more engaging, amazing, enthralling content from the infallible SE..... /sarcasm
more engaging, amazing, enthralling content from the infallible SE..... /sarcasm




It's literally just Anemos with the small benefit of the challenge log from the start. I don't think the devs really understood any of the feedback about Anemos or that they were too far along in designing Pagos after Anemos launched that they were beyond the point of (wanting to) adjust anything.
The earliest FATE with the bunnies (which will be a newbie-trap "Where's mah EXP!?" for the days to come) in these early stages feels pretty lame because it looks like more players are wanting experience points so that they can interact and participate with more of the zone rather than have a small chance to get to run around no man's land (of death) looking for a coffer that will probably give the Grade VI (so I've heard, besides crafting things) materias that the game has been spitballing at us all year. Beyond that, my party was just killing mobs of corresponding elements for the challenge log and getting a few exp chains going trying not to fall asleep doing the same DPS rotation ad nauseam.
I admit that Anemos gave people some preconceptions about what they'd get in Pagos (like them being able to be on a 'FATE train' on day 1, or being able to use a mount right off the bat and outrun everything), but I don't feel like the devs took any criticism and learned from it. Starting this new zone leaves me feeling like this is another long, drawn-out chore with little to no (productive or interesting) distractions, and if there somehow ends up being more later on in the zone/ higher level, then it's just exhausting that we have to put up with the lackluster start.
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