Quote Originally Posted by Penthea View Post
Why are you assuming I am playing with bad players? I didn't even complain about the people I played with nor did I mention their classes. I simply stated some classes have an easier time dodging and maintaining good uptime on a high mobility encounter than others...and this somehow means I play with bad people?

Do you enjoy putting people down so much that you fabricate reasons to do so?
It is true that casters might have a little more of an issue than say a brd or mch, which don't have the casting bars anymore (as we've all complained about that in HW), but all jobs have that issue when you break it down. Being too close in melee form or too far, will end in a knock back and insta-kill since it's a two piece mechanic for the most part. Mages far away and casting, would still need to move, as Rath's speed increases with the target being farther (until phase 2). Most of the player base, regardless of casting spells or being too close (drg animation lock is still a big problem or issue that needs fixing), can end badly for the player. You can look at it as a way of saying "one's easier than another", but I've seen enough melee and tanks die to the same mechanics that a blm and rdm or smn dodged, and have less overall DPS.

So yes, bad players. They come in all forms.