There is a lot to love about Final Fantasy XIV, and having given the latest expansion some thought, I figured I'd like to share some ideas that would add to the overall replayability of the game as a whole.
While I have a lot of ideas that I want to share, this post is focused on the idea of Personal Player Feedback and Stats on PvE content.
Really that's a long way of saying, we need systems in the game to help educate players. Yoshi-P talked about some system they are working on back in 2016 at FanFest and didn't share much, I don't know if that's still being built or already deployed in some fashion. Either way, some simplify this idea as a "DPS meter" and I know those words have the possibility of bringing up a fiery debate, that is not the goal of this post, so I'll try to be as brief and detailed as I can be in hopes that it is understood that I do not want a DPS Meter, we don't need it. What we would benefit from would be personal Stats at the end of PvE content to help educate players on their performance. I think this should be personal, so it wouldn't show other players with you in the group, and I do recognize that if not handled correctly player expectations could shift to a toxic environment where players are bullied, rather then assisted.
Currently, we have this system, in PvP, the game provides stats at the end of the match, allowing us to see how we did, and it gives me feedback to what I am doing. I'd like to see a similar system at the end of PvE content, but that only displays my information, and rather than other players in my party, takes a look at my job and gives me feedback to how I'm doing compared to other players on my datacenter on that same content and same job. There will always be factors that are out of our control, but it would be great to see if compared to our previous runs in the content itself, so we are notified how we did, compared to how we did before... Did we get better? What was our best run of this content? This kind of feedback can go a long way in showing a player how they are progressing in skill. To limit griefing between players, perhaps this system is only there for pre-made groups, rather than just on random groups? There has to be a balance.
Rather then just one simple stat of Damage, the system could provide users with meaningful metrics and even a score. Values like Damage Given, Damage Taken, Damage Mitigated, Damage Avoided (getting out of an AOE), Overall healing, Player Revives, Deaths, etc... would be great to see. Almost like a little bit of how overwatch provides the player with stats, where each category can get a medal for their performance in this area, and show you your all-time high?
At the end of the day, it would be great if we can find a solution to help all players get the information they need so that if they want to improve, they can challenge themselves, against themselves, rather then against others. Would love to know your thoughts!![]()