but they're taking away more than they're adding for most players. Maybe focusing so hard on niche content and Eureka was not the wisest choice this round.
    (29)