@Dzian - I still think you’re coming at this from the wrong angle. Very significant portions of the playerbase underperform massively across wide swathes of the games content. I don’t think anyone can dispute this? Now it’s a given that a good chunk of these people simply don’t care. There’s not really anything that can be done here. Neither of our approaches are going to work, again, I think we can both agree on that.
Now, there are people that are likely well aware that they are under performing but don’t understand the game well enough to fix it themselves. This is the demographic you are concerned with right? The problem I see with this is that there’s a multitude of ways for these people to work on this already. Raiding friends, linkshells, fcs, balance discord, youtube guides, novice network (where applicable ofc). There’s already a wealth of info out there that’s rarely anything more than a google search or some tooltip math away.
Meanwhile I’m concerned with the people that simply have no idea that what they are doing might well be intrinsicly wrong and flawed. These people are surprisingly common, the 300/700 dps in rabanastre couple that got massively offended when the gf of the pair got kicked because they were a flat out hinderance. The 0 dps WHM I had a couple of days ago in swallows compass with near zero cooldown and ogcd usage but still ran oom on bosses in short order. These people frequently have no idea that they are potentially a big detriment to their party and as things stand, the only prompting they get about this is at best when grouches like myself at least try to push them along with positive feedback or worse, when they flat out get abuse and votekicks hurled at them.
This game does a horrible job of giving any kind of feedback at all to the player, this is a deliberately simplistic means of correcting that.
Complicating the system by making it distinguish rotation errors vs poor uptime vs low APM is just going to turn something like this from a fairly simple task with little to no maintainence into a much more significant task that’ll need work everytime any job gets a fairly significant adjustment.
Don’t get me wrong, I’d absolutely love a full blown in client parser too. But it’s pretty obvious that we’re not getting that without a very big and united push from the playerbase as a whole. And that’s not happening any time soon if these board are to be believed.
@Ilyrian - What do you think about the idea of gradeing a healer by their opportunities for cooldown and oGCD usage vs the time taken in that duty?