Quote Originally Posted by Kaonis View Post
They can tweak values like NM spawn rates, exp per mob, and reduce/remove the exp penalty, but they can't "fix" Pagos at this point. The whole of Eureka up to now is fundamentally flawed. It's nothing more than a zone to grind mobs in so you can level up to have higher raw stats to grind higher level mobs so you can level up more. That's it. You don't get magicite to enhance your character in a meaningful or interesting way; you just get a defense of attack boost if you rock-paper-scissors the elements right. Eureka, much like Diadem, is creatively bankrupt. Unless they can develop content that is more meaningful and creative than "grind mobs to level up to grind mobs" as a end-game max level activity, then there's no way they can actually fix it for any reasonable person.
You can't "fix" it, no. But the truth of the matter is that Eureka is remaining, and it's going to remain tied to the relic. That cannot and will not change. The changes that are being asked for are to make it bearable for those of us who want our relics, not to make it into the next and best zany bit of content in the game. That ship sailed, but for as long as something we want remains tied to it, we'll continue to push for whatever minor adjustments we can get.