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  1. #51
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Nixxe View Post
    It's not really role based though. Melee DPS have three different sets.
    They are all subsets of the DPS role. DPS jobs are not like healers and tanks because they can be categorized into caster/melee/ranged etc. All healers are casters, and all tanks are melee fighters.
    (0)

  2. #52
    Player
    Hestzhyen's Avatar
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    Aug 2014
    Location
    Gridania
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    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Claire_Pendragon View Post

    (1) Either AF gear is the exception, or it is only excluded until you have the job leveled to the point it could wear the armor too, and the corresponding job quests done up till that point.
    Personal opinion, but I think AF gear should remain locked to the jobs. That gear often references iconic designs for the job from previous FF entries, it would feel wrong somehow to see a NIN slashing things in a BLM's robe and hat.

    (2) All current tier gear is excluded until the iLv cap raises in the next tier. (Example, we have i350-i375 gear in this item level tier. All gear here is glamour locked till next iLv raise)
    Not sure why a restriction like this would be necessary. We already have restrictions based on character level and gear ilvl. Unless it's to prevent people from accidentally destroying stuff they should be using? Or is it just a restriction just to add road blocks?

    (3) We simply have a quest/NPC who turns any gear into the Lv1 all class version. (This kind of seems a bit pointless, but maybe the "easier" fix for SE)
    I could see this being a thing, as annoying as it would be to have yet another single-purpose NPC hanging around in the hub cities. If it lets me turn some of that DoW leveling gear into level 1 glamour that would be fine. What about end-game gear though? The glamour dresser proved that people don't like to destroy their stuff. Say I want to convert the 370 tomestone chest into all-class glamour... would I have to wait until I upgraded it in the next tier/switched with the Savage peice or would the process create a duplicate level 1 version?
    (1)

  3. #53
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
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    Limsa Lominsa
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    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Hestzhyen View Post
    Personal opinion, but I think AF gear should remain locked to the jobs. That gear often references iconic designs for the job from previous FF entries, it would feel wrong somehow to see a NIN slashing things in a BLM's robe and hat.
    Personally I agree, just threw out a sort of middle ground idea.



    Quote Originally Posted by Hestzhyen View Post
    Not sure why a restriction like this would be necessary. We already have restrictions based on character level and gear ilvl. Unless it's to prevent people from accidentally destroying stuff they should be using? Or is it just a restriction just to add road blocks?
    This is in response to those who mentioned being excited to see what was the new armor they could unlock/receive for having leveled up their job, and doing the content as.
    Some of it is restricted by the fatc u need gear for ur main job anyways, so such an implementation isnt really that different from what we have now, but still enforces the idea of getting what you want more now, and or class identity for a short period of time.

    I'd rather be able to glamour all non AF armor period, but again, this seems like a semi middle ground idea.
    (0)
    CLAIRE PENDRAGON

  4. #54
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
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    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    OP, first off I want to say that I am not in total disagreement. However, if I was a dev on the fence about lifting the restrictions and I was wanting the community the convince me to do so, here is where the problem is...

    Quote Originally Posted by Apl_Juice View Post
    I've wanted this ever since Glamours were released, but 4.0, alongside recent event rewards and mog station items, have really begun to deteriorate the argument against letting anyone glamour any piece of gear.

    So the biggest issue against this is being able to identify other players by what they wear. Yet, we have event reward, mog station, and even base game equipment that 1.) anyone can wear and/or 2.) don't suit every jobs' aesthetic. So already we have issues with identifiability. The easy example is bikini tanks or goofy full-body outfits like chocobo and pig outfits
    As soon as I see this, the rest of your post goes right out the window and I stop reading. Almost always this is the first argument I see, and it is by far the weakest. First off, I don't recall SE making any official statement saying that identifiability is the reason why they won't lift the restrictions. Of course, anyone can correct me, but will have to link said statement. Either way, SE is not obligated to disclose their reasoning behind anything. If they do, honestly the best you can do is take it with a grain of salt unless it is something truly game changing such as a patch or expansion.

