I just dont see the problem there, do it or not, if mentor throws you there, oh well... you could as well get an extreme trial and wipe 60 min...
Like Kuroka, I'm not seeing the problem. MSQ Roulette may not be popular by any stretch but it pops frequently enough wait times aren't too egregious. While it sucks for people leveling alts or that have little interest in the story, I would rather they not waste resources re-designing something ultimately insignificant. If queues slow down to the point people are waiting several hours at prime time, then you can open that discussion.
Let's be honest, people are care right now because they want the rewards but don't want to sit through an hour of cut scenes. If they ever do overhaul it, those rewards aren't going to stick otherwise it immediately becomes the best roulette bar none.
I am okay with everything but those two dungeons. I legit enjoy wiping to EX primals for an hour more than those two instances- at least I'm DOING something most of the time. I won't leave if I get them since I did sign up for whatever was open though, even if it happens to be the worst content the game has to offer.
Why should I avoid a roulette because sometimes I get something that encourages me not to play or interact with anything at all? It's rare that those two dungeons pop up but the times they do make me wish I was trying to teach someone how to dodge in Titan EX for the millionth time instead. I wish SE would fix them so they aren't a huge waste of the limited span of time I have to play if I happen to get unlucky.
Last edited by Hestzhyen; 08-04-2018 at 09:26 AM.
Lol this isn't new. Like a week after they put in the no skipping CS people had guides on reddit about which CS were worth closing out the game to skip to make the runs take the least amount of time.
It was a stupid fix to begin with.
I don't think they should redesign it though. Reverting the change or increasing the rewards (including the bonus XP) in a linear fashion based on average completion times prior to and after the change would be adequate. I will do a 45 minute dungeon if I get 45 minutes worth of reward. I'm not doing a 45 minute dungeon for 20 minutes of reward.Like Kuroka, I'm not seeing the problem. MSQ Roulette may not be popular by any stretch but it pops frequently enough wait times aren't too egregious. While it sucks for people leveling alts or that have little interest in the story, I would rather they not waste resources re-designing something ultimately insignificant. If queues slow down to the point people are waiting several hours at prime time, then you can open that discussion.
Let's be honest, people are care right now because they want the rewards but don't want to sit through an hour of cut scenes. If they ever do overhaul it, those rewards aren't going to stick otherwise it immediately becomes the best roulette bar none.
The rewards where massively increased after this change so they aren't 20 minutes worth of rewards....I don't think they should redesign it though. Reverting the change or increasing the rewards (including the bonus XP) in a linear fashion based on average completion times prior to and after the change would be adequate. I will do a 45 minute dungeon if I get 45 minutes worth of reward. I'm not doing a 45 minute dungeon for 20 minutes of reward.
I'd have to do it again to be sure, but I seem to recall that the bonus XP I got for Castrum post-change was less than a leveling roulette, which normally takes like 15-20 minutes. Not really sure why you'd assume I was talking about the old rewards.
The leveling roulette has always been a very generous roulette, the MSQ roulette will never be as efficient as that one.
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