
Originally Posted by
Thamorian
Related to discussion but not directed at OP post.
Got to page 9 before I stopped reading. I help where I can on my server. I am a mentor but I don't wear the crown but I will sit in NN and answer what questions I can. The way I take what SE wants mentors to be able to teach with is base gameplay mechanics and basic questions (how do I enable more hotbars, how do I change my HuD, where is Limsa, what is a lvl 30 paladin rotation). I never took it as SE wants mentors to know end game dungeons. Ex primals may not be current end game but they were end game at one point and can be quite difficult sync'd, some are still currently difficult for a group unsync'd because mechanics instant kill because 2 or 3 people can't do the mechanics and wipe the group and just don't learn (but that's a separate issue if you doing unsync'd). But I will agree that there is a difference between "Sorry, I don't know this fight, I can't explain it." (whether that's true or not) and a person being rude and/or aggressive.
And I have run into a lot of people who ignore you, some who are rude people, and with a few being down right vitriolic when you try to be nice and let them know "Hey (lvl 70 BLM), I've noticed you are casting Fire 1 a lot then using Transpose then just using Blizzard 1 then transposing back to Fire 1 a lot. Doing damage like that is pretty low. I can teach you what a better rotation is." only to be ignored. People, all types, from sprout to mentor, not wanting to take responsibility for themselves. Lvl 70 BLM is a true story, I'll admit this guy was also a mentor, but this was memorable to be because he was a mentor. I've ran into other players like that too who are sprouts, returners, and regular. I don't think there is a higher percentage of mentors over sprouts or regular players who don't know how play their job, I think they are roughly the same percentage-wise/per capita. Mentors are just more memorable because of that crown.
And I haven't done a mentor roulette myself, but what I have heard from others, most mentor roulettes get regular dungeons and guildhests. Mentor roulette kinda looks more like a fill-all to me more than something mentors are supposed to teach. May or may not be the way SE views them, just how I personally view it. Something to help duty finder fill with people with whats needed where. And with mentor roulette being a fill-all regardless of whatever its other intended purpose was, a mentor may not know the dungeon/fight they get thrown into, can't choose the dungeon you get thrown into with roulettes. If a mentor doesn't know a Trials roulette fight they are thrown into, are you gonna blame them for not know that fight either? Remember, mentor requirements aren't that hard to reach, and don't require you knowing fights. SE did not make that a requirement. There's a couple level 50 dungeons I haven't completed on this character, didn't stop my character from being flagged a mentor. Completing all dungeons isn't a requirement for getting mentor status.
So here's my questions you everyone in this thread. How much do you expect a mentor to know about the game and be able to explain? Do you expect them to be able to do all Extreme primals? Savage raids? Non-savage raids? Are they supposed to know how all jobs play and how to do the best openers and correct rotations? Are they also supposed to be able to teach you about gathering and crafting even if they've never done it? How much do you expect each individual mentor to know? Because what you expect them to know may not be the same what SE expect them to know.