What do you want them to do? Add more NPC's and buildings that have little to nothing to do with the world or quest's? Yes it would be pretty cool at the start but most of it would probably be forgotten rather quickly which means added stress to the servers which they already I believe mentioned they are keeping an eye on (such as one reason why they won't update the character creation).All the maps have nothing inside them but enemies and the only settlements or civilization are places where there are aetherytes.
As for flying, I admit that the number of flying mounts is getting pretty stupid (T-rex, really?) but good luck convincing them to not put it in future expansions. That would just piss off most of the players. Not having flying at the start and having to do the whole aether current system is fine enough as it is. Flying is here to stay.
It's almost like part of Stormblood takes inspiration from that culture. . .since over half of it is all Asian
The only thing I can agree on is the class lock stuff. It really annoys me since there are some outfits that I really like on one job but I can't use on another. The glamour dresser should have been the perfect chance to do something about that. Yet here we are, still with class-locks at a point where glamour is becoming more and more the true-end game.
Which is how it should be. Wanna know an MMO that does large maps in dungeons with lots of enemies and what not? WoW. Wanna know why it fails? Groups for the most part don't care about exploring. They always take the shortest route to the boss and avoid as many enemies as possible to do so. Would be no different if they did it in FFXIV and those people who would want to go off the beaten path will simply get bitched at for doing so. What they have now is for the best.We just pull enemies till we can't anymore then fight boss and repeat
As for the trials/raids, just sounds like you need a break from them. I found all of the new trials/raids so far extremely fun and their mechanics interesting. The reason why no one is probably talking about it is because the only problem people might have is simply clearing them. Many of the fights borrow from older mechanics so a lot of it is nothing new. As for the whole 'fill up bar or die', it isn't much different then 'kill x enemies quick or die'.
The only thing I can say on the raiding is that I would indeed like to see gear actually mean something for a longer period of time. Though like every other MMO, raiding is where the best gear is supposed to be at. I don't raid but I can understand it being that way for those who put in the time and effort.


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