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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Pyroxene View Post
    Theres plenty of ideas floating around. How about remembering eorzea, Finding certain npcs that were pivotal to you starting out, or side story of a few npc adventurers youve met along the way. Maybe training new adventurers in fates, get some more of that active time function goin on. Something that requires the player to think, or something that just shows they put more than 5minutes thought into it.

    This honestly, is just sad imo.
    And what, pray tell, does this have to do with the Moonfire Faire? I don't recall training adventurers and remembering Eorzea as beach time fun. Now before you say, "they could do a different event instead!" Well, people look forward to these specific events because of their theme.
    (13)

  2. #2
    Player

    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    155
    Quote Originally Posted by Bourne_Endeavor View Post
    And what, pray tell, does this have to do with the Moonfire Faire? I don't recall training adventurers and remembering Eorzea as beach time fun. Now before you say, "they could do a different event instead!" Well, people look forward to these specific events because of their theme.
    It was an example to make my point, which I think you missed. please see the attached comment for my theme specific change suggestion.

    Quote Originally Posted by Pyroxene View Post
    In just the last few minutes I've already thought of a few ideas they could have used to make this event something better. Using the event we currently have as a base.

    Phase 1: Jumping to platforms, add in an ATE tidal wave to stop getting washed off.
    Phase 2: Beam walking and jumping, add in exploding bomfish or jumping fish (telegraphed) to stop getting knocked off
    Phase 3: Either keep the jumping puzzle as is coz we dont want players to think we hate them, alternatively as they did in the Valetiones event, use an instance for the event and tether 2 players together to make a more difficult climb

    Still basically the same, but it's more than JUST a jump puzzle.
    I also said in a previous post, "Make the event fit the theme" which is natural as thats the point of the event, but implement it content intelligently.
    Please read the previous posts in order to get the context in which the comment you clipped was used.
    (1)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Pyroxene View Post
    It was an example to make my point, which I think you missed. please see the attached comment for my theme specific change suggestion.
    Considering not everyone even likes jumping puzzles, I don't know how well received mechanics that constantly try to knock you off would be.
    (8)