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  1. #51
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    If you could exchange anything for crysta I'd probably quit. I don't want to deal with another GW2.
    (3)

  2. #52
    Player
    Emstidor's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    Quote Originally Posted by MomomiMomi View Post
    And this changes that how? Gil is not created by this sytem.

    This is not the PLEX system. This is the WoW Token system. They do not work the same.
    You’re getting too hung up on semantics and are either willfully or unintentionally ignoring the fact that introducing a sudden, attractive need for gil (to buy Crysta) into an economic system that is largely static due to lack of current gil sinks is going to result in a large amount of money entering circulation that was previously sitting unused in players’ inventories and not being factored into the server’s player-driven and DEMAND-driven economy. What other word would you have us use when a large amount of currency suddenly enters circulation, leading to its devaluation?
    (2)
    Last edited by Emstidor; 08-16-2018 at 04:22 AM.

  3. #53
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Emstidor View Post
    What other word would you have us use when a large amount of currency suddenly enters circulation, leading to its devaluation?
    You cannot devalue what already has no value.

    Giving gil something to spend it on is an increase in value.


    I'll ask you, what do you suppose the people who are getting gil from this system would be spending it on? A house? This leads to the destruction of gil. The price is also largely static. Crafted items? The gil will simply go back to those they got the gil from.

    Or maybe rare mounts and minions that can be traded. This gives the activities they come from more value, increasing activity, which will lead to competition and an increase in supply. What does an increase in supply lead to?

    Balance.
    (3)
    Last edited by MomomiMomi; 08-16-2018 at 04:36 AM.

  4. #54
    Player
    RayneLittlewinkle's Avatar
    Join Date
    Sep 2013
    Posts
    429
    Character
    Tesni Eiddwen
    World
    Balmung
    Main Class
    Scholar Lv 90
    I would be all for this. I guess the people who are saying no haven't had first-hand experience in it with WoW? This would not make the game pay to win, free to pay or any other type of scenario.
    (5)


    Server: Balmung/Gilgamesh // Name: Siena Vedana // Main Class: Scholar

    Signature made by Selli Noblesse <3 Thank you!

  5. #55
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RayneLittlewinkle View Post
    I would be all for this. I guess the people who are saying no haven't had first-hand experience in it with WoW? This would not make the game pay to win, free to pay or any other type of scenario.
    This is a big issue with these forum, way too many people have zero experience with how things work in other MMOs and refuse to believe some ideas might actually work here, they base their entire opinion on hearsay or very old experiences.
    (3)

  6. #56
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by MomomiMomi View Post
    You cannot devalue what already has no value.
    Implying gil has no value.

    Let us assume that is true for a moment. As a basis, currency is used as a universal trade good. Instead of trading items directly, you trade items for currency and then that currency for items. So instead of exchanging 5 goat hides for 1 orange juice, you exchange 5 goat hides for 10 gil, then buy one orange juice for 10 gil. The conversion ratio for each given item is based on supply and demand.

    The currency, then, is as valuable as people's belief in it. By nature, it is something that has no intrinsic value - our money IRL is often literal paper or even just a digital number at this point, depending on whether you pay with card or cash. It derives its value from the fact that other people are willing to give up their goods for it.

    So for gil to be without value, people need to be unwilling to accept it for items. The marketboard, then, needs to be completely empty, as the marketboard works via exchanging items for gil, never items directly.
    *glances ingame*
    Uh... that's not quite the case. So I think we can consider that premise busted.


    That aside, the effect of such a system is relatively simple. Everyone who plays the market board and hoards gil as is would just use it to buy sub time and the people buying the gil would use the gil to buy stuff from those same players again, causing price inflation for all affected goods and returning the money to the market board players.

    Frankly, you might as well just give market board players a subscription discount. Same effect, but at least that would come without price inflation on top.
    (2)

  7. #57
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Zojha View Post
    That aside, the effect of such a system is relatively simple. Everyone who plays the market board and hoards gil as is would just use it to buy sub time and the people buying the gil would use the gil to buy stuff from those same players again, causing price inflation for all affected goods and returning the money to the market board players.

    Frankly, you might as well just give market board players a subscription discount. Same effect, but at least that would come without price inflation on top.
    First, you took "no value" as literal and without any context, which is fair enough, because I provided none.

    For any player who has reached... let's say, 100 million gil, as an arbitrary amount. There is more or less no reason to ever make more gil. You have enough gil to get anything you might want in the game.

    I stopped trying to make any gil more than 3 years ago because there is absolutely no point in doing so. Because any more gil beyond what I already have has so little value as to be insignificant.

    In the past, before I completely stopped caring about gil, I bought 3 mansions out of sheer boredom of my gil. This was back when the base price of a mansion was 80 million gil, mind you. Gil was also much harder to come by; but still, even back then, there was so little to do with it that it was a sad state of affairs. It still is.


    Furthermore, you ignore the effects that higher demand has on supply. In this game, outside of housing, supply is limitless; it is only limited by the players being willing to provide it.

    If, as you say, the price of crafted goods goes up, then crafting will become more valuable, and supply will therefore also go up. With higher supply and competition, the prices will, therefore, inevitably go back down. It would balance itself.

    This doesn't just apply to new players who haven't crafted before, mind you. Players like myself, who have taken themselves out of the market board game, will re-enter it. Competition would be fiercer than ever.
    (0)
    Last edited by MomomiMomi; 08-16-2018 at 06:09 AM.

  8. #58
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Emstidor View Post
    You’re getting too hung up on semantics and are either willfully or unintentionally ignoring the fact that introducing a sudden, attractive need for gil (to buy Crysta) into an economic system that is largely static due to lack of current gil sinks is going to result in a large amount of money entering circulation that was previously sitting unused in players’ inventories and not being factored into the server’s player-driven and DEMAND-driven economy. What other word would you have us use when a large amount of currency suddenly enters circulation, leading to its devaluation?
    Yes it will lead to gil circulating amongst the playerbase, but this may not necessarily devalue the currency as more players will be able purchase items- decreasing supply and consequently driving prices higher. Although gil is at many times regarded as useless, this is far from reality and I'm assuming those willing to spend $ in exchange have something/some service they want to buy in mind which will turn the wheel so to speak, otherwise they wouldn't and the gil should not in theory circulate without this dynamic. Similar systems have been implemented successfully in EVE and WoW, I encourage those who are familiar with them to share share their experience.
    (0)
    Last edited by Marcellus_Cassius; 08-16-2018 at 06:34 AM.

  9. #59
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    609
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    I don't think they can do this since gil value vary on each server xD. Plus that would make FFXIV F2P and would probably delay more content release.
    (2)

  10. #60
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by RareItems View Post
    I don't think they can do this since gil value vary on each server xD. Plus that would make FFXIV F2P and would probably delay more content release.
    As was mentioned before, it would not lead to F2P as someone is still covering your sub if you choose to buy it with gil. The player buying the sub token to exchange for gil still has to cover their own sub, the player buying the sub with gil is being covered by the player who is selling the token which was bought with $ + covering their own sub. You would not be able to purchase a sub with gil unless someone buys it with $ first. But, in a way you are correct, it would allow some players to sub without spending real money, however this does not detract from SE's revenue, they would instead gain another stream of income as I'm sure they would take a cut from these transactions.
    (1)
    Last edited by Marcellus_Cassius; 08-16-2018 at 06:55 AM.

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