    Second, cash shop and event items that can be worn by all classes is far different than gear that is restricted to certain jobs/roles. You ignore the intention behind these items entirely. Just because SE says it's ok to look like a ghost, chocobo, or run around in a bikini doesn't mean they are willing to go back and use up the resources required to change the criteria on existing gear, which there are tons of. 2.0 had so many designs. Maybe even more than HW and SB combined. Hell, I am still coming across pieces I've never seen.

    FTR, I did read your whole post. It is unfortunate though that I would have stopped there had I been on the dev team because the strongest argument comes right after it.

    Quote Originally Posted by Apl_Juice View Post
    but looking recently, we now have the Shisui sets which are all skimpy recolors. and the Gubal sets, which are all the same but different colors. I'm certainly not saying anything is wrong with these items, but they break the 'rule' that equipment is going to have some sort of aesthetic pattern based on role. If the base game is going to break that rule (in addition to event gear and mog station gear), why have the rule at all?
    Indeed. It started in HW, and is now even more present in SB. It was the first thing I noticed when getting to SB, being a huge glamour chaser myself. Here's the thing though; most players seem to not acknowledge that SE gave you guys what you're asking for by doing this, and you gave them the perfect opportunity to be lazy with gear. Instead of creating unique sets of gear in greater number, they are now just reusing old sets and reskinning them, and doing the same with newly implemented gear. The only difference being the color and the name associated with it (striking, maiming, casting, etc.) And in doing so, it has counter productively made glamours less diverse than ever.

    Quote Originally Posted by Apl_Juice View Post
    I think its fair to say that at least some Samurai players want to wear the traditional samurai-themed armor that Tanks have (Genta and Arhat for example). Naturally, that doesn't fit well aesthetically for Monk, so instead Samurai are stuck with whatever fits with Monks.
    Here is the last thing I am going to point out before wrapping things up. For you SAMs wanting to glam heavier armor to appear more tank-like, I would avoid using words like "traditional". The fending gear is this game, is anything but traditional heavy samurai armor, which is the more modern Tosei-gusoku style iirc. SAMs sharing gear with MNKs shouldn't be stopping SE from creating such gear; they simply need to make it SAM specific. Or we can go by your desire, and make this available to anyone (even the snowiest of a snowflake healer) because, why not? Let's lift these silly restrictions. Right?

    The reason why I am not in total disagreement, because from a view of practicality, there is so much gear in this game that makes no sense to have a restriction on it. As an example, I am sitting on this gorgeous body piece named Arachne Shirt of Scouting, and I can't wear or glamour it because I don't have a 50+ NIN. This is a good thing as it forces me to play another job, which is not a bad thing when chasing glamour. What sucks though is that after meeting this requirement, I can still only wear or glamour it as a NIN, even though the design of it clearly shows anyone could wear it.

    There is nothing SE can do here that will make everyone happy.
    (2)

  5. #55
    Player
    Nixxe's Avatar
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    Mar 2015
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    Ul'dah
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    1,470
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    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gemina View Post
    They are all subsets of the DPS role. DPS jobs are not like healers and tanks because they can be categorized into caster/melee/ranged etc. All healers are casters, and all tanks are melee fighters.
    I don't really care how you think they should be counted or classified. It doesn't change the fact that the gear isn't role based.
    (0)

  6. #56
    Player
    Gemina's Avatar
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    Dravania
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Nixxe View Post
    I don't really care how you think they should be counted or classified. It doesn't change the fact that the gear isn't role based.
    It's not how I think though, it's just a fact. You can choose to accept it or not. DPS is the ONLY role with the jobs therein are further broken down. Pull up your character screen and it's right in your face. If you're implying that DPS gear is actually more job restrictive because of this categorization of the jobs, then I get it. But all of them except NIN share gear with a least one other job. To a certain extent, DRG as well, but a lot of their gear can also be used/glamoured by tanks.
    (2)

