eureka has no flying and dangerous mobs, by all accounts people hate it for being tedious. open world mobs won't be more rewarding or less tedious if they did this.
eureka has no flying and dangerous mobs, by all accounts people hate it for being tedious. open world mobs won't be more rewarding or less tedious if they did this.
People hate Eureka because it's bad for 100 other reasons. Eureka is poorly designed and enemies just 1-shot you. Or 2-shot you. That's not fun..
If Eureka had compelling gameplay, you wouldn't be able to get me out of there. Anemos and (so I've heard) Pagos are gorgeous and fun to explore for the new sights alone. But the core element of gameplay, and what you're intended to do to progress in the zone, is so god-awful I can't stomach it. Mobs can be threatening without being HP sponges or 1-hit KO machines. But you wouldn't know that based on how SE designed them.
Stormblood has been more of the same, over and over again, and it hasn't elicited the most positive response from players. YoshiP has said he has enough story to last the game for several expansions more... is there gameplay to back it up? Different combat content to keep things fresh? DoH/DoL deliveries or quests to shift away from the tried-and-true approach? I get the feeling there will be a small mutiny in the playerbase if 5.0 is revealed and it's still ARR but a different colour... it feels like XIV stuck on repeat but they're taking away more than they're adding for most players. Maybe focusing so hard on niche content and Eureka was not the wisest choice this round.
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