


Thank you! Very helpful. ^^It's easier if you go in as heal with 3 tanks, because even when they mess up, they will survive unlike a dps. They can also take the stack mark alone, so you only have to use esuna on one person.
If you end up with the standard comp, never let more than 2 people stack. Stack mark + tank, that is more than enough to surive. I have seen groups where all 4 people thought they had to stack together - that's a waste of potions and makes dispeling the fire debuffs unnecessary difficult. Also don't stand far away from Rathalos, staying behind him is the safer place. If he turns in your direction, run immediately. Same goes for the dps. Als tell the dps to not use their full rotations when he is flying, spamming an gcd spell/action is more efficient, as this is what takes Rathalos down - not the damage dealt.



Pretty much this. It's... a bit of an ironic twist.
DPS can do it, but they need vit melds or a decent health boosting food to survive long enough for esuna to matter, and even then, it's just much easier with tanks.
Warrior works especially well since so much of its DPS is in a burst window, so you knock Rathalos down and let them go to town on him.
I seem to have the best luck in parties with 2 tanks, a healer, and a melee dps. Without a dps you pretty much waste the limit break, and without a healer it can be hard to survive the phase transition where one person is mounted and another takes multiple tank busters from the garula.
I personally prefer to tank this one, although I've run it a few times as dps, too. Haven't tried healing it yet, though.
They don’t need vit melds and while food helps unless they are severely under geared they should be fine unless they are eating dirt all the time. I ran with a rdm who had 39000 and she did fine and even when she did get hit me or the brd we had could remove the dot preventing death. Multiple tanks is the go to comp because people can make all kinds of mistakes and not wipe.



Because it's more of a potency fight than mechanics, I feel like it will be very easy starting from patch 4.4 with the new gear available to survive everything even while failing to dodge. In current 370 gear it already doesn't quite 1-hit-KO a healer or dps if they were topped off before failing to dodge. Difficulty should be similar to Odin with overgearing, and fully training dummy mode if unsynced in future expansions.
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