  7. #57
    Player
    Nixxe's Avatar
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    Ul'dah
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    Nixx Delumi
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    Sargatanas
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    White Mage Lv 80
    Quote Originally Posted by Gemina View Post
    It's not how I think though, it's just a fact. You can choose to accept it or not. DPS is the ONLY role with the jobs therein are further broken down. Pull up your character screen and it's right in your face. If you're implying that DPS gear is actually more job restrictive because of this categorization of the jobs, then I get it. But all of them except NIN share gear with a least one other job. To a certain extent, DRG as well, but a lot of their gear can also be used/glamoured by tanks.
    Speaking of facts, it is a fact that the gear is not role locked. That is the beginning and end of my point. If you choose to over complicate things, that's your own problem.
    (0)

  8. #58
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
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    Limsa Lominsa
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    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gemina View Post
    It's not how I think though, it's just a fact. You can choose to accept it or not. DPS is the ONLY role with the jobs therein are further broken down. Pull up your character screen and it's right in your face. If you're implying that DPS gear is actually more job restrictive because of this categorization of the jobs, then I get it. But all of them except NIN share gear with a least one other job. To a certain extent, DRG as well, but a lot of their gear can also be used/glamoured by tanks.
    Im not quite following what you're saying btw.

    There's gear thats tanks and DRGs
    There's gear thats healer and casters.

    So I can only assume u mean gear within a group, such as within tanks? but then id say there's gear thats DRK only, WAR only, and PLD only.
    The rings in Brayflox are examples of this as well. (excluding AFs, and the most obvious, weapons)

    Unrelated.
    I should also mention all Dated gear from 1.0, wasnt class/job locked then, and after the update remained unlocked, and could be glamoured by anyone who still owns the gear. I have chainmail that can be glamoured to any class, and leather armor.
    (Sadly didnt get enough gil to buy the platemail in time, before the update, was 500k short)
    Wish I could make/buy that stuff again, just for glamour as well.
    (0)
    Last edited by Claire_Pendragon; 08-19-2018 at 07:19 AM.
    CLAIRE PENDRAGON

  9. #59
    Player
    Sigma-Astra's Avatar
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    Mar 2017
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    Ul'dah
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    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    I think that the reasoning they don't allow people to glamour other gears from one job onto another is because the glamour system is tied to the actual stat systems that they use for the gear for the jobs themselves. In order to unlock a WAR gear for BRD, they'd have to allow it so that BRD's could equip said gear in the first place, even for glamour purposes. Think about it, the only reason why AST, WHM, and SCH can wear what they want on shared glamour gear for their jobs is because they all carry the same main stats and sub stats usually. The same could be said for the casters even if RDM really doesn't benefit that much from spellspeed as much as BLM or SMN (they screwed up there too). I think it's too late to change that now because then it would make the entire main and sub stat system pointless and we'd get BRD's wearing STR gear accidentally when they should be stacking DEX if they didn't use a glamour prism properly and figured that they could just wear the gear without any consequences.

    They already dug themselves that hole, it's too late to change that system now.
    (0)

  10. #60
    Player
    Gemina's Avatar
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    Dravania
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    Im not quite following what you're saying btw.

    There's gear thats tanks and DRGs
    There's gear thats healer and casters.

    So I can only assume u mean gear within a group, such as within tanks?
    It started about a page back where a poster attempted to correct the OP by saying they meant "role" based gear in reference to the header. Most people are in agreement that Job based gear should not be shared such as our AF. It was then commented that they are not role based as melee DPS have three different sets. All I said, was they all still fall under the DPS 'role'. They most certainly don't belong to tank or healer, which are the other two of three roles. So whether process of elimination or deductive reasoning, the logic can't be disputed, but it was anyway.

    I posted a more complex breakdown of the DPS role when it was further disputed that gear isn't role based, when nearly all of it is. Tanks have their own gear. Healers have their own gear, and DPS have their own gear. I am sorry if there is any confusion, but I am not sure why there is?
    (0)